Re: gain structure and mixing aka THE MONEYSHOT THREAD
Posted: Mon Apr 05, 2010 11:52 pm
Going to take the liberty of reversing the order of your points;
Sample CD manufacturers giving out normalised (or even limited) sample CDs is like someone selling you a burnt pie at the shop, and asking you to scrape off the burnt bits yourself.
But no. Key point here; Insert fx are pre-fader, in the majority of cases. The faders are the last opportunity to adjust levels, when that individual channel has already processed for the tune.
Example:
Sample CD drum hit peaks at 0dB. You import it and instantly think 'jeebus, that is f#cking loud', grab the mixer fader, turn it down. Great.
Later on in the making of the tune, you decide it needs more 200Hz for that authentic pendulum sound. You put an eq in the first insert slot in your virtual rack. The drum hit hits that eq at 0dB, because it doesn't hit the fader until later on. So you put in 200Hz. The eq unit shows that its output is now clipping, and we aren't even anywhere near the master out yet. So you turn it down by 'some amount' until it stops clipping. Now it is too quiet. So you turn the channel fader - which you turned down a while ago - back up a bit (you starting to get my drift?). Now you decide to compress it, cos internetmanz say to always do that. Thing is, now it is too quiet cos of the compression, so you use the make up gain of the compressor to put it back up. Then you can balance it in the mix with the channel fader, which is probably still down some way. The channel fader, the last step in the chain, is being used to try to balance for the arbitrary up and down bollocks you have done before it in-between plugs. You're also running the risk of clipping a plugin (if it isn't floating point) or triggering a built-in limiter if a plugin has one (waves RComp springs to mind), when you didn't mean to.
In this example - which I am sure at least someone reading this can identify with (errr... me) - you are using three faders all working against each other in opposite directions and you're not really sure where exactly your signal is at any stage. Your goalposts are all over the shop, you don't know where anything actually is, and you inevitably end up wanging faders all over the shop across your mix. Some are way down cos the initial sample was really loud, some are way up and can't go any further because the initial sample was really quiet, or they're trying to make up for whatever processing you did... your mixer looks like the poxy Himalayas. And that's only the channel faders - each channel is up and down between processors like a whore's drawers.
Much better - IMHO! - is to set said drum sample down so it is 'about the right level' in the very very first place. Now when you do your 200Hz eq it just sounds fatter, and clipping isn't a concern. Now you put your compressor on, and it gets a bit quieter cos of the compression. So you use the compressor make up gain to balance it again, hitting bypass on the comp a few times until it sounds exactly the same level. Now you can hear the difference in the SOUND due to the compression, you can hear exactly what the compressor is doing. And the channel is still balanced in the mix - cos you did that before anything else. In this process you have only used one fader, the make up gain. The channel fader is still at unity.
This might all sound rather petty and detailed. I appreciate that. But you add it up across, I dunno, 20 channels in a mix, some using maybe 2, 3, 4 faders (various plugins in the channel, plus the channel fader, all working against each other) and suddenly you're talking about balancing and worrying about 70-80 (!!) faders instead of 20. And that's not even considering group channels, sub-mixes etc etc, with their respective concerns. At each stage in the chain you're wasting your own time, moving the goalposts, taking wth one hand, giving with the other, chasing your tail.... Bollox to that.
Yes. Even before the GUI if possible.Gotcha. Simple answer is: turn it down at the gui level. On a sampler, turn down the sampler, not the mixer. Okay, I think this is really clicking. Sounds like I turn it down in renoise/ableton. Thanks, guys for contributing the evolution of my art.
Sample CD manufacturers giving out normalised (or even limited) sample CDs is like someone selling you a burnt pie at the shop, and asking you to scrape off the burnt bits yourself.
NO. Well... yesMetaphor wrote: I get that. Input level, of course. I said faders, but I meant input level. I guess, since I'm mostly using samples, many of which have been limited to 0db, turning down the fader has this effect, right?

Example:
Sample CD drum hit peaks at 0dB. You import it and instantly think 'jeebus, that is f#cking loud', grab the mixer fader, turn it down. Great.
Later on in the making of the tune, you decide it needs more 200Hz for that authentic pendulum sound. You put an eq in the first insert slot in your virtual rack. The drum hit hits that eq at 0dB, because it doesn't hit the fader until later on. So you put in 200Hz. The eq unit shows that its output is now clipping, and we aren't even anywhere near the master out yet. So you turn it down by 'some amount' until it stops clipping. Now it is too quiet. So you turn the channel fader - which you turned down a while ago - back up a bit (you starting to get my drift?). Now you decide to compress it, cos internetmanz say to always do that. Thing is, now it is too quiet cos of the compression, so you use the make up gain of the compressor to put it back up. Then you can balance it in the mix with the channel fader, which is probably still down some way. The channel fader, the last step in the chain, is being used to try to balance for the arbitrary up and down bollocks you have done before it in-between plugs. You're also running the risk of clipping a plugin (if it isn't floating point) or triggering a built-in limiter if a plugin has one (waves RComp springs to mind), when you didn't mean to.
In this example - which I am sure at least someone reading this can identify with (errr... me) - you are using three faders all working against each other in opposite directions and you're not really sure where exactly your signal is at any stage. Your goalposts are all over the shop, you don't know where anything actually is, and you inevitably end up wanging faders all over the shop across your mix. Some are way down cos the initial sample was really loud, some are way up and can't go any further because the initial sample was really quiet, or they're trying to make up for whatever processing you did... your mixer looks like the poxy Himalayas. And that's only the channel faders - each channel is up and down between processors like a whore's drawers.
Much better - IMHO! - is to set said drum sample down so it is 'about the right level' in the very very first place. Now when you do your 200Hz eq it just sounds fatter, and clipping isn't a concern. Now you put your compressor on, and it gets a bit quieter cos of the compression. So you use the compressor make up gain to balance it again, hitting bypass on the comp a few times until it sounds exactly the same level. Now you can hear the difference in the SOUND due to the compression, you can hear exactly what the compressor is doing. And the channel is still balanced in the mix - cos you did that before anything else. In this process you have only used one fader, the make up gain. The channel fader is still at unity.
This might all sound rather petty and detailed. I appreciate that. But you add it up across, I dunno, 20 channels in a mix, some using maybe 2, 3, 4 faders (various plugins in the channel, plus the channel fader, all working against each other) and suddenly you're talking about balancing and worrying about 70-80 (!!) faders instead of 20. And that's not even considering group channels, sub-mixes etc etc, with their respective concerns. At each stage in the chain you're wasting your own time, moving the goalposts, taking wth one hand, giving with the other, chasing your tail.... Bollox to that.