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bennyfroobs
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by bennyfroobs » Sun Mar 09, 2014 10:43 am
google doesnt explain things in laymen terms for me as well as you guys do
cheers turns out i knew most of that stuff except i didnt know what to call it
except latency. is that a really problematic issue? i use lots of swing n shufflr anway so shoiuld i be concerned wihht it?
TopManLurka wrote:FTR, requirements for being a 'head':
-you have to be youngsta
-you must have been in that infamous room of ten people.
-a DMZ release is preferable but not necessary.
-please note that being youngsta is mandatory.
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nowaysj
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by nowaysj » Sun Mar 09, 2014 10:45 am
If you're not hearing a problem, very likely all good.
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AxeD
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by AxeD » Sun Mar 09, 2014 12:53 pm
Latency in mixing is not that bad. I've found some musicians aren't that happy with it though

Agent 47 wrote:Next time I can think of something, I will.
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hubb
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by hubb » Sun Mar 09, 2014 3:10 pm
do you recommend a clipper, or do you just take it up to digital max and then take it down again?
I try to leave as much headroom as possible, but accept some stray peaks/ rogue dynamics. So I have a general headroom probably around -8 but something drowned in fx will occur that is just below red that I end up keeping. I think of it like film a lot and in a score there's a larger dynamic scope. Like you have to be able to hear Frodo while a huge spider is wrecking down buildings and there's violins playing the theme. But it takes up some of that cleanly loudness that we think we need.
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hubb
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by hubb » Sun Mar 09, 2014 3:16 pm
Clipping in a good way and used as an fx is Opticals drums being strangled in his emu imo.
He took on that whole dubby jungle breakbeat sound and made the cold dnb sound we all know. The main thing apart from an obvious minimal scifi aesthetic, was tight envelopes and clipping the transients.
http://www.youtube.com/watch?v=Z8NokNkrlOQ 
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