Aufnahmewindwuschel wrote:ah sounded worth than i wanted to say it
i still love to make those tunes just dif take on music if you will
yeah hubb i agree
but there are people who just listen or watch or whatever with no expection to what could have been done dif or better
i admire them lol
not saying that i coudl have done it better but like knowing similar art and comparing all the time that is what makes it hard to enjoy what you see or hear or feel
yeah man I know that feeling. I think we will dip in and out of wanting to change what is accepted as a thing ( in the great common collective/ lol whatever shared media ?) and just wanting to change into an already established thing in 'media'//the genre worlds//scenes... and that, that dipping in and out by itself, makes it possible in an acceptible way.
There's also that line when appreciating some dudes work where not knowing how and what could be done to improve it, is the cool bit about it.. .
anyway im rambling when i should be making music
Re: TUNA! LIVES FOREVER
Posted: Fri Feb 13, 2015 8:08 pm
by nowaysj
hubb wrote:anyway im rambling when i should be making music
I should be making furniture.
Re: TUNA! LIVES FOREVER
Posted: Fri Feb 13, 2015 8:09 pm
by hubb
Id like to learn how to do that
Re: TUNA! LIVES FOREVER
Posted: Fri Feb 13, 2015 8:11 pm
by Aufnahmewindwuschel
hubb wrote:
There's also that line when appreciating some dudes work where not knowing how and what could be done to improve it, is the cool bit about it.. .
anyway im rambling when i should be making music
lol thats the essence of what i wanted to say
with the tiny adaption that it could be female dudes too :3
Re: TUNA! LIVES FOREVER
Posted: Fri Feb 13, 2015 8:13 pm
by knobgoblin
I have a masters from the School of IKEA
Re: TUNA! LIVES FOREVER
Posted: Sat Feb 14, 2015 3:13 am
by RealDannyFloyd
@nsj:
I read you loud and clear on the loudness war-esque comments on Beyond The Days; I've made plenty of stuff in the past under different names that was fairly dynamic and mixed properly etc, but for this new stuff I very much intentionally went for a huge, overpowering wall of sound and atmosphere approach, not so much because I think it's "heavy", it's more of the certain vibe it provides.
I would direct you to something like this as a comparison:
Lots of "witch-house" is a big influence as well, which is a lot of just "poorly-mixed" madness afoot. Bud did a pretty sweet remix of Beyond The Days which sounds extremely dynamic and easy on the ears if you wanna check that out on his or my soundcloud page.
To make it even worse, I bounced that track around +6db, haha. Long live rock n roll!
Re: TUNA! LIVES FOREVER
Posted: Sat Feb 14, 2015 3:40 am
by RealDannyFloyd
FEEDBACK:
Fault:
I feel like the samples you've chosen and everything are perfect, they're just begging to have one or two more elements added(but I'm sure you already know this). Obviously some vocals would do the trick and would be the most logical next step to take; but if you're keeping it instrumental then I think I'd try to find one more subtle element to toss in to fill everything else out a bit more as it seems a little empty.
Cyclopian:
Do you game much? Reason I ask is this sounds like something I'd hear on a multiplayer map on Destiny. The only thing I didn't like was how harsh that high end noise that comes in twice sounded. Once in the beginning and again around 2:08 or so, I believe NSJ pointed it out as well. Other than that I think you should start trying to hook up with some indie game developers and work your way up to the top. This is definitely some like war-torn sci-fi fantasy music.
Bud:
Come on, man, you know what I think. You could sneeze and like 5 really good mellow tunes would come out by accident. Already gave you some feedback on them, but once again I think the drums might be either a little too loud, dry, or both in the first track, and I think adding a tiny bit extra to fill everything else out during the emptier parts would elevate it up. The second track is straight up final fantasy goodness, I honestly don't have anything negative to say about it.
