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Posted: Thu Dec 21, 2006 8:09 am
by ekaj
hahaha

Man I was drunk last night :o

Posted: Thu Dec 21, 2006 8:36 am
by selector.dub.u
ekaj wrote:hahaha

Man I was drunk last night :o
LOL

I am glad u decided to hang out here again.

Posted: Thu Dec 21, 2006 10:10 am
by ekaj
haha cheers

Thing is, I actually misread his post as 'How do you make a wobble synth' not sick bass lines...

Soooo hungover today my head's spinnin :o

Posted: Thu Dec 21, 2006 11:44 am
by feralbrown
k13 wrote:what is that mate?
It's basically sposed to be a pitch-shifter, but it's what I use (fiddle with the LFO, mainly) to make shit wobble...
You've obviously gotta create the bass (or whatever sound/tone) with something different, but I'll leave that to your discretion or whatever, for the purpose of learning/developing your own style...
Just play with it, and listen to/watch what happens to the different knobs when you drag it round... you'll get it... :)

It works particularly well in Ableton, where you can set your X&Ys to whatever you wanna focus on, and simply use the Ableton drag-pad to alter your sound...

Posted: Thu Dec 21, 2006 11:57 am
by feralbrown
oh, yeah...
and drag it SLOWLY so you can actually tell what's going on!


it's also really fukn cool to play with it on your beats/breaks, with a SHITLOAD of delay...
:)

Posted: Thu Jan 04, 2007 10:26 pm
by Enceterderup

Posted: Fri Jan 05, 2007 1:24 am
by two oh one
What you really need for wobble, is this:

Image

:wink:

reason

Posted: Sun Jan 07, 2007 4:18 pm
by subs
i use reason subtracktor is wkd for bass lines! its all down to modulaton. use the lfo';s on the filter cutoff, its called f.freq on subtrackter. then play with the lfo amount and rate and record the changes you make or do it the sequencer. also add some of the fm knob occasionally to get extra dirt. if you use a sine wave and a square slighty detuned and turn the res on the filter bout half way you should get nice sub to start off with. use a masterclass compressor and boom. the lfo rate 8 t triplets, and 16 ths are used loads in dubstep play a note with the amount down or low then wack the amount up each bar or so and u get sub wobble, sub wobble! you can chain up loads of then as well using combinater
peace
marco (myspace.com/subsbrighton)

Posted: Sun Jan 07, 2007 6:38 pm
by k13
thank for all the help and the basics on reason.

what do you think of this beat...?
http://senduit.com/de5cab

Posted: Sun Jan 07, 2007 7:50 pm
by two oh one
k13 wrote:thank for all the help and the basics on reason.

what do you think of this beat...?
http://senduit.com/de5cab
It's got a good vibe. The only thing that stands out is the lack of air in the verb. It's a bit short and claustrophobic. Unless this was your intent. You could try making the snare and the lead a little more verby.

Posted: Sun Jan 07, 2007 9:15 pm
by k13
cheers for that but whats a verb?

Posted: Sun Jan 07, 2007 9:27 pm
by two oh one
k13 wrote:cheers for that but whats a verb?
It's short for reverb. The effect of sound reflecting around a space... The staple of Dub (along with delay, of course). Dub tends to use spring reverbs which are massive, deep things. spring reverbs also tend to sound metallic, which is a nice side effect.

If your sound doesn't have verb, it feels very close to you. This is ok for some sounds, but not others. A bit of reverb helps sounds fit into a space and gives them a bit of three dimensional depth.

Using the same verbs on different parts puts them in the same space as one another. Different verbs on different sounds can put them into different spaces. You can also use totally different verbs on different sounds, or layer them up as you see fit. No real rules, but it depends on what you're going for. Just use your ears and make it sound good.

Kick drums and Basslines often don't use it reverb, but snares and hats, percussion and little incidental sounds usually do. It sits them back in the mix a little and fills the space around mix.

You can automate your reverb so there are short reverbs on snares for most of the track, but then, every now and again use a longer reverb for effect - Another Dub standard.

Have fun.

:)

Posted: Sun Jan 07, 2007 9:34 pm
by k13
oh ye ye i gets ye bro cheers. im gona have another go and try and complete it and add some reverbs to give it that extra bad boy sound.

Posted: Tue Jan 09, 2007 11:34 am
by juffajo
two oh one wrote: Kick drums and Basslines often don't use it reverb, but snares and hats, percussion and little incidental sounds usually do. It sits them back in the mix a little and fills the space around mix.
if you have a deep bassline which you wanna have reverb on, how would you go about doin that (e.g. JSL's remix of "my love" - which though i don't have it with me, i seem to remember havin a fat reverbed bass sound)?
do you cut out the bass frequencies on the reverbs eq? or do you set up too bass sounds, one low-passed and dry, the other high-passed n sent to reverb?
i understand about not wanting to put reverb/delay on sub frequencies, but don't understand how dubstep producers get round this.....

nice one

Posted: Tue Jan 09, 2007 12:38 pm
by untold
do you cut out the bass frequencies on the reverbs eq? or do you set up too bass sounds, one low-passed and dry, the other high-passed n sent to reverb?
---------------------------------------------
channel with bass instrument >
> send to bus 1

[output = bus 2]
---------------------------------------------
bus 1 (stereo)
[EQ] (low cut this to taste)
[Reverb]

[output = bus 2]

---------------------------------------------

bus 2 (mono)

[output = main out]

---------------------------------------------

works nicely for me :D

Posted: Tue Jan 09, 2007 1:33 pm
by k13
check the 1st tune i made yesturday called...Distorted Punnani.


http://myspace.com/dnbandgrime

Re: someone explain to me how to produce the sick wobble bline?

Posted: Thu Feb 18, 2010 4:07 pm
by FSTZ
:t: