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Posted: Wed Feb 04, 2009 9:40 am
by paradigm_x
i use both

The benefit of battery et al is you can get your pattern together and change the drum sounds as you go. i get loads of kicks and snares on different pads and pitch shift the midi. You can also easily do the old tpower filter sweeps with velocity>filter, or mod wheel etc. [edit cant find original of amber by tpower, but heres the shyfx remix. all the fast snare filters things. i had an absolute revelation when i figured out how to do this. at the risk of sounding snobby it never works properly on vsts, its an akai ting.]

normally layer with breaks and stuff as audio. snares on the 3 too. Its a pain to then change the sounds tho.

can always bounce the drum machine out and use as audio anyway. This is cool for side chaining, bounce a basic, snappy kick out, then slide it left a tiny bit, so the bass ducks just before the kick hits.

I use the ADM drum machine from Audiorealism, which replicates the 808 and 909. heavy 909 kicks. recommended. Most people prefer the D16 stuff, theyre both damn fine, i think d16 is prob more realistic, but adm works better for me. plus you can drop samples in and use ala battery. Cheaper too, get 808, 909 and 606 in one box. That and theyre 303 synth... mmm.

oh and i always have each sound on its own channel.

Posted: Thu Feb 05, 2009 7:26 pm
by silentk
Depone wrote:
Paradigm X wrote:i use both

The benefit of battery et al is you can get your pattern together and change the drum sounds as you go. i get loads of kicks and snares on different pads and pitch shift the midi. You can also easily do the old tpower filter sweeps with velocity>filter, or mod wheel etc. [edit cant find original of amber by tpower, but heres the shyfx remix. all the fast snare filters things. i had an absolute revelation when i figured out how to do this. at the risk of sounding snobby it never works properly on vsts, its an akai ting.]

normally layer with breaks and stuff as audio. snares on the 3 too. Its a pain to then change the sounds tho.

can always bounce the drum machine out and use as audio anyway. This is cool for side chaining, bounce a basic, snappy kick out, then slide it left a tiny bit, so the bass ducks just before the kick hits.

I use the ADM drum machine from Audiorealism, which replicates the 808 and 909. heavy 909 kicks. recommended. Most people prefer the D16 stuff, theyre both damn fine, i think d16 is prob more realistic, but adm works better for me. plus you can drop samples in and use ala battery. Cheaper too, get 808, 909 and 606 in one box. That and theyre 303 synth... mmm.

oh and i always have each sound on its own channel.
Totally agree. Best of both worlds. The manipulation of drum samplers, and the visual 'building blocks' aspect of audio.
Does sound like a winning combination :lol:

Posted: Thu Feb 05, 2009 8:16 pm
by paradigm_x
you get a nice variety of textures. crusty breaks and samples vs nice clean drums.

Posted: Thu Feb 05, 2009 8:25 pm
by webstarr
I never really knew about drum samplers til this thread, i'd heard the names of them but didn't know what they did. I presumed that everyone used samples. I guess using fruity its so simple using samples

Posted: Thu Feb 05, 2009 9:38 pm
by ta7
Cheaper wrote:individual samples are the tits. you can make crazy edits, fills, reverses, etc in seconds
:D

Posted: Thu Feb 05, 2009 10:31 pm
by silentk
TA7 wrote:
Cheaper wrote:individual samples are the tits. you can make crazy edits, fills, reverses, etc in seconds
:D

this is ridiculously easy to do in fruity. i usually use a mix of programmed beats in the step sequencer, and individual hits/samples, dragged into the play list as audio clips.