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Portable Sampling Studio & Sampling in General

Posted: Thu Jan 31, 2013 8:37 am
by wub
So two pics to inspire. First is from my Facebook feed by a Madrid crew I follow/go to their parties;

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Recicled music center, c/ La palma 34 (second hand spot that I've yet to check out)

Next is this, probably my favourite picture ever from the post a pic of your studio thread;

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(Biggup RQ :Q: )

Made me want to sample more. So this weekend am heading down to the spot and seeing what I can come away with for 20€. They have a 3€ section so thinking I can snaffle seven from there with a bit of friendly smiles.

But yeah...mobile sampling setup. USB turntables aren't hard to come by these days, so thinking would need;
  • Notebook
  • USB turntable
  • Audacity
  • Headphones
Is it really that simple to make a portable sampling studio? Audacity is freeware (and AWESOME in case I don't go on about it enough), USB turntables are cheap as these days (not after a fancy pants model, can save that for home)...battery power might be an issue depending on how intensive on the Notebook audio recording and chopping is - can anyone shed some light on the more techy aspects related to this?

Also thinking that the choice of portable sampling location might be an issue...can't imagine the sound isolation being all that good if I'm sat down the bar having a caña...then again maybe sound pick up of a truck rumbling past picked up through the needle could be warped into a pad or something. Did you know you can get needle pickup if you yell at the turntable loud enough? Did that once at a gig in Cape Town, came back on the live recording, pretty jokes.

Take it a step further with a USB mic to pick up background noise and can record that straight into Audacity without the use of a field recorder as a medium. Ambient soundbed loops created whilst I'm sat in the middle of a plaza or on the metro. See that sort of shit FASCINATES me more than any amount of transient shaping on a snare hit ever will.

I hate the aesthetic of how a lot of tunes are put together. More free flowing, more noodling, fuck it more field recording. Not this sample pack snap to grid mentality that is so prevalent. I'm not hating on anyone (let me make this CLEAR), but it is kinda soul destroying when I listen to maybe 30/40 tunes a day and they're all distinctly disposable and/or cookie cutter.

This brings it back and ties in with why I produce - because I can't find enough stuff that I like in what is already out there. Maybe I'm not looking in the right places or my tastes are too haphazard for where I am looking, or I'm searching for some unobtainable vibe but it's The Truth. I make stuff because what I want to listen to isn't there.

One of the reasons, being a nerd and messing around aside, obviously.

BTW - check out this hench RQ interview I found whilst writing and Googling for this - http://organicbeats.co.uk/features/interview/rq-detour. Awe inspiring stuff IMO.

Notebook wise - if anyone has any recommendations or suggestions on this, be happy to hear. currently looking around the £200 mark so something like this would be ideal...assuming it's going to do what I want it to do...5hr battery life is fine as well.

Taking this whole portable thing a step further if we get ourselves a couple of the battery powered little toys we have (Kaoss/Chimera/etc) then could even record tracks outdoors directly into the notebook...though guessing this might require some kind of audio interface might be required...or maybe not if I can pipe in via the mic socket.

More to come once the JumpStart kicks in...
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Also found this and love the vibes it suggests even if the description is slightly arty;
Leaving Records has invited local musicians Dntel, Flying Lotus, Ras G, Professor Cantaloupe, Lucky Dragons and Matthewdavid to participate in a utopian sound exhibition. Amidst projections and surrounded by endless looping cassette islands, the entire happening will be recorded and re-broadcast at The New Utopia art show, opening June 27th.

*Please bring blankets or pillows to sit on.
Wouldn't have the first idea about how to go about doing an art exhibition thing like that...some kind of audio visual installation. The endless noise loops I could probably manage though :lol:

Moving on with the Beck vibe I mentioned, came across this great article;

The making of Beck's Odelay: Dust Brother Mike Simpson's track-by-track guide

Particularly like this quote;
Beck was already familiar with the technology of sampling and encouraged the Dust Brothers to record him playing some stuff he liked from their collected record libraries and mess with it on the computer.

“That was something we never really had the luxury of doing before,” says Simpson of the process. “We’d always been forced to sample from records. Whereas with Beck he’d say, ‘I’ve got some ideas’, and plug in his guitar and just start riffing. He’d play a bar or a measure and we’d take that and loop it up and he’d be like, ‘Oh, that’s incredible. Wow, I don’t even remember playing that!’ We were of like minds, had the same goals and were looking to make the same kind of music.”
Love the ethos. Jam, record...then figure out how to make it into a tune. More the reason for having a copy of Edison running all the time, or some kind of capture package so you can find the genius amongst the driftwood.

Weird how these things progress, I've gone from the above article to reading about guitar pedals to Googling them and came across this video;
One of those constant progressions of the thought train that occasionally get embarked upon.

Re: Portable Sampling Studio & Sampling in General

Posted: Thu Jan 31, 2013 6:30 pm
by dougriley
I love the wandering mind - you've got some cool idea's, man. I'm not too sure if I could ever bring around a portable "studio" (for lack of a better word), but I can appreciate your willingness to switch things up. I'm pretty sure what turns me off on the idea of being mobile is the time I'd waste setting everything up in an unfamiliar place - especially finding space for the turntable.

I feel that I'm also at a point where I find it necessary that I go about thing's differently in order to progress. I've grown to hate myself for being so technical/structured all the time. Although I can't say I'm going to pack up my home set-up to take out on the streets, I appreciate you sharing your train of thought as it open's up my mind to some new ideas.

I wish I could contribute more to where you're going with this, but I have little experience in this area and I figured I'd try to get the ball rolling...

Re: Portable Sampling Studio & Sampling in General

Posted: Thu Jan 31, 2013 6:48 pm
by drake89
is there a practical point to sampling 'on the go', like sampling records without buying them? or is it just something fun to try, and also get out of your routine?

Re: Portable Sampling Studio & Sampling in General

Posted: Fri Feb 01, 2013 11:10 am
by wub
dougriley wrote:I love the wandering mind - you've got some cool idea's, man. I'm not too sure if I could ever bring around a portable "studio" (for lack of a better word), but I can appreciate your willingness to switch things up. I'm pretty sure what turns me off on the idea of being mobile is the time I'd waste setting everything up in an unfamiliar place - especially finding space for the turntable.
Obviously some places are more practical than others...a backstreet bar with a strong coffee on the go would probably be a good place. Sit in a corner, tip respectably and keep your head down.
dougriley wrote:I feel that I'm also at a point where I find it necessary that I go about thing's differently in order to progress. I've grown to hate myself for being so technical/structured all the time. Although I can't say I'm going to pack up my home set-up to take out on the streets, I appreciate you sharing your train of thought as it open's up my mind to some new ideas.

I wish I could contribute more to where you're going with this, but I have little experience in this area and I figured I'd try to get the ball rolling...
I want to expand more into portable noise generating scenarios. Kaossoliator/Chimera on a bus, twist the knobs and minidisc record the output, for example.
drake89 wrote:is there a practical point to sampling 'on the go', like sampling records without buying them? or is it just something fun to try, and also get out of your routine?
Fun and out of routine. Not suggesting for a mnute this is a pikey attempt to get around paying for stuff :mrgreen:
The Dust Brothers aesthetic is appealing to me after writing the above. The whole assembled collage of sound from the different sources and generators. Jam first, then make sense of the good bits afterwards.

It's a case, maybe, of seperating generation from arrangement. If the parts are good, beautiful & unique then moving the pieces until they make sense is only a step away...right?

The state of hip-hop was pretty minimal at the time, and we were doing these very textural, tripped-out, almost hallucinogenic remixes of things. Angel dust was just an additional whacked-out reference that also fitted with what we were doing


Ah, another tie in...this time to the psychedelic rant from the other week. The soundbed, the collage of arrangements. An hour spent twisting knobs on a synth and recording the output through an effects rack would be far more productive than EQing and transient shaping your snare so it snaps just right.

Jam, record...then figure out how to make it into a tune. Find the genius amongst the driftwood.

Additional - 03/Feb;
Hircine wrote:I know it sound cheap but try searching around google, youtube and music stores for drum lessons and sample from those. Even if the quality is low, after reamping it with a tube / tape sim and applying a bit of eq, chorus and delay to position it in the song, it won't sound bad. Samplers from cheesy sample packs in primeloops and/or loopmasters related to metal or rock drumming may have a few gems waiting to be chopped inside.
This was such a good tip that I'm going to leave it here. Can expand this into the dicussion above...YouTube has a shit ton of guitar jam videos why not just pick from those. Get the whole raw aesthetic flowing.

[Article] Akira Kiteshi: From Dubstep To Disney

Posted: Mon Feb 04, 2013 8:41 am
by wub
http://www.soundonsound.com/sos/apr12/a ... iteshi.htm
Tommy Forrest is discovering mainstream success — without compromising the hardcore sample-mangling that has made Akira Kiteshi an underground hit.
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It’s late 2010. I’m sitting in the cinema with my friend Nat. We are connoisseurs of dance movies. Disney’s Step Up 3D is dazzling us with fancy footwork and many objects poked quite needlessly out of the screen. During the most crucial dance-off, I literally squeak — because ‘Pinball’ by Akira Kiteshi comes on. How did the House of Mouse come to be so ice cool? And how did a self-confessed “little Scottish bloke living in a little town” emerge from the dubstep/glitch-hop underground to become a major Disney picture soundtrack star?

Tommy Forrest, the man behind the eyebrow-wobbling bass, is now a full-time musician and performs around the world, recently rocking the USA, Germany and Holland. Akira Kiteshi began in 2007, when Forrest started a post-rock experimental project where he played all the parts. Trying to secure a cool name for the project, he chose ‘Akira Takeshi’ but mis-typed it when a little worse for wear, whereupon Akira Kiteshi was born. In Forrest’s own estimation, the early incarnation of the project was “absolutely awful”, and he soon moved into making electronic music, pioneering the distinctive blend of dubstep bass and glitchy beats he has since made his own. “Although I started by doing post-rock, since 1997, I was massively influenced by Aphex Twin, Boards Of Canada, Leftfield and stuff like that. I was also really into jazz, funk and hip-hop. Jazz and funk are my number one love, I’m a big crate-digger. The riff element in my music comes from techno and trance.”
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Much of Akira Kiteshi’s distinctive sound is down to the fact that Tommy Forrest eschews conventional DAWs in favour of the Renoise tracker, and uses a considerable amount of outboard.
The Human Element

The role of human timing within electronic music is central to the Akira Kiteshi sound, as Forrest elaborates. “A lot of the current electronic music is missing that. It hasn’t got a human feel because a lot of the producers don’t play anything in real time, it’s all in 16ths or eighths, gridded, quite sterile.”

Whatever period of Akira Kiteshi you sample, whether it’s the early frenetically glitchy dance tracks or the more recent expansively cinematic material, Forrest’s integration of human and machine is palpable. There is, even in his most robotic tracks, an irresistible funk going on around the hard-sequenced elements. “I feel that we spend the whole day listening to un-gridded sounds. Your ears are more accustomed to those sounds, so a lot of my tunes have this mechanical/human hybrid timing. You add your own timing. When you add something that has a shuffle, as a human, you never add it in the same way as cranking up the shuffle fader in Fruity Loops or whatever. It’s still gridded, it’s not a human shuffle: I’m a drummer as well, so timing is very important to me, in the way the song has a feel. I think it’s also because I do as much as possible on outboard gear as well. I use the sequencer on my [Akai] MPC2000 and then that’s a different feel to the computer sequencer. I’ll also play a lot of stuff in in real time. I normally use an [Korg] MS10, I’ve got two of them. They’ve got a great low end.”

Forrest’s working method is to enter his studio every day and simply work until something inspires him, whether that takes two hours or 12. “I’ve got about 10 different ways I start tunes off, but the majority of my inspiration comes from listening to music. I’ll sit down and listen to a load of reggae, funk and jazz and eventually I’ll hear something that I like and then load that into the Akai 950, start a tune. Normally, after two hours, I’ll know if it’s good or not. And, oh yeah, I’m ruthless, I’ll just junk it if it’s shit, not even save any sounds.”

Quality control is key here. “Yes, it is about ruthlessness. There’s a new member to Akira Kiteshi, Chris Hall, who I’ve written with for around 10 years. He’s a phenomenal musician. When we’re working on something, I’ll say something is shit and reach for the delete button and he’ll go, ‘No, no — that’s got potential!’”

Samples often form the initial inspiration for his tracks, but Forrest very rarely leaves them recognisable. This is partly because of his love of mauling samples, and partly for very sound financial reasons relating to clearance. “Sampling is such a creative process. I had a huge phase of writing hip-hop music and that’s what teaches you sampling. Every track on the new album has samples in it, but they’re so manipulated you wouldn’t know it, using granular synthesis or whatever. There’s a track on the album which has a long sample from [he names a big rock band] but you’d never know it! And don’t print their name, I don’t wanna get sued!”
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Akira Kiteshi’s music may be cutting-edge, but they still love tape! Tommy Forrest’s long-term musical collaborator Chris Hall (right) is now a full part of the act.
Bring The Renoise

Forrest also attributes part of his distinctive sound to his software of choice: the affordable ‘tracker’ DAW, Renoise. “To be honest, I think a lot of it comes from the timing in Renoise. I’ve dabbled in studios with everything, Pro Tools, Logic, but in my own studio, everything has been done with Renoise. That’s how I started pottering around with music: mod trackers on the Amiga. And even now, I still sequence a lot of my stuff on an Atari STFM. That’s ‘cause there’s nothing in an Atari, none of the bloatware that loads up on modern PCs. Having said that, the timing in Renoise is pretty tight because it’s not CPU-intensive as a program.”

Where others would baulk at the learning curve involved in using a tracker, and demand an immediately transparent program, Forrest sees learning to use a music application as no different to becoming adept on any conventional instrument. “When I did ‘Pinball’, that was one of the first accessible tunes I did in Renoise and you can hear the learning process there. I’d used trackers before but there’s lots more you can do in Renoise: VSTs, effects.”

Forrest embraced the learning process of mastering Renoise and in turn let this take his music in new directions. “Now that I’ve got to the album, some of the tracks have micro-edits going on, crazy re-triggering modulation things going where you can hear that I’ve obviously learnt more in Renoise. But the album is not a dubstep album.” I ask whether this move away from strictly dancefloor-friendly tunes was a conscious decision. “Well, when I started the album, I made the choice, not to name names, but am I going to be like someone that is basically writing an album that is 12 single tracks or am I going to go back and listen to an album like [Leftfield’s] Leftism, which I think has a lot more longevity?”

Look Out For Flying Shoes

Though he’s concerned to make Akira Kiteshi’s album more than just a selection of singles, Forrest is also at pains to point out that he is no elitist, and has nothing against the current generation of dubstep superstars. “I think the people who diss Skrillex, Rusko and the other big artists, who call them ‘brostep’ or whatever, are completely missing the point. Dance music needs artists like that. I’ve seen people like James Blake live and people like Reso, and no disrespect at all to James Blake, but I know which gig I had more fun at. It was the one where I was literally throwing my shoes at Reso’s head! So, you need that kind of release. I’ll stick up for Skrillex, I think he’s a phenomenal producer. I do think he’s at the point where he should try something new, perhaps do a track which doesn’t immediately tear your head off. But, yeah, amazing producer!”

The current storming of the pop charts by dubstep has polarised opinion amongst lovers of the genre. Some decry the pop producers as sell-outs, while others see anything that brings new listeners to the genre as good. And then you have Forrest, both undeniably of the underground and someone who makes obviously commercially successful music. “I love subtlety in tracks. A lot of what I do is balls-out, but if you listen to it multiple times, there are lots of things that I stick in there, small touches that you’ll hear. So, in terms of influences, I like people who have that subtlety: Leftfield, Underworld, Aphex Twin, Boards Of Canada, who are my fellow Scots and are simply phenomenal.” So you feel there’s room for layers, for depth in even the most accessible music? “Absolutely! Taking a more modern artist, Flying Lotus will do something 10 times and you’ll hear something different each time. Anything that has that element I really enjoy, which is why I love Reso’s stuff as well.”

