The Friday Share A Production Tip Thread™
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Split your basslines into 3 different channels using a splitter - eq each channel so that one emphasises the highs, another the mid and another the low. You can then control each part of the sound seperately, applying different effects to different frequencies. This is something i have found is unbelievably effective for making a pretty static bassline sound a bit more offensive.
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I have tried this before, but generally it depends on the type of sound you're going for... if you want a pounding bass sound, I don't think panning mids will help tbh..R wrote:try to seperate your stereo channel into 2 mono channels. pan them and eq the 2 channels seperatly. this gives you a weird new dimension in ur mix. Give L bit more mid and R some high etc. be creative with the knobs so both mono channels eq'd different.
ctrl-s or apple-s everytime you change something that you like. or every 2 min whichever comes first.



Junglist wrote:obviously have nowhere near as much experience as justrob, the problem was getting the sub to have some power
Junglist wrote: I clearly know how to make music. Why else would I have 170+ posts in a dubstep production forum if I didn't make the music you fucktard!
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it's more a masterings trick. Like when youre mastering ur stuff parralel then you can use that kinds of stuff to add a new dimension. This kinda stuff works really great with analoge mixers and stuff tho u can try it software ofcourse.james fox wrote:not sure about this one tbhR wrote:try to seperate your stereo channel into 2 mono channels. pan them and eq the 2 channels seperatly. this gives you a weird new dimension in ur mix. Give L bit more mid and R some high etc. be creative with the knobs so both mono channels eq'd different.
another funny thing u can try is to delay your sidechain signal. like a pad gets a whole new groove pattern because of the delayed sidechain etc.
It's like heartbreak that. Loosing a heavy track like that... disgusting. Absolutely sickening. Deep sickness too not no miner shit.TEQH wrote:justrob wrote:ctrl-s or apple-s everytime you change something that you like. or every 2 min whichever comes first.![]()
Mate i do it literally every 1 minute ever since I lost a track I worked for 4 hours on
The worst was when my old PC died, I powered it up one day and heard a "pop", then looked tward the back of the machine and saw a lil wisp of smoke rising... had everything I had made in my first two years of producing. Thank god it was only the power supply that went out.manray wrote:It's like heartbreak that. Loosing a heavy track like that... disgusting. Absolutely sickening. Deep sickness too not no miner shit.TEQH wrote:justrob wrote:ctrl-s or apple-s everytime you change something that you like. or every 2 min whichever comes first.![]()
Mate i do it literally every 1 minute ever since I lost a track I worked for 4 hours on
Syneth1 is deffo worth checking out 

SoundcloudSoulstep wrote: My point is i just wanna hear more vibes
When you finish your track and before you start the final mixing session, take some time and rest, day or two.
Right before mixing listen your favorite, professionally mixed and mastered music (it is better if it is same style) with low or middle levels with monitors you are planning to use to mix your track. And then listen your track and make ca 40 min mixing session. If no success, then just think, leave it and repeat the above. If you are satisfied, listen your track with headphones, hi-fi system, in the car etc. Make necessary changes. Take limiter plugin and push the volume up:)
Right before mixing listen your favorite, professionally mixed and mastered music (it is better if it is same style) with low or middle levels with monitors you are planning to use to mix your track. And then listen your track and make ca 40 min mixing session. If no success, then just think, leave it and repeat the above. If you are satisfied, listen your track with headphones, hi-fi system, in the car etc. Make necessary changes. Take limiter plugin and push the volume up:)
For some subtle to extreme stereo fx try a using a mid side decoder-encoder. Now you have one channel with the sum of both left and right. And one channel encoded with the difference. So now you can process the centre of the stereo field with out affecting the left and right. Or you can mess around with the left and right and not the centre.
http://www.voxengo.com/product/msed/ vst insert two in a channel. Set the first to encode. Then apply fx separately to each side of the stereo channel. Then place one to decode it back into normal stereo
http://www.voxengo.com/product/msed/ vst insert two in a channel. Set the first to encode. Then apply fx separately to each side of the stereo channel. Then place one to decode it back into normal stereo
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This really helped when i was bangin out a good subbass erlierKeggah wrote:Dont eat yellow snow
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One Tip
Templates...
always have a template with a nice drum kit and some nice drum sounds always good if ur stuck and want to get the ball rolling helped me a few times when i cant think of anythink
i got a cubase & reason rewire template with 2 redrum kits nice sub bass and a basic wobble (not all my track have wobbles) albino,blue and a few effects plugins works a treat
but dont always use the same template thou will bore the fuck out of you
oh and also lil redrum tip i like to have each of my drums on there own mixer channel so i can sub mix each one seperatele.
E.g
[/img]
Templates...
always have a template with a nice drum kit and some nice drum sounds always good if ur stuck and want to get the ball rolling helped me a few times when i cant think of anythink
i got a cubase & reason rewire template with 2 redrum kits nice sub bass and a basic wobble (not all my track have wobbles) albino,blue and a few effects plugins works a treat
but dont always use the same template thou will bore the fuck out of you
oh and also lil redrum tip i like to have each of my drums on there own mixer channel so i can sub mix each one seperatele.
E.g

How to get super fat drums in Logic Pro!!!!!
Step 1,
Get 3 Kicks and a closed Hi Hat
Step 2,
Layer them up so they all play at once, make sure they all begin at the same point to to millisecond!
Step 3,
Remove unwanted frequency's from thee hits, using EQ, high pass & low pass. adjust their volume levels to sound good
Step 4,
On the master channel add an EQ, that has a high pass on 48Db/oct set to 90 Hz.
Then add the Sub Bass plugin and set it to 'deep club kick'
Then add the Bass Amp, plugin and set to 'Top Class DI Warm' adjust output to 0 Db.
Then add the gain plugin, and set the mix to 'mono' nobody wants a kick drum in stereo, YUK!
Finally add the standard compressor (second one down in dynamics) and select 'kick drum compression' then set the circuit type to 'ClassA_U'
Now adjust the master fader so that when played the drum hit comes in at around 0.0 Db without showing up in the red. Otherwise you'll end up with a digitally distorted drum hit. When rendering do not select normalize.
And that is how to get fat drums in logic pro 8!


Step 1,
Get 3 Kicks and a closed Hi Hat
Step 2,
Layer them up so they all play at once, make sure they all begin at the same point to to millisecond!
Step 3,
Remove unwanted frequency's from thee hits, using EQ, high pass & low pass. adjust their volume levels to sound good
Step 4,
On the master channel add an EQ, that has a high pass on 48Db/oct set to 90 Hz.
Then add the Sub Bass plugin and set it to 'deep club kick'
Then add the Bass Amp, plugin and set to 'Top Class DI Warm' adjust output to 0 Db.
Then add the gain plugin, and set the mix to 'mono' nobody wants a kick drum in stereo, YUK!
Finally add the standard compressor (second one down in dynamics) and select 'kick drum compression' then set the circuit type to 'ClassA_U'
Now adjust the master fader so that when played the drum hit comes in at around 0.0 Db without showing up in the red. Otherwise you'll end up with a digitally distorted drum hit. When rendering do not select normalize.
And that is how to get fat drums in logic pro 8!

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