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Posted: Fri Sep 04, 2009 10:42 pm
by kejk
RedCode wrote:how do I make this sort of slowed down pitch bend/drop ive seen a couple of people use, example in....
I think it's made by using a non-tempo-synced LFO going from FAST to mid, on either volume or lpf cutoff freq.
It's a great effect btw, never heard it before!

Posted: Fri Sep 04, 2009 11:37 pm
by tripaddict
how do I make this sort of slowed down pitch bend/drop ive seen a couple of people use, example in....
lfo > osc pitch
envelope > osc pitch
or enable portamento and overlap notes
Posted: Fri Sep 04, 2009 11:40 pm
by Demos
EDIT: dont worry, i made it
Posted: Mon Sep 07, 2009 10:31 pm
by zenix
go to voicing in massive, put 'monorotate' on and 'legato thriller', then go to the osc-tab and put the 'time-wheel' a bit up that you see left. sorry for sucky english, but i hope you know what i'm talking about :')
Posted: Mon Sep 07, 2009 10:39 pm
by legend4ry
http://www.youtube.com/watch?v=j7S1lkeWsOE
The sound what pans in and out at the start, the hits.
What is that!?
Posted: Tue Sep 08, 2009 12:23 am
by neeeil!
that bassline sound that sounds like talking
i've noticed alot of artists using it recently
sort of sounds like "oyy" or "yooooo"
http://www.youtube.com/watch?v=P-uP5Nj6KzA
:30 in this video is what im on about
i thought it might be formant filters, but i've tried it out and i cant get it to sound as good as that!
cheers
Posted: Tue Sep 08, 2009 11:15 am
by sammydiamond
trying to make a kinda huge bass hit sound, a bit like some of the early wiley stuff like 'freeze' or youngstar on 'bongcat riddim' or 'dungeon'. not sure if people will have heard these tunes so also more recently untold frequently uses the kinda sound i want, for example on anaconda.
Help would be much appreciated! I use Logic and have massive/albino/a few other free synths
Posted: Tue Sep 08, 2009 1:28 pm
by jonny b
benjimans wrote:Excision's 'Growl' -
http://www.youtube.com/watch?v=uF-EeSaONwQ
particularly the one at 1:01
then at 1:30 - can that even be made using a synth - or is it a sample of a lion/fuck off dinosaur ???
amen, excision and datsik are both making some incredible sounds....and i wanna know how.
Also the sound bare noize uses in his track make some fucking noise...the precise sound i wanna make is the sound that drops at 1:36
http://www.youtube.com/watch?v=t3Xu5BzuWWs
hulp?
Posted: Tue Sep 08, 2009 1:59 pm
by tripwire22
distorted lion sounds lol sounds like it
Posted: Tue Sep 08, 2009 2:39 pm
by s i c k b o y
does anyone know how to make a decent reggae keys sound using reason 4? something along the lines of these:
www.youtube.com/watch?v=eJT52Cu7VNU&feature=fvst << the main off beat rhythm coming in at 7 seconds
www.youtube.com/watch?v=XVOOpLv-pSo <<<<the off beat rhythm at 14 seconds
also the quieter, higher keys which play the off beat rhythm at 26 seconds.
Posted: Tue Sep 08, 2009 2:41 pm
by hurlingdervish
the skank there is a guitar
the keys are an organ
Posted: Tue Sep 08, 2009 3:19 pm
by s i c k b o y
yeaah i know but i want to recreate that sound on reason 4, like in the second link which is in reason.
Posted: Wed Sep 16, 2009 9:03 pm
by slyman
how could i make a sound like a semi trucks air brakes wen they stop like pshh
Posted: Wed Sep 16, 2009 9:22 pm
by Genevieve
Genevieve wrote:
Is it really on some next level shit or somethang? Or is just too easy? I know there's a compressed, slightly distorted 909 with some decay in there. But the other half of the sound boggles my mind. White noise with an envelope on the low-pass filter?
Damnit, fine. If no one can help me with the kick, fine. But what about the lead? I get the envelope (it sounds kinda percussive, so a fast attack and decay).
The lead that kicks in at 0:50 and back again at 1:19, basically.
I really need to get decent at designing leads. That's really the only thing still bugging me. o.o
Posted: Wed Sep 16, 2009 9:29 pm
by slyman
nowaysj wrote:Seeing as how ur from buffalo, sampling that shouldn't be to hard

haha true i knew someone would say that but i dont have anything i could record with if i did i could go right across the street and do it.
Posted: Thu Sep 17, 2009 9:41 am
by futures_untold
nowaysj wrote:In that case, maybe an initial really quick filtered noise sweep followed by a few pitches quickly swept down at different rates, get an inharmonic kind of whine, followed by a few filtered noise sweeps to make that kind of sigh at the end. All this in about a seconds worth of time, with maybe the noise tail sustaining/fading a bit past a second?
Noways is right, a noise osc & filter will be usefull in achieving the sound you're after.
I'd layer two noise oscillators which will help recreate both the attack portion of the sound and the sustain.
Osc 1 needs to have a super fast attack and decay to give it an almost snare like quality. Pitching it very low will give it more of a 'puh' sound. It y help to have it slightly louder than the sustain portion. This will mask the slow attack of the sustain portion. Possibly low pass filter it, but this depends on what you want.
Osc 2 needs a medium/slow attack which will need to be timed correctly with the attack section on osc 1. Osc 2 needs to be piutched several octaves higher than osc 1 so that it is 'airier'. Possibly bandpass filter it.
Maybe also add some reverb to taste?
Posted: Thu Sep 17, 2009 9:47 am
by serox
Looking for help with the sound at 0:42, it is seriously bad Ass.
http://www.youtube.com/watch?v=XAzrQFJo_jE