But there is one area in the more commercial arena that Forrest thinks has suffered lately: the build. “I’m a sucker for the build-up in a tune and I definitely think it’s one of the things that’s lacking in a lot of dubstep now. You’ll have your intro, a breakdown and then it drops into the main riff. Whereas, I like that ridiculous build which comes from clubbing in the ’90s. It was all the build, big 909 snare rolls that went on for two minutes. It has become untrendy to put a build in a tune, but it still works on the dancefloor. If you listen to ‘Ming The Merciless’, it does the build with the vocal and then when it drops, I’ve seen dancefloors go absolutely mental. It’s all about the foreplay — the build-up’s the most important part!”
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Tommy Forrest DJ’ing: “I’m terrible for jumping around behind the decks and looking like a right tit, but I’m having a good time and people feed back off that.”
Entertainment For All

Electronic music is notoriously problematic when it comes to live performance, but a cursory scan of the Web will yield many glowing reviews of Akira Kiteshi’s gigs. Again, Forrest feels that this is a neglected area in the current scene. “The most important thing when I was putting a live set together with Chris was to make it interactive. To me, there’s nothing worse than watching a guy with a cap on, huddled behind a laptop, not looking at the audience and hitting a few buttons on a controller. The Akira Kiteshi live sets are a lot more interactive. Chris is an amazing turntablist, he did the DMCs a few years ago. He’ll be doing live scratching, I’ll be playing things over that and it’s properly live, as you can tell when we fuck up!”

So, is it the show or the spontaneity that is important? After all, quite a few electronic superstars essentially perform to a fixed backing track. “When I go to see an electronic act, the act part is quite important. If you go to see a DJ, you want to see someone who’s into it, who’s waving their arms round and having fun, doing all the clichéd DJ things that we do. That inspires me when I’m on the dancefloor, having a shimmy. If they’re having a good time, I’m gonna have a good time too! When you go and see the Prodigy or, like we were saying, Skrillex, there’s energy there. It’s become too trendy to just stand there and look like you’re doing sweet FA. It happens more with the ‘deeper’ types of music. If you’re going to do the deeper, more sparse type of dubstep or IDM, it’s quite trendy to stand there and act like you’re a king. I can’t be bothered with all that: you’re there to have fun and entertain the crowd. I’m terrible for jumping around behind the decks and looking like a right tit, but I’m having a good time and people feed back off that.”

Pinball Wizardry

None of this, of course, answers the original question: how did music as leftfield as Akira Kiteshi’s end up in a Disney film? “Basically, Ian Merchant, who runs Black Acre Records and is kind of my manager, rang me and said, ‘I’ve had Disney on the phone, they want to use ‘Pinball’ in a movie.’ And I pictured this dubstep tune being in some kind of animated story involving bears. Then there was this huge delay, months went by. Then we’d get a call saying they still wanted to use it, we’d get excited and then nothing for months. At one point they cut it out of the film and we were devastated. Then one morning I woke up and they said they’d posted a clip on YouTube, I sat there bleary-eyed and saw it, this pivotal scene. And I was thinking — how did this happen? But of course, I went to see it in the cinema too!”

So that’s how to get your cutting-edge electronic music in a Disney film. Any other advice for aspiring producers? “In terms of the business, the best advice I was ever given was to treat everyone the same. Because you do meet the same people on the way down as on the way up. So if you’re nice to someone on the way up, chances are they’ll be nice to you when you’re having a shit time and not doing very well. And they might be big at this point. I think that’s a pretty important piece of information — don’t become a diva! It’s a job, a great job, but it’s a job. You wouldn’t go into Standard Life and start throwing stuff around and having a strop, being a diva!

“Then, in terms of production, just learn what you’ve got. If you’re starting out on Fruity Loops or Acid, learn it as best you can, learn it inside and out. Listen to people you love and don’t be afraid to rip them off. That’s what I did. My first tracks sounded like really, really shitty Aphex Twin and in that process, you learn how things work. It’s exactly the same as rock bands covering songs.”

Finally, Forrest has an admirably pragmatic, even sceptical attitude to both his own success. “I’m this little Scottish guy in this little town and, unless I’m out touring, I’m quite sheltered from what’s going on, what’s causing a vibe. When I used to DJ out, when Akira Kiteshi first started, I never used to play my own tunes because I have horrific self-doubt. Everything I write is shit in my own mind, I’ve never handed in a track that I’m actually happy with. It’s normally my wife that says ‘Send that in, do it’ — she’s a better producer than I am! I don’t write music for other people, it’s something I have to do, it’s like breathing. It’s the first thing I think of when I get up in the morning and the last thing I think of when I go to bed. I don’t imagine it inspiring anyone because, to me, it’s this little guy sitting in a room.

“There are a lot of producers out there at the moment who are very popular and they can’t produce for shit, you can tell. What they are popular for is an image, which is all very well, but that doesn’t have longevity. If Akira Kiteshi falls flat on its tits tomorrow and I’m out of a job, I know that I can walk into a recording studio and mic up a band and stick them on to tape. Really, just learn as much as you can. In music, every day is a school day!”

Tape & The Art Of Noise

The secret weapon in the Akira Kiteshi mix arsenal is tape. “I mix to tape because I love the sound of tape,” says Tommy Forrest. “I’ve grown up with tape, Otari MTR90s, machines like that. The early stuff was mixed to an old TEAC quarter-inch reel-to-reel, but now I’ve got a one-inch 16-track that I can bounce stems to if I want and mix back out of. I just like the sound of tape, I never remove noise from anything.”

For Forrest, noise definitely does not annoy. “It’s nice in music to have a bit of hiss, if it’s a sample to have a bit of record crackle. It’s a very homely sound to me. Take, for example, ‘Transmission’ — there’s an awful lot of noise on it, because I use an old Seck desk, because I love the EQ on it! You can hear the noise pumping because there’s a lot of side-chaining going on, and at the end you get this ridiculous noise coming in, but I love that!”

Akira Kiteshi’s Guide To The Ultimate Dubstep Bass

On first listening, it’s Akira Kiteshi’s mastery of bass that is most apparent. From slow, groaning swells to stuttering, psychotic riffery, Tommy Forrest effortlessly mangles bass into continuously inventive and surprising new shapes. What’s the secret?

“The key is resampling. It’s all about resampling. I’ll start off, maybe in [NI] Reaktor or Massive or the MS10, and then I’ll sample it. Then I’ll record it into Renoise. Then I’ll resample it again from within Renoise to add more effects to it. I love that old sampler thing that when you pitch up, the modulations will get faster as well. Also, I’m terrible for compression. I will squash the shit out of everything. You need to do this if you’re using a lot of formant filters, you need to tame them down. So that’s the high section done. Then I’ll record in a sub-bass sound, normally a sine or a triangle [wave]. I’ll mix the two together and render that file down, so I can carry on manipulating the sound. And that’s how I get those not-quite-right bass sounds where, when they pitch up, the wobble time will completely change. That’s the secret: resampling, resampling, resampling!”

Akira Kiteshi Selected Gear List
  • Renoise tracker.
  • NI Reaktor & Massive soft synths.
  • Atari ST1040 computer.
  • Tascam MS16 16-track tape recorder.
  • TEAC X3 quarter-inch stereo tape recorder.
  • Seck 1882 MkII mixer.
  • Korg MS10 (x2), MS2000 and Microkorg synths.
  • Korg ER1 MkII drum machine.
  • Akai MPC2000XL and S950 samplers.
  • Novation Drumstation drum machine.
  • Novation BassStation Rack synth module.
  • Roland TR606 and TR909 drum machines.
  • Roland MC202 synth/sequencer.
  • Casio CZ101 synth.
  • Moog Little Phatty synth.
  • Emu ESI32 sampler.
  • Clavia Nord Rack II synth module.
  • Stylophone and Stylophone Beat Box.
  • Fender Rhodes electric piano.
  • Hayman 40/40 bass.
  • Greko FA80 guitar.
  • Sonor S Classix Studio One drum kit.
  • Koch Studiotone amp.
  • Joe Meek compressor.
  • Focusrite compressor.
  • Earthworks SR25 microphones.
  • Neumann U89i microphone.
  • Hammond organ with Yamaha rotating speaker.
  • Technics SL1210 MkII turntable (x4).
  • Yamaha NS10 monitors.
  • Genelec 8020a monitors with 7060b subwoofer.

Production techniques on SertOne - Further Down?

Posted: Mon Feb 04, 2013 11:40 am
by wub
First track on this EP preview;

Soundcloud

Not usually a fan of the 8bit sound, maybe as a lot of the efforts I hear using it have this overly plastic quality about them and don't do anything to try and disguise the overt presetness of them.

But this is different, this is lush. Got some Mike Slott overtones on the synth/pad work, and the whole loose LA Beat vibe working on the beats. Anyone feel like chewing the fat about this track and the techniques used?

Re: Production techniques on SertOne - Further Down?

Posted: Mon Feb 04, 2013 12:27 pm
by hasezwei
sounds very much like he sampled a blip instead of drawing in the midi himself or using a proper gameboy
kinda like zomby's kaliko, different pitches lead to different speeds giving it a wonky feeling

might give this a more detailed listen on monitors later, loving the rest of the preview btw so thanks for sharing

Re: [Article] Akira Kiteshi: From Dubstep To Disney

Posted: Mon Feb 04, 2013 2:02 pm
by Jizz
woahh, soo much gear m8...

Great read, always been a fan of Mr. Kiteshi

Re: Thinking out loud...

Posted: Fri Feb 15, 2013 3:10 pm
by wub
http://www.soundonsound.com/sos/1997_ar ... chvig.html
Butch Vig came to fame for his work on the seminal Nirvana album Nevermind, going on to make a name for himself in post-punk indie production. Now he's hit the big time as both artist and producer, as part of internationally-successful band Garbage. RICHARD BUSKIN caught up with him to talk about roots, reincarnation, and rubbish...

"Cathartic," is how Butch Vig chooses to describe the experience of hearing Nirvana perform either in concert or on tape. Add "intense passion," and he's talking about the writing and singing of Kurt Cobain.

"Very few artists have that kind of sensibility in their nature," says Vig, "and that's part of what made Kurt so amazing and also so much of an enigma at the same time. He didn't know what the hell he was trying to say but he was definitely trying to get it out."

It was while producing records for independent label Sub Pop that producer/engineer/ writer/musician Butch Vig first came into contact with Nirvana. The band just happened to be one of the acts on Sub Pop's roster and, having recently come off the road, was scheduled to record what was ostensibly going to be its next album for the company. Yet these were the days before drummer Dave Grohl had joined the band, and apparently all was not running that smoothly for the other members.

"I don't think they were necessarily happy with the line-up, or at least Kurt wasn't," recalls Vig. "Still, we recorded six or seven songs at Smart [the Wisconsin studio that Vig co-owns with Steve Marker and Duke Erikson] and they were going to come back and do some more, but this was right around the time when all of the major labels took an interest in them and they subsequently jumped from Sub Pop to Geffen. So really the stuff that I had recorded with them primarily became demos, and they got bootlegged real fast!"

Nevertheless, in spite of Geffen's desire to bring in a big-name producer, Nirvana held out to have Butch Vig at the helm when it was time to lay down new tracks in the studio. "I was lucky" is Vig's modest assessment. The result would be Nevermind.

NO FRILLS

"The only track that made it from the original sessions at Smart was 'Polly', which was a fairly stripped-down acoustic song," recalls Vig. "Then, after Dave Grohl joined the band, the new stuff was recorded at Sound City in Los Angeles. That's pretty much a no-frills studio. It has a big, live tracking room, there's an old Neve board, a 24-track analogue Studer tape machine, a good collection of tube mics, some nice LA2A compressors, but not a lot of outboard gear."

Recording was approached very much from the live perspective, with the drummer set up in the middle of the room and the bass and guitars isolated for separation. Nonetheless, Vig was determined to push the band in order to achieve the right results, and to this end he had Krist Novoselic redo some of his bass parts and Kurt Cobain performing quite a number of guitar overdubs. "He doubled a lot of the rhythm guitars," Vig recalls, "and he overdubbed clean and distorted tracks in almost all of the little solo sections."

Band and producer shared the engineering credit for the album, yet Vig confirms that this was hardly the truth of the matter. So, does this mean that Kurt, Krist and Dave were the only ones with their fingers on the faders? "Er, no... At the time almost every project that I was involved with had me co-producing and engineering," says Vig. "I had kind of grown up in the punk scene, when a lot of the bands wanted to have a say in everything, so I didn't particularly care if I had solo credit for that stuff. In fact, if you look at a lot of the records that I've done since then, many of them say that they are co-productions, whatever that means. The bands' input may be marginal, but I still like to collaborate."
EXTRA DRY

Utilising a Neumann U67 and an LA2A, most of Cobain's vocals were recorded in the small Studio B at Sound City and ran straight to tape. The results alternate between a smooth, compressed, phasey sound and one of extreme dryness when the voice sits alone, yet minimal effects were employed. "Kurt really had an amazing voice," confirms the producer. "He could scream and it would have this great rasp and tone to it, and yet he could also bring it down really quiet and sound so world-weary and exhausted and intimate. It's hard to put your finger on it, but not many artists have that kind of voice or persona. Kurt had this brilliant pop sensibility in terms of melodic structure and phrasing, and yet he loved the attitude of punk, and those are the two things that collided and made Nirvana so special.

"In the studio I used a fair amount of compression on the vocals so that I could control his dynamics, and I also got Kurt to do some double-tracking. I'm a big fan of doubling, particularly on choruses, so he did that quite a bit on the record and that's part of what the sound is. Andy Wallace, the mix engineer, had a little bit of tight slap echo -- almost a double echo -- on a couple of the songs, and he also used a little bit of reverb and so on, but for the most part the vocals were left fairly dry. That really was the approach that the band and myself wanted to take. We didn't want to have it too washed out with reverb or echo, and it was the same with the drums and the guitars; we wanted everything to be fairly dry and in your face.

"I actually started getting more and more into recording everything very dry, and getting away from ambient mics, when I worked on Gish with Smashing Pumpkins. Everything would be really in your face, and then if you wanted to add reverb or echo later you could. You could put it farther back in the mix, but if we wanted something to be way up front in the mix you could also do that. That's how I've worked on pretty much all of the records since then. I don't really like to record with a lot of ambience, particularly on vocals or guitars. I will put ambient mics on the drums, but I also like to have tight mics.

"In the case of Dave Grohl's kit I used an AKG D12 and a FET 47 on the kick, and then we built a drum tunnel consisting of old drum shells attached to the bass drum and extended out about six feet. That way you can move a mic back three to four feet, and the FET 47 was a little farther away from where the front head would have been. By having the drum tunnel, you isolate the room, so that you don't get all of the cymbal bleed, or whatever."

Otherwise the drum miking was fairly standard: a Shure SM57 on the snare, along with an AKG 451, Sennheiser 421s on the toms, AKG 414s and Neumann KM84s on the cymbals, and Neumann U87s for distant room mics.

DISTORTED REALITY

The guitars, on the other hand, were a different story, often characterised by assorted types of distortion and, in some cases, a sound so overdriven that the end result bears little resemblance to the instrument that originated it.

"Aside from a Marshall on just a few things, the amps that we primarily used were a Mesa Boogie, a Fender Bassman -- which is one of my favourites -- and a Vox AC30 for the cleaner overdriven sounds," Vig recalls. "However, there's not a lot of processing going on. Kurt had a Rat distortion pedal that he used on a couple of songs, and on a track like 'Breed' we just DI'd the Rat, we didn't go to an amp. We split the signal and we ran it to an amp, and we also took the DI and ran it right into the board so that it had much more of a fuzzy white-noise kind of sound to it. Then we blended the two together to get something that sounded cool."

The extremely warm, fuzzy sounds f Novoselic's bass guitar also resulted from a combination of DI and miking. "I like to put a couple of mics on the bass, even though I usually only end up using one," says Vig. "On Nevermind we placed a FET 47 and a Sennheiser RE20, and we then just used the 47, which has more of a thumpy, mid-range sound to it. Krist used an Ampeg SVT amp, which I'm a big fan of, while in terms of the DI I don't like to use normal DIs. I use a customised Tech 21 Sansamp, and I have a live split, so you can use it as a DI but it produces more of an amp sound. You can dirty it up, you can add some tone to it, and it's just much more usable as a DI signal as opposed to a straight DI, which to me sounds really thin.

"As for that kind of washy sound on 'Come As You Are', that was an effect that Kurt had, called the Small Clone, which is basically just a flangy chorus box but with a very distinctive sound. It's really kind of wide and watery. Not subtle, put it that way. Then we double-tracked his guitars on that so it had even more of a wide sound to it."

GARBAGE IN THE CAN

In 1994, having become "kind of burned out on doing really long records," Butch Vig began collaborating with his old partners Duke Erikson and Steve Marker on remixes for acts such as U2, Depeche Mode, Nine Inch Nails and House of Pain. Featuring different instrumentation, these remixes would also highlight new guitar hooks and bass grooves, and the effect of writing and playing together again served to inspire the three men to form a band.

"The sampler is probably the thing that has changed music more than anything else during the past five years."


"We wanted to take that remix sensibility and somehow translate it into all of the possibilities of a band setup," explains Vig. "We also thought it would be cool to work with a woman singer, and Steve saw Shirley [Manson] on MTV with her band Angel Fish. I think they played her video once, and Steve happened to tape it that night and showed it to us. I just fell in love with her voice, because instead of screaming or singing really aggressively, she took the opposite direction: really low and understated. To me it was much more intense than a lot of other singers who scream all of the way through songs.

"So we called her up and asked her to come and sing on a couple of songs, not really knowing what was going to happen. We thought that maybe we'd work with different singers or that this just wouldn't work out, and it was a little awkward at first, but we soon realised that there was this chemistry going on, and she ended up joining the band."

The name of that band, by the way, was Garbage. Signing to a deal with Almo Sounds, which is distributed through Geffen in the States, and Mushroom Records, which is distributed by BMG everywhere else, the newly-assembled quartet next set about making a record with the naive intention that there would never be any plans to tour... wrong!

"Not going on the road would really free us up to record tons of stuff," offers Vig when trying to explain this notion. "We ended up having 48 tracks of samples and loops, and all sorts of strange processed sound effects and weird guitar overdubs, and then through the mix process we'd add and subtract until we'd get to a point where the song still came across. However, we then also realised that if we were going to have a successful record we'd have to go out on tour and promote it..."

Fourteen months, 20 countries and 200 shows later, this appears to have been the right decision -- though, just a few days after said road show has come to an end, Butch Vig is describing it to me as "a long, long haul".

Recorded at Smart Studios, Garbage's eponymous debut album was conceived in the late summer of 1994, completed in May of 1995 and released the following August. Fairly free artistic expression was the general order of the day.

"Basically the way we work is that someone will bring in a loop or a sample, and then we might jam for a couple of hours, find one bar that's kind of cool, load that into our samplers, jam on top of that, Shirley will ad-lib, and then we'll take that home, come back, jam on it some more, record some more things, add and subtract... Often, by the time a song was finished, all of the original ideas were gone, and the song had somehow mutated into something completely different."

The band's well-used samplers comprise two Akai S1000s and a pair of Kurzweil K2500s, while a recently-purchased Digidesign Pro Tools system may well make its presence felt on future projects.

"Our old samplers do have a certain sound to them," points out Vig. "I think it was good that we did some things in the Kurzweil and some things in the Akai, and we'll probably feel the same way about the Pro Tools, but even though there was a lot of digital processing with the samplers, everything gets flown back onto tape. We really like the sound of analogue tape -- it kind of glues everything together and is very forgiving in its sonic qualities."

More than many producers and engineers, Vig uses studio gear almost as if it is an add-on to the instruments. "We try to take that approach," he says. "I got bored spending so many years recording really fast, straightforward punk records, so that's why we didn't want to approach the Garbage record from the angle of a band playing live. Instead it was like, 'We can record 47 guitars on this song, mix it down to a stereo sample, then run it backwards, record another 20 guitars and process them so that they sound like a percussion instrument'. You see, the guitar is still pretty much the rock 'n' roll instrument that I love. Duke and Steve are primarily guitarists, and so, even though we used samplers and keyboards, there are a lot of things on the Garbage record that originally came from a guitar.

"We just wanted to see what we could do, utilising the studio and the gear there, to create something that sounded fresh. It's impossible, I think, to do something new in music, but the exciting thing is that you can take elements from different genres and try to combine, process and mutate them so that they sound new and fresh. That's kind of what we wanted to do on the Garbage record."

WALL OF SOUND

"Take 'Stupid Girl', for example. The whole song was written around that bass groove. We wanted to have a song with a very thumpy and repetitive bass line, with the bass line acting almost like a hook. Well, we actually recorded most of that song in Steve's basement on an ADAT using an Akai, a couple of small amps and a small drum kit. We had a bunch of stuff going on and Steve took a loop from The Clash, the bass went down, Shirley started ad-libbing vocals and came up with a mostly finished lyric, and then we started incorporating all of these noisy little mistakes. Like at one point Steve was trying to dub something from one track to another track on the ADAT, something happened digitally and he got this scratchy feedback. He thought, 'Oh, this sounds cool,' so he sampled it and managed to tune it into the song, and that almost became a hook. In fact, we're very into things that aren't necessarily musical but can still become hooks.

"The same applied to the start of 'Super Vixen' which has all of these stutters and stops, and which was totally an accident. We were working on some guitar part at the start of the song and we put the tape machine into a loop -- you know, pick up and rewind and play again -- and after a while the tape was parking and again we thought, 'That's kinda cool!' So then we decided to do that every time, but because a lot of things played through those pauses we had to do some extensive muting with the automation in the mix in order to get them super-tight. So basically it goes to dead air, and in a way it's just silence, but that also becomes a hook. A lot of people commented that they thought their CD players were broken when they first put it on, which is cool!"

"A lot of times we don't know what we're doing. It's like trial and error — and a lot of error."


All this improvisational trial-and-error multi-layering could be said to amount to a latter-day 'wall of sound'. Vig agrees: "Kind of! I mean, a lot of the bands that we listen to and who we love are doing very similar things: Tricky, Massive Attack, Björk... I think the Beck record is brilliant.

"The sampler is probably the thing that has changed music more than anything else during the past five years. Originally hip-hop and rap were the only forms of music to be really influenced by that technology, but now everyone's using it and it's really cool to see these different styles of music all intertwined. That's one thing that new technology can do for you."

Sample (for want of a better word) the creative process behind a track like Garbage's 'As Heaven Is Wide': Butch Vig's big, pounding, rock drum sound was augmented by Duke Erikson's fuzz bass and Steve Marker's blaring guitars. Then lyrics were written and Shirley Manson took a vocal stab at them, before making some amendments to the words and singing properly over the track. At that point, uncertain as to what the next step should be (but certain that there needed to be a next step) the band put the song to one side for a couple of weeks. Butch Vig takes up the story:

"One day we came into the studio and Steve got these icy, chattery techno loops going, using samples in the Akai and the Kurzweil, and slowly but surely we just got rid of all of the live drums and guitars, and the track took on this kind of cold, menacing club vibe. Sort of a punk techno thing, I guess. The only thing that remained from the original tracking was the fuzz bass, and then we went back and triple-tracked it -- we double-tracked the low bass and then did a high octave that we put down in the centre. They're all slightly out of sync, and that gives it this strange, flangey effect.

"We kept putting more stuff on, and the only time the guitar appears is at the end when you hear Steve slide into the song that we faded in. Yet one of the most surprising and interesting things about the process was that, even though Shirley had sung over the original rock track, her vocals now sounded way cooler against all of the new instrumentation. She didn't change the vocals at all, but suddenly they took on a whole different persona when we changed the music underneath.

"A lot of times we don't know what we're doing. It's like trial and error -- and a lot of error. I mean, we never really sit down and say, 'Here's a plan, let's do this.' We really do experiment a lot and it's... difficult, because we're a disfunctional democracy! All of us have opinions and everyone has an ultimate power of veto. If someone hates something then we'll discuss why. The good thing is that there's a certain sensibility that the four of us share, and so when something really connects with one person it's usually going to connect with all four of us. Not always, though! There were some great arguments in the studio, let me tell you! Still, with any band I think that kind of creative tension is healthy. You have to be able to put it away and not take criticism personally. That can be hard to do, but it's healthy when you can deal with it."

GET SMART:SMART STUDIOS

Located in Madison, Wisconsin, this commercial facility houses a tracking room and a smaller mix room. In the former, there's a 32-input Trident ADC Series console with Uptown flying fader automation, Studer A27 and Sony 3348 multitrack machines, B&W 801 and 808 monitors, and KRK 6000 and Yamaha NS10 monitors. "I also have a small pair of B&W 805s that I lug back and forth between my house and the studio," says Butch Vig. "I like the way they sound. They're very smooth at the top end."

The mix room has a 56-input customised Harrison console with Uptown flying faders, assembled from two old desks that date back to the mid-'70s. "We took the VCs out and we cleaned up the signal path, because I really like the way the preamps and the EQs sound on them. They're much more like an old English-sounding console." Other equipment includes a Studer A27, and the same large B&W monitor configuration as in the tracking room, together with a pair of Haybrook nearfield speakers.


BEFORE VIG WAS BIG: HISTORY

Butch Vig first hooked up with fellow Garbage men Duke Erikson and Steve Marker in the early 1980s, while obtaining a degree in Film at the University of Wisconsin. Work there on electronic music soundtracks stirred Vig's interest in the manipulation of sound, and this found a further creative outlet when Spooner, the band that he and Erikson played in, released a series of three albums on independent labels. "We basically had to produce ourselves and that was kind of a trial by fire," Vig recalls.

In 1983 Erikson, Marker and Vig rented some warehouse space and launched Smart Studios. The then-hot punk scene in Madison, Wisconsin helped them to attract a lot of local bands and gain a reputation for making high-quality yet cost-effective records. Local success led to more regional work, while Vig's own solo productions for a number of independent labels eventually brought him into contact with Sub Pop, and artists such as Smashing Pumpkins, Tad, The Fluid and Nirvana. His first major project was the Pumpkins' Gish album in 1991.


ON THE ROAD WITH GARBAGE

"It was kind of daunting," reports Butch Vig. "We really had no idea how to use the technology and duplicate some of these songs live. Initially we thought we'd get some samplers, get a DJ, get a bunch of extra musicians and somehow keep it simple, and so we found a bass player from Los Angeles called Daniel Shulman, who joined the band for touring and is also going to play on the next record. He has a hip-hop background -- he's worked with Run DMC and other bands in Los Angeles. He helped right away, because I think he really glued everything together.

"I mean, we didn't do all that much live playing on the record, and I'm not necessarily a great musician either, so I was thinking, 'Holy shit! How am I going to go out and play some of these songs?' Anyway, what we ended up doing was getting a Ddrum, a pretty massive sampler, through trial and error I figured out what grooves I was going to play, and then I sampled some of the sounds from the album that I could trigger live, as well as sampled sound effects and loops that I could play along with. At first I tried to just use monitors, cranking them up, but in the end I basically had more of a studio setup, with a headphone mix enabling me to hear very distinctly what I was triggering and what I was playing along with.

"Duke and Steve took all their guitar pedals, as well as their Kurzweil samplers, and they loaded in all of these samples that they had concocted in the studio, while they were also able to trigger some new things and keyboard sounds. Steve did multiple things -- he played guitars as well as having a key pad underneath at the same time.

"As for Shirley, she just sang. We decided we didn't want to sample vocals or stuff extensively from the record. We just wanted to go out and have all five of us play as a band. So with Shirley, for instance, at the end of 'Fix Me Now' there are three or four parts all overlapping, but she just decided to sing whatever she thought was the main part. In fact, at some point in the song she sang all of those different parts separately. We just decided that we wanted one mic on stage, and Shirley kind of ran the show."

Re: Thinking out loud...

Posted: Mon Feb 25, 2013 10:01 am
by wub
Found this website - http://designingsound.org/

As the URL suggests, about sound design work. Also, biggups to Per Hallberg for his third Oscar win for Sound Design last night :Q:

Jumping off from there, did some research on Hallberg and Richard King (another three time Oscar winner for Sound Design) and found myself looking into sound design as a viable topic for the day;

How to make it as a sound designer - http://www.musicradar.com/tuition/tech/ ... ner-243324
How do you get into sound design and sudio engineering for video games? - http://www.gearslutz.com/board/so-much- ... games.html
How to become a Sound Designer? - http://sound-sculpting.blogspot.fr/2011 ... igner.html
Sound Design blog - http://sound-sculpting.blogspot.fr/
Moogfest - Mavericks of Sound Design Panel - http://www.youtube.com/watch?feature=pl ... MjaGA9zo_o

More to come, need some green tea and a think.
Image

Infusing my soul
Tranquility in a cup
Divine, sublime...tea
Did some more reading and link following (is there a name for that, the art of extended research through continued following of links and jump off points? I've mentioned it more than once in this thread) and came across the name Michael Brooks...currently got the following links tagged;

LiquidCinema Interview - Michael Brook - http://www.youtube.com/watch?v=D8nAPc8H4qI
Michael Brook INTO THE WILD Film Score Composer Interview - http://www.youtube.com/watch?v=SP-hDPDk0CI
An evening with Michael Brook - http://eyesore.no/html/interview/BrookM ... press.html

Although this is moving more into composing now, and I've had my fix of Hans Zimmer for a while after watching Black Rain the other night...the similarities between Zimmer's work on this and the similarities with his later Batman stuff is really evident, especially in this piece;
2m20s onwards is the bit that struck me as being most familiar, and this is from 1989. Had to rewind the scene this is from (Michael Douglas smashing up an apartment) a few times to rehear those strings. Amazing stuff IMO.

iZotope Iris is also looking like a tasty prospect - http://www.youtube.com/watch?feature=pl ... 4F92_-bHKM

More digging, more jumping and I arrive at The Tonebenders Podcast which is a trio of sound designers discussing the business and techniques. Currently grabbing the full back catalogue for putting onto the MP3 player for this week. Bookmarked, interesting stuff with a ton of links for each episode.

Re: Thinking out loud...

Posted: Mon Feb 25, 2013 11:21 am
by Ongelegen
+1 on Designinsound.org and the tonebenders podcast.

I'd like to mention http://www.socialsounddesign.com as a addition to your post Wub.
A q&a board for sound design (films, games etc.) and field recording techniques + equipment. Alot of proffesionals here, so really great information.

:t:

Re: Thinking out loud...

Posted: Fri Mar 08, 2013 7:38 am
by wub
Collection Of Threads
Bleeps (and Bleep Labs) - http://www.dubstepforum.com/viewtopic.php?f=8&t=266835
I Dream Of Wires: Hardcore Edition (modular synth doc) - http://www.dubstepforum.com/viewtopic.php?f=8&t=266833
[INTERVIEW] Andreas Tilliander – TM404 (live Roland jams) - http://www.dubstepforum.com/viewtopic.php?f=8&t=267065
[INTERVIEW] Mouse On Mars Studio tour - http://www.dubstepforum.com/viewtopic.php?f=8&t=267201
Concentrating on a music session aka getting that work done! - http://www.dubstepforum.com/viewtopic.php?f=8&t=262583
[VIDEO] Four Tet in the studio - http://www.dubstepforum.com/viewtopic.php?f=8&t=267647
Sonic destruction - http://www.dubstepforum.com/viewtopic.php?f=8&t=267862
You should only ever buy hardware twice... - http://www.dubstepforum.com/viewtopic.php?f=8&t=267716
Analog Distortion on a Budget – Cassette Overdrive Technique - http://www.dubstepforum.com/viewtopic.php?f=8&t=268349
[VIDEO] 5 Questions To...Paradox & Fanu - http://www.dubstepforum.com/viewtopic.php?f=8&t=268413
Let's discuss...Pinch - Qawwali - http://www.dubstepforum.com/viewtopic.php?f=8&t=264523
Has the vibe of 'old skool' Dubstep been lost due to tech? - http://www.dubstepforum.com/viewtopic.php?f=8&t=259554
Photek - Modus Operandi (production article) - http://www.dubstepforum.com/viewtopic.php?f=8&t=256139
Terror Danjah Interview (Computer Music) - http://www.dubstepforum.com/viewtopic.php?f=8&t=223097
DJ Krust looks at 10 things to give more value in your music - http://www.dubstepforum.com/viewtopic.php?f=8&t=197255

More to come? Probably...

Re: Thinking out loud...

Posted: Sun Mar 10, 2013 9:14 am
by travis_baker

Re: Thinking out loud...

Posted: Thu Mar 14, 2013 3:26 pm
by wub
^^ Nice.

Love the jump off factor on this video, apart from being pretty ace I got the following from the associated videos;

Post-Dubstep Ideas & Experiments in Found Sound - http://www.youtube.com/watch?v=3D5DK2HaFMQ

Also came across this;

Baths How-to on BETA TV - http://www.youtube.com/watch?v=KpZScE07x8o

Which gave me a Random Idea - Working in terms of 4/4 patterns for the arrangements with 3/3 modulation envelopes & automation. So the standard 4 beats 4 bars arrangement will have a constantly changing automation pattern, or at least changing the interaction between the beat and the EFX constantly over a 12 bar section...meaning it'll eventually bring itself back into the 4/4 pattern.

If that makes sense. Basically having your arrangement elements as 4 bars long and your automation as only 3 bars (or 2.5 bars, fuck it) so the constantly evolving/rotating interplay between the elements and the EFX takes over without being stoic.

Anyway, more digging through the associated links brings me to;

chopping on fl-studio and the MPD26.mpg - http://www.youtube.com/watch?v=YqvBZHD3LGM
ADSR - Jonti - http://www.youtube.com/watch?v=YYd2RWnY1-0 (Stones Throw artist :Q: )

And bizarrely a good interview with Icicle, short Q&A style;

Icicle - Interview with Minimalist DnB Producer Icicle - http://www.youtube.com/watch?v=LOFpFO8zP7g

Interesting comments re; the use of slightly longer drum sounds in his productions when he does Dubstep vs D&B, particularly as it goes against the Phaelah masterclass where he emphasises shorter snappier hits to get his vibe going.

Re: Thinking out loud...

Posted: Thu Mar 14, 2013 11:17 pm
by hifi
i know this is kind of overused but a kinda cool characteristic/lofi sound u can give your synth, drums/percs, etc or just overall track is this particular effect on a device called the sp 303/404, named "vinyl sim" and the "long/lo fi" mode u can be sampling in. rca ins and outs, which is kind of convenient too. device doesn't go for that much either, can be used for live performance as well.

Re: Thinking out loud...

Posted: Thu Mar 14, 2013 11:54 pm
by twilitez
Thanks for all those links wub, awesome stuff.
Now i need to put traffic noise into Iris and then intro a granulizer and then into a reverb and then my pc will crash :lol:
Well maybe not ;-)

Wall of text. Definitely a wall of text.

Posted: Tue Mar 26, 2013 1:51 pm
by wub
Artist Tips: Diskjokke

Oslo-based space-disco producer Joachim Dyrdahl has made a name for himself as Diskjokke with releases on Prins Thomas' Full Pupp label as well as Get Physical sub-label Kindish. A classically trained violinist and math whiz, Dyrdahl's approach to beat-making is best described as holistic, incorporating influences that range from country music to early Italo. Dyrdahl's second full-length on Smalltown Supersound, En Fin Tid, shows off his dynamism, with ambient moments and white noise as present as the slick disco bass and synth arpeggiations his sound is known for. Below, Dyrdahl gives us a few tips on how to achieve the best reverb and delay, two sonic effects that are indispensable to his cosmic productions.

Record and bounce processed sounds with reverb
Set up the sound you want to use—let's say a cymbal hit—in a separate track. Add a fantastic reverb to this track, and bounce it as a solo sound with a long reverb time and the dry/wet ratio of your choice. Then import the bounced sound into your project and use it as you wish. Reverse it, chop it, and pitch-shift the parts differently. Use just the reverb and not the signal itself (works better with sounds that have no tail in itself, like a reversed snare or tom), add effects to it, or use it as a substitute for the original track and save tons of CPU capacity.

Play with your dry/wet ratio
Say you want to add a percussion loop to a track, but it stands out too much or does not sound quite the same as the rest, and you've given up on EQing it to fit. Slowly fade the loop in all wet so that all you really hear is some sort of rumble, similar to a party next door. Then when this sound is loud enough to get attention, you completely remove the reverb on the first beat of the bar and the party has moved into your room. Another good way to bring out elements of the track is to slowly (say, over 16 bars) go from dry to wet and then cut or fade the signal.

Alter volume and panning
This tip is based on having really, really long delay time on a single sound (like a single conga hit). You could also use a more complex signal, but that quickly gets messy. In Cubase, you open the automation track below the actual track and start fiddling. You can play the signal in itself with volume low and then increase the volume of the track as the tune plays along. This enables you to let the sound of the delay go on forever with even a cheap delay device. Then duplicate the track, move the signal in the new track a bit, pan the original track to the left and the new track to the right. By automating the volume up and down, these two delays (or more, if you like) will work together and create a cool effect.

Change your feedback and delay time
By automating/altering these two parameters in your delay box at the same time, you will make the original signal come alive in a very distinct way. I prefer to use this effect on synth lead sounds and vocals, like in my remix of Ost & Kjex's "Boston Food Strangler," which then gets more character. Try turning feedback to the max while decreasing the delay time or the opposite. You should consider adding a compressor to the track, as the result could be surprisingly loud and weird here.

Add real reverb
If you have access to a place with good natural reverb, you should bring your gear there, record whatever needs reverb, and put that into your production to add uniqueness. In the stairs that lead to my studio we have fantastic "hall" reverb, so I use that space to record percussion, like claps, shaker, and tambourine. I first record the dry sound in my studio, then I go out into the stairs where I put one microphone near the source and one further up the stairs. Here I record on two tracks, and this gives me the opportunity to mix the three recorded sounds in the project in the same way that you use the dry/wet knob on your studio reverb. This method can be expanded with more microphones, and the recordings will make a great foundation for using all the techniques and tips above.

Re: Wall of text or various tips? Maybe both, who knows...

Posted: Tue Mar 26, 2013 1:52 pm
by wub
Building an Iconic Sound: Portishead's Geoff Barrow

As one-third of Portishead, Bristol-based producer Geoff Barrow has used the mixing board as an instrument to arrange haunted electronics, percussive cast-off, and furrowed laments. He's also produced "traditional" records for bands such as The Coral and The Horrors, helping to hone rough ideas in the studio with instructions of "half of a little bit, or a whole lot of it," as he describes his informal way of applying EQ, compression, and other things. However, with his recent turn as drummer of BEAK>, a Krautrock-infused trio, and as a musician and producer for no-wave politico Anika (who has a dubby album on Stones Throw), Barrow has adopted a live tracking, overdubs-free approach to raw, crawling groove he finds especially fulfilling. Eschewing the idea that recording should indulge every snare smack and leave creative balance for the mix, Barrow took a moment to discuss discordant beauty and his projects' philosophy that "it's better to use fewer channels and make more decisions."

XLR8R: The BEAK> and Anika records are said to have been recorded within two weeks. For comparison, how long did the recording of Portishead's Third take?
Geoff Barrow: It's kind of weird, as a lot has been made of the timeframe of [BEAK> and Anika], where I really think it's more about the ethos. Compared to Third, I don't think they're an awful lot different, in a sense that if something works it works and if it doesn't it doesn't; [on] Third it just took longer to make things work… for me anyway. An Anika or BEAK> track immediately sounds good when everyone is in the studio playing it, and everyone is happy [with] what it represents, while a Portishead track like "Magic Doors" [from Third] was written in 2003/2004, and I wasn't happy with it until much later. It does my head in, though, the constant fiddling. The idea you could go in, put the mics up and it be about material and vibes rather than using production to make ideas work, rather than running a beat through a tape machine for sibilance—that's where I'm at [now]. It's a whole computer generation, fucking about on this endless quest of seeing what a guitar could sound like if it were simulated as playing through a car stereo with speakers made of tin pans. And if someone wants that, fine for them, but even though it's these infinite possibilities, it feels so restrictive. For BEAK> and Anika, just having three musicians and a singer in a room is a pleasure. A band like Can would just gather, record, and they would sound so balanced and at the same time capture all these dynamics. I've become fascinated with this, because I think it's been lost among all the mastering and optimizing plug-ins.

BEAK> and Anika have a prominent amount of reverb and panning, however, so a certain amount of coloration had to have been preconceived. Did you plot out any processing concepts?
I think sometimes musicians hide bits of average writing through production, and the availability of aural exciter plug-ins has made masking and manipulating a stock thing, which is quite boring. Whereas people like Joe Meek [a British engineer/producer of the '50s/'60s known for creative mic'ing, "distorting," and comping] were just fucking mad. The reggae guys, they had a driving force of trying to create otherworldly, spiritual music. So there's still an element of that, which you can find in the reverbs, which do more to expose rawness than hide it. What I really love to hear is a really amazingly written song that's off-kilter, and that doesn't hide its wrongness … bands like the Plastic People of the Universe, or the [Jimi] Hendrix stuff recorded with Curtis Knight—it's just rough, and captures what happened there. There were elements of doing a mix, but not to correct anything. I'd rather capture a mistake than work in a constantly unfinished state.

So, the tonal bleeds that can be heard in the quieter moments on some BEAK> tracks are intentional "mistakes"?
Everything is bleeding on everything, but it's not the point—it's just what is part of it. There's no isolation; you couldn't strip the guitars, it's all over. The Anika dubs sound the way they do because you can't get rid of the vocal, as it's being performed in the room with the band coming from an amp, and it's quite exciting. BEAK> is three vocals going through a mixing desk into a little Roland Space Echo into an amp, and the amp is mic'ed up, so it's all happening in the room with the instruments. It's actually a lot less considered than it seems like it's being perceived, though. The instruments are being set up. I don't care what mics are on anything as long as they're on something. I don't care about maximum level. If the instruments sound good, it will sound alright. Really, I'm impatient as well—I want to put something through. I'm not bothered if something goes into another piece of gear and loses dB and volume, or you shouldn't use this stereo plug when a mono will do. Don't get me wrong, I don't think BEAK> and Anika are the greatest records I've ever recorded and you have to dig it. It's just a lovely feeling to capture what's happening on a creative, musical level, not to turn oneself inside out on a production level.

Re: Wall of text or various tips? Maybe both, who knows...

Posted: Tue Mar 26, 2013 1:55 pm
by wub
Building an Iconic Sound: Moby

So how do you make a classic, fat rave bassline? If you're Moby, you go out and buy Joey Beltram's old analog synth. "About 18 years ago... there used to be a store called Rogue Music [in New York], and I bought this Jupiter 6 that no one wanted," the techno legend recalls between mixing sessions for his new, as-yet-untitled album. "I saw Joey Beltram a few days later and I told him about it, and he told me that days before that he had gone in and sold his Jupiter 6 to Rogue Music, so I inadvertently bought his!" While it certainly isn't the only way to make a killer bassline, Moby has over the years carved out a reliable method for doing such things. Want to make a '90s hands-in-the-air club jam? Here's what Moby recommends.

1 - Buy Joey Beltram's old Roland Jupiter 6 synthesizer
The Jupiter 6 is basically an old Roland analog synth. It has, I think, three different oscillators. It's a big, heavy monster. Analog synths all kind of do the same thing, but this one just has some really weird filters and processors that do very bizarre things to the actual sound. I think Joey's iconic rave tracks all used this synth. On my first single, "Go," I did a remix called the Rainforest Mix, and it had this monstrous, noisy, distorted bassline on it that was made with the Jupiter 6. There's nothing tasteful about it. Like, if you were a well-mannered house producer and you wanted a delicate, subtle listen bassline, you wouldn't use [this synth]. If you wanted something that sounded like shards of glass bouncing around in someone's brain, that's what this is designed for.

2 - Plug it into a Zvex distortion pedal and/or an Electro-Harmonix pitch-shifting box
Zvex pedals are made by this one guy, and he hand-silkscreens the art on all the pedals. They have really great circuitry so they sound wonderful... The actual synth itself makes some really interesting sounds, but I recommend [combining it] with some Electro-Harmonix pitch-shifters. I like taking effects pedals that are designed for guitars and using them with synths. You just end up with completely random, odd results... There was an old rave track I made called "Thousand," and I'm pretty sure I used an Electro-Harmonix pitch-shifter on that.

"Thousand"

3 - Run it through a DBX compressor
A lot of producers, when they try to make basslines, they think the key is to keep adding low end to it. And there's a really strange, subtle relationship between how effective a bassline is and how much low end it actually contains. If it has too much low end, no one can play it. Compressors actually take a big low-end-y bassline sound and make it more usable. If there's too much bass, it actually means that you won't hear anything else in the song. For me, the simple combination of a good old analog synth, a couple of guitar distortion/pitch-shifter pedals, and a good compressor is what you'd ideally need to make interesting basslines. Again, not for making smooth, tasteful R&B basslines. It's more for making iconic, three o'clock-in-the-morning-hands-in-the-air insane basslines.

4 - Make sure nothing digital is involved in the signal path
The truth is there are a lot of plug-ins and digital synths that make remarkable old rave basslines, and I think that they're amazing. But for the purpose of this article, it's almost too easy to use a plug-in to make a great-sounding rave bassline. It's a lot more satisfying if you have an old analog synth that barely works, some crummy effects pedals, and a weird old DBX compressor—it's going to have a personality and a character that will be untouchable by anything that would exist in the digital realm.

Re: Wall of text or various tips? Maybe both, who knows...

Posted: Tue Mar 26, 2013 1:57 pm
by wub
Building an Iconic Sound: Mala

2010 hasn't exactly been a banner year for dubstep. Wobble-craving bros are threatening to take over the scene, each month an obscure new musical strain further splinters the genre, and the music is taking more and more whippings from critics and tastemakers alike. Nevertheless, even with all the mud thrown in dubstep's direction, a few of its originators remain pretty much untouchable, both in terms of respect and their continued dedication to moving the music into the future. Mala (the south London producer known to his mum as Mark Lawrence) is one such producer. Not only has he been instrumental in keeping the extremely bass-heavy style evolving, but he and his Digital Mystikz partners-in-crime Coki, Loefah, and Sgt. Pokes are also responsible for continually bringing dubstep to the masses via their genre-defining DMZ night in Brixton. We tapped Mala for a few tips on how he crafts his crazy, unrelenting low-end sound, both from the practical and philosophical standpoints.

1 - Adopt the Right Approach
I'm not sure how my sound was created exactly, but for me, music is about uncompromised expression. I feel music is a chance to be honest about what I feel and want to say. I think words are too often abused, misunderstood, and sometimes overrated, so for me, instrumental music speaks directly and personally. Frequencies shape the world we live in.

2 - Be Consistent
I don't really have a preferred synth, as I always enjoy working with new sounds, either from hardware or software. I consistently use a soft synth made by Spectrasonics called Trilogy. I'd say I create 99% of my subs and basslines from it. They released a new-and-improved version last year called Trillian, which, for me, works even better than Trilogy. So I'm happy! It's seriously solid software for when you need that weight in your sound.

3 - Find What Works Well...
I use Battery by Native Instruments for programming my drums. I find Native Instruments plug-ins to be really user-friendly. Manipulating and controlling sounds is really simple but deep. Its drum-kit library is solid, too. I love this plug-in because you can import your own sounds, which is more important than the presets. Simple and easy to use, but when you explore, you see its deep capabilities.

Digital Mystikz (Mala) - Education

4- ...And Stick With It
It's fair to say Propellerhead Reason was like school for me. Back in 2000, it was what I started making music with. Redrum was perfect for drum programming. It had some heavy presets and the choice to bring in your own samples. I used the Subtractor virtual synth layered with Malström graintable synthesizer for sub and bass, and the NN-XT sampler did everything else. Importing my own sounds and being able to mash them up was all I wanted to do. It's a real friendly program to use, which allows me to get ideas down quickly. I think it's one of the most important factors to consider when new to making music. Ken Taylor

5- Then Arrange Your Sounds Accordingly
I tend to start with more natural-sounding synths than the mental ones. So for pads and melodies, orchestral sounds layered with alien sounds usually work best for me... get some movement between the layers. Gforce's M-Tron is a great-sounding synth… off harmonics with a unique texture. I have some hardware synths, too. They help me understand more about sound every time I create.