Re: Popping sound on sub bass
Posted: Wed Mar 20, 2013 4:29 am
install a new soundcard driver in ur firewall
worldwide dubstep community
https://www.dubstepforum.com/forum/
I use the AsioHypefiend wrote:install a new soundcard driver in ur firewall
Yeah that fixes it every time for me.Hypefiend wrote:thts outdated dude, just go 2 ur local electronics market/home depot an just ask for a new soundcloud driver
Total noob but what's a soundcloud driver? Do you mean a sound card?Hypefiend wrote:thts outdated dude, just go 2 ur local electronics market/home depot an just ask for a new soundcloud driver
The Xbox soundcloud driver is the most efficient imo, helps with the creative process. But it can sometimes alias.djfeloe wrote:Do you have any recommendations??
^^^VirtualMark wrote:The Xbox soundcloud driver is the most efficient imo, helps with the creative process. But it can sometimes alias.djfeloe wrote:Do you have any recommendations??
Yeah I often have a problem with this in Reason, so as many others have advised, I turn up the attack and release a bit. I generally want that fade-in sound anyway, and it helps accommodate any drum hits happening at the same time. But I often still get a (quieter) click then. If you look at the waveforms: with zero attack, the wave will probably start away from level 0, since the oscillator is free-running, and so that discontinuity from the preceding silence causes the click. If you put some attack on it, the wave will start at 0 without fail but will probably rise or fall from 0 at an immediate slope, which causes a sharp cusp at the start there, and even though this is not a discontinuity, the cusp still causes a click.Sinestepper wrote:or just put a lowpass filter at the end of the signal chain? works in reason lol
have you tried bouncing it and then using the fade in on the editor?marktplatz wrote:Yeah I often have a problem with this in Reason, so as many others have advised, I turn up the attack and release a bit. I generally want that fade-in sound anyway, and it helps accommodate any drum hits happening at the same time. But I often still get a (quieter) click then. If you look at the waveforms: with zero attack, the wave will probably start away from level 0, since the oscillator is free-running, and so that discontinuity from the preceding silence causes the click. If you put some attack on it, the wave will start at 0 without fail but will probably rise or fall from 0 at an immediate slope, which causes a sharp cusp at the start there, and even though this is not a discontinuity, the cusp still causes a click.Sinestepper wrote:or just put a lowpass filter at the end of the signal chain? works in reason lol
So, I like to put a 24dB/oct lowpass filter on it, set the filter freq to minimum, set the filter env amt to something large, and set the filter env attack and release to similar small amounts as the amp env attack and release, and the filter env sustain to full. This essentially acts as a second amp envelope, so now if you look at the wave, it curves up or down from horizontal at the beginning, i.e. it's smoothly continuous from the preceding silence, and this eliminates the click. (This is using Thor; I find that Subtractor's sine has a weird high artifact when it's not low-passed, so I prefer Thor for subs.) Maybe using the Mod Matrix to make another envelope actually work as a second amp env would get the same result, but the filter is the quicker option.
I wish you could choose different shapes for attack and release; a sigmoid or half-sine (trough to peak) would be ideal here.
LolVirtualMark wrote:The Xbox soundcloud driver is the most efficient imo, helps with the creative process. But it can sometimes alias.djfeloe wrote:Do you have any recommendations??