Danny Floyd:
Wow this is amazing you should be famous probably and also married to every Kardashian at the same time
Knob:
Holy shit dude those drums! Whatever you're using for the snare is so badass, sounds like someone's stretching out a huge rubber band and then letting it go. I would say the only viable criticism I could give you is that unless this track was a soundtrack piece in a level of a video game or film, it might be tough to get people to sit still for six and a half minutes to listen to the whole thing, due to the repetition. Maybe in a club I could strangely see it doing better than with headphone listening, because people who go to clubs seem to enjoy repetition anyway, haha.
NSJ:
I'm sensing a trend here, haha. Seems like a ton of time was spent carefully evolving the track. My main criticism would be that a lot of it seems to be a bit like a live jam, the electronic equivalent of something the Grateful Dead etc would perform. It sounds really badass and I think it would be sweet to hear during a live set because people's heads would explode, but for me there's no like "hook" or anything that leaves an imprint in my memory. The track kind of just "happened" to me, it was like an event that took place in my life. So basically, great for a live setting, but not much for me to take away and remember after its over in terms of melody or "riffs" or anything like that; though I'm sure that was intentional to an extent.
GeNRL:
This is a tough one to leave feedback on due to its length, but I do enjoy what's there so far. I think wherever it goes from there, if you decide to add to it, should have some bottom end come in to make it feel like "here's where shit gets real". Doesn't have to be overpowering sub or anything, just something to kick it into gear, which usually is something on the low-mid to sub area.
Re: TUNA! LIVES FOREVER
Posted: Sat Feb 14, 2015 7:52 am
by faultier
RealDannyFloyd wrote:you should be famous probably and also married to every Kardashian at the same time
this sort of sounds like a chinese curse tbh
@cyclopede: overall liking the ambiance and the textures in this. as i say every week, could just be my headphones, but the lower end sounds conspicuously absent to me. also the kicks sound a bit out of place, or maybe they just need to be layered with something else filling the lower frequencies of the spectrum. idk, i like this and i feel it has the potential to be some epic dark piece a la Vex'd/Roly Porter (not sure if that's what you were consciously aiming for?), but it lacks energy in the lower end for me.
@bud and his buddy: 4-4 liking the choir like sounds in the intro as well the pitched voices. but i sort of agree with nwj's comment, idk, maybe i would completely change the beats altogether, probably personal taste but i feel it doesn't fit at all in the context of the other elements. i would go for something much more subdued. its like you have all those hazy elements drenched in reverb and this overly clinical beat on top of it. (wait isn't it the same track you posted last week? do i have alzheimer? so many questions)
9-1: now thats more like it, feeling this. however i feel the beats could do with some extra stuff, maybe hihats (not necessarily hihats per se, maybe samples of jingling keys or whatever) also you could put some of the drum hits through some reverb? aside from this, great work
@danny fjord: liking the melody and that vocal sample is really lovely. albeit being a tad less ancient than nwj, i concur, the mixdown could be reworked to give each of the elements more space to breathe and not be completely overpowered by the bass. also probably more a personal taste thing but i would like to hear more variations and incidentals in the beat. maybe mute it for a bar at times, this kind of stuff goes a long way to keep a track interesting throughout i find.
@klob gnobin: great work on the sound design, mixdown sounds really on point (at least on my headphones no one should trust). i wish there more of a sense of progression though, maybe i'm not in the right mindset at the moment, but i felt it took too long to build up to that dystopian synth coming in towards the end? maybe you could hint at it earlier in the track, or add another (even if something subtle) element to it? also, yes, would be really interested to hear a collab between you and cyclopian.
@novajsy: Capt. Benjamin Willard: They told me that you had gone totally insane, and that your methods were unsound.
Colonel Kurtz: Are my methods unsound?
Capt. Benjamin Willard: I don't see any method at all, sir.
Re: TUNA! LIVES FOREVER
Posted: Sat Feb 14, 2015 9:45 am
by Aufnahmewindwuschel
thanks for the feedback guys
yeah i might change the beat than lol
no the beat one was last week :3 older version
Re: TUNA! LIVES FOREVER
Posted: Sat Feb 14, 2015 9:51 am
by cyclopian
^Faultyer: Thanks for the feedback, I will say the lack of low end is a two-fold thing:
1. I'm purposely mixing my stuff with much less bass than usual as a sort of personal creative limitation. I tend to go over the top and lose sight of the rest of the tune when it comes to bass.
2. I'm summing almost everything into a Tascam Portastudio (portapotty) 414, sometimes repeatedly. I've been using an almost circuitous workflow of summing in the porta, bringing it to DAW, and back to the porta again, and so on and so forth. The tape loaded into my portapotty is low grade, and has been dubbed over 200+ times as well lol
and @Danny: I do game and it was a huge part of my childhood, though I don't have much energy or time for 'serious gaming' these days. I am obsessed with film/game sound design though. I've done quite a bit of sound design work for indie films. Almost every night before sleep, I will put a movie on in my room with a decent sound system but just listen to the sound, I dont even have a monitor/TV turned on most of the time; I just love listening to it hah. You def picked up on the vibe, i'm much more of a sound nerd than a musician
When you listen to sound design in movies it takes on a completely different vibe when you don't have the visual stimulation to connect the dots. Try it out sometime. Its surprisingly 'basic' and surprisingly abstract.
(the shining and alien are my favorite movies to "watch" without visuals)
Re: TUNA! LIVES FOREVER
Posted: Sat Feb 14, 2015 9:55 am
by knobgoblin
alien is also my favorite movie. the sound on it is so amazing and visceral
Re: TUNA! LIVES FOREVER
Posted: Sat Feb 14, 2015 9:59 am
by cyclopian
^ yess, reminds me i just read this today, kind of interesting read; nice to see a gaming publication really take notice on the sound design. I really enjoy the part where they talk about relying on sound for placing/tracking the source object. http://www.pcgamer.com/the-audio-of-alien-isolation/
Re: TUNA! LIVES FOREVER
Posted: Sat Feb 14, 2015 10:09 am
by knobgoblin
yeah, i have that game and the sound is such a huge part of the gameplay experience. I moved my old krk V8's up to the living room for movies and games after I got my new monitors, so I'm hearing that game in a much higher fidelity than most people ever will, but they really got something right about it. In fact, with those studio monitors, I feel like I have a better sense of where the alien is than what the motion tracker tells me! even though the music is really good in that game, I usually turn it off just to hear the dialog and ambient SFX track. Its just a really immersive experience
Re: TUNA! LIVES FOREVER
Posted: Sat Feb 14, 2015 10:15 am
by cyclopian
"...When you’re hiding in a locker, leaning back to bring it up, it can draw attention to you, and when you’re in the open it can blind you to what’s right in front of your face. It encourages you to listen instead, to a soundscape that’s as effective as the visuals, and even more frightening.... "
Re: TUNA! LIVES FOREVER
Posted: Sat Feb 14, 2015 10:22 am
by nowaysj
RealDannyFloyd wrote:@nsj:
I read you loud and clear on the loudness war-esque comments on Beyond The Days;
These weren't loudness war related. I'm not a politician. They were just stream of consciousness/documentation of my experiences through the song.
RealDannyFloyd wrote:I very much intentionally went for a huge, overpowering wall of sound and atmosphere approach, not so much because I think it's "heavy", it's more of the certain vibe it provides.
I didn't like the sound and it was too loud, so first thing I did was turn it down. It made the song small and flat, not huge and overpowering, for me. What vibe does it provide?
RealDannyFloyd wrote:I would direct you to something like this as a comparison:
Drums are too low/have no impact
RealDannyFloyd wrote:Lots of "witch-house" is a big influence as well, which is a lot of just "poorly-mixed" madness afoot.