Re: The Official Growl Bass Thread
Posted: Sun Sep 15, 2013 9:05 pm
+2GregoryTJ wrote:+1mthrfnk wrote:GUYS YOUR'RE ALL MAKING IT TOO COMPLICATED
worldwide dubstep community
https://www.dubstepforum.com/forum/
+2GregoryTJ wrote:+1mthrfnk wrote:GUYS YOUR'RE ALL MAKING IT TOO COMPLICATED
+3jujment699 wrote:+2GregoryTJ wrote:+1mthrfnk wrote:GUYS YOUR'RE ALL MAKING IT TOO COMPLICATED
It's just that alot of the time with the way your word stuff, it seems liek you're saying 'THIS IS HOW IT IS, I KNOW BEST' and not 'This is my idea, I think it could work'WolfCryOfficial wrote:+3jujment699 wrote:+2GregoryTJ wrote:+1mthrfnk wrote:GUYS YOUR'RE ALL MAKING IT TOO COMPLICATED
Sorry for causing such a riot with the vocoding. I wish someone would at least consider it before destroying my opinion and shooting down every idea i have.
I'm not saying vocoding is the primary factor. Nor is it used every time. Or in large amounts.
But seriously, go try it for yourself, if you've never been successful at it, you won't understand what i mean, and you have no right to give an opinion until you are successful.
I'm simply stating that a lot of the vocal properties must come from Vocoding.
Obviously you all know, in every vocoder i can decide if i want it to sound more like the sample, or the bass. Use a vocoder and just use slight amounts of vocal in it, then compress it to accentuate the whole vocal idea, because we know 100% vocoding is really gross.
Please, before you shoot me down, understand my ideas. God. I'm all considerate of your ideas.
blinkesko wrote:It's just that alot of the time with the way your word stuff, it seems liek you're saying 'THIS IS HOW IT IS, I KNOW BEST' and not 'This is my idea, I think it could work'WolfCryOfficial wrote:+3jujment699 wrote:+2GregoryTJ wrote:+1mthrfnk wrote:GUYS YOUR'RE ALL MAKING IT TOO COMPLICATED
Sorry for causing such a riot with the vocoding. I wish someone would at least consider it before destroying my opinion and shooting down every idea i have.
I'm not saying vocoding is the primary factor. Nor is it used every time. Or in large amounts.
But seriously, go try it for yourself, if you've never been successful at it, you won't understand what i mean, and you have no right to give an opinion until you are successful.
I'm simply stating that a lot of the vocal properties must come from Vocoding.
Obviously you all know, in every vocoder i can decide if i want it to sound more like the sample, or the bass. Use a vocoder and just use slight amounts of vocal in it, then compress it to accentuate the whole vocal idea, because we know 100% vocoding is really gross.
Please, before you shoot me down, understand my ideas. God. I'm all considerate of your ideas.
I added here two EQ's instead of one and a limiter. That will create bigger movement in mid frequencies. That's the only thing i've done to my fm patch. The main secret behind every Skrillex growl (including mine growl) is the texture. You need to synthesize really bright bass with two big formant peaks (one in bass range, one in mid) + some modulation on operators to give it a very small movement, beacause big envelope curves usually will sound like shit. Then you add one or two EQ's for vocal movement and some overdrive to mid range and here you have it. If you want some distortion - use 2 or 3 small distortions instead of one big. Distortion is a tool to give your sound some character. Hope that helped.PhotonOfficial wrote:Dude that is sick, please explain??Phat Camel wrote:I think i'm getting more movement on growls.Soundcloud
Thanks man I appreciate it. I'm still having trouble with the FM patch though:/ could you maybe be more specific about the patch?Phat Camel wrote:I added here two EQ's instead of one and a limiter. That will create bigger movement in mid frequencies. That's the only thing i've done to my fm patch. The main secret behind every Skrillex growl (including mine growl) is the texture. You need to synthesize really bright bass with two big formant peaks (one in bass range, one in mid) + some modulation on operators to give it a very small movement, beacause big envelope curves usually will sound like shit. Then you add one or two EQ's for vocal movement and some overdrive to mid range and here you have it. If you want some distortion - use 2 or 3 small distortions instead of one big. Distortion is a tool to give your sound some character. Hope that helped.PhotonOfficial wrote:Dude that is sick, please explain??Phat Camel wrote:I think i'm getting more movement on growls.Soundcloud
![]()
Also: Try to use triangle waves and formants instead of sines and saws.
I don't do much vocoding to be honest
Where did he say that?blinkesko wrote:I could also add that, maybe it's meaningless, but the skrillnator himself saidI don't do much vocoding to be honest
Some interview about his productions, cant remember where atm, but i can try to search it up laterrtomz wrote:Where did he say that?blinkesko wrote:I could also add that, maybe it's meaningless, but the skrillnator himself saidI don't do much vocoding to be honest
https://soundcloud.com/gregory-t-johnso ... wl/s-R97dq (private link , click it)azuk wrote:I use vocoding very heavily, just not for vowels. I honestly have no idea how to add vowely-ness with vocoding so i'd be happy to have wolfcry or someone explain that to me. I use convolution as the way to add vowels.
Can you explain? This has the sort of timbre of some KTN growls. With a bit of work it could sound good.GregoryTJ wrote:https://soundcloud.com/gregory-t-johnso ... wl/s-R97dq (private link , click it)azuk wrote:I use vocoding very heavily, just not for vowels. I honestly have no idea how to add vowely-ness with vocoding so i'd be happy to have wolfcry or someone explain that to me. I use convolution as the way to add vowels.
Here is a vocoder growl I made. I don't generally like vocoder growls but this is kind of cool I guess.
Ask for details.
Add a de-esser.GregoryTJ wrote:https://soundcloud.com/gregory-t-johnso ... wl/s-R97dq (private link , click it)azuk wrote:I use vocoding very heavily, just not for vowels. I honestly have no idea how to add vowely-ness with vocoding so i'd be happy to have wolfcry or someone explain that to me. I use convolution as the way to add vowels.
Here is a vocoder growl I made. I don't generally like vocoder growls but this is kind of cool I guess.
Ask for details.
Okay, how do you recommend I do this?blinkesko wrote:the movement is nice, but you should definetely try to get some more harmonics in there, sounds rather empty