Skrillex Interview (Computer Music)
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Re: skrillex interview,computer music-Drums
The reason you layer snares is because every sample carries a different characteristic, generally if I have two heavy snares both hitting at 200hz I will avoid layering them, and at the very least duck them at 200 a bit. Something that can help your drums cut through if thats what your after, is by running your kick and snare through a bus, and then side-chain compressing all your lead synths and basses, give it a quick attack and release and your drums it should really help. Also, as much as you've probably heard this 100 times before it is definitely about finding the right sample, lots of people have different ways of doing this, but if your struggling for good sounds, search audioz is google...find a pack you like and your away. Btw audioz is by far THE most useful site I've ever visited in terms of my production. (apart from dsf of course)
Re: skrillex interview,computer music-Drums
I believe what he means is that 200hz is an exciting freq. He is constantly switching sounds that occupy this exciting region of freqs. Snare, Bass, Kick, and the other BIG elements all have peaks generally in the same spot. instead of layering he is "swapping" sounds in the same "frequency position"
Re: skrillex interview,computer music-Drums
So what your saying is that everything peaks at 200hz?Aphile wrote:I believe what he means is that 200hz is an exciting freq. He is constantly switching sounds that occupy this exciting region of freqs. Snare, Bass, Kick, and the other BIG elements all have peaks generally in the same spot. instead of layering he is "swapping" sounds in the same "frequency position"

Re: skrillex interview,computer music-Drums
but never at the same time!Earjax wrote:So what your saying is that everything peaks at 200hz?Aphile wrote:I believe what he means is that 200hz is an exciting freq. He is constantly switching sounds that occupy this exciting region of freqs. Snare, Bass, Kick, and the other BIG elements all have peaks generally in the same spot. instead of layering he is "swapping" sounds in the same "frequency position"
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Re: skrillex interview,computer music-Drums
How about we just all throw an EQ on the master (After the bitcrusher of course) put our eq point right at 200 hz, gain on that point at +20dB, Q as high as it can go, and we will all drop as hard as Skrillex.
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Re: skrillex interview,computer music-Drums
ow.RandoRando wrote:How about we just all throw an EQ on the master (After the bitcrusher of course) put our eq point right at 200 hz, gain on that point at +20dB, Q as high as it can go, and we will all drop as hard as Skrillex.
Re: skrillex interview,computer music-Drums
benjaminC wrote:Going down on a fat girl?Towany wrote:someone tried to explain this to me before and I still didn't get it....what the fuck is a ''dunk''?!
HAHAHAHAHA!!!!!!!!!
Re: skrillex interview,computer music-Drums
GTFO. Consider the concept of using X number of patches all focused around 200hz. As long as all of these are big patches, you are able to play only one at a time. 2 would create clipping. Now, rotate a pattern of these patches and you have how skrillex produces. I can only imagine what his workflow is, but the way he "writes" his call and response, it sounds like he his doing alot of jamming from session view and perfecting his outputs.RandoRando wrote:How about we just all throw an EQ on the master (After the bitcrusher of course) put our eq point right at 200 hz, gain on that point at +20dB, Q as high as it can go, and we will all drop as hard as Skrillex.
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Re: skrillex interview,computer music-Drums
was being sarcasticAphile wrote:GTFO. Consider the concept of using X number of patches all focused around 200hz. As long as all of these are big patches, you are able to play only one at a time. 2 would create clipping. Now, rotate a pattern of these patches and you have how skrillex produces. I can only imagine what his workflow is, but the way he "writes" his call and response, it sounds like he his doing alot of jamming from session view and perfecting his outputs.RandoRando wrote:How about we just all throw an EQ on the master (After the bitcrusher of course) put our eq point right at 200 hz, gain on that point at +20dB, Q as high as it can go, and we will all drop as hard as Skrillex.

but u gave me a idea


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Re: skrillex interview,computer music-Drums
I know! But that is partially my point. You used sarcasm to downplay what "appeared" to be a silly statement to some. I found it to be indicative of a larger technique at play. Try not just using different basses, but record whole parts of a track together. Bass, lead, pads and jam out those different sections over your drum pattern. Should yield skrillex esque results as that is what I believe he does.RandoRando wrote:was being sarcasticAphile wrote:GTFO. Consider the concept of using X number of patches all focused around 200hz. As long as all of these are big patches, you are able to play only one at a time. 2 would create clipping. Now, rotate a pattern of these patches and you have how skrillex produces. I can only imagine what his workflow is, but the way he "writes" his call and response, it sounds like he his doing alot of jamming from session view and perfecting his outputs.RandoRando wrote:How about we just all throw an EQ on the master (After the bitcrusher of course) put our eq point right at 200 hz, gain on that point at +20dB, Q as high as it can go, and we will all drop as hard as Skrillex.![]()
but u gave me a ideaim gonna jam out basses from session and record it now that i have a apc40
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Re: skrillex interview,computer music-Drums
^^^indeed..... I think the main idea with the 200Hz (also known as the Pendulum freq.
) is that YOU CAN FEEL the "thump/dunk/attack/pop/The Sound of the Drumstick hitting the head/the sound that you can FEEL from a snare sound is at around 200Hz and if you have a decent bit of that in your snare (and probably also the kick and some toms or whatever you FEEL like) you have really physical, in your face snare sound.
What I'm trying to stress is that 200Hz is kinda like a sub in that you can feel it. FEEL THAT BROSTEP/CLOWNSTEP SNARE SMACKING YOU IN THE FACE XD

What I'm trying to stress is that 200Hz is kinda like a sub in that you can feel it. FEEL THAT BROSTEP/CLOWNSTEP SNARE SMACKING YOU IN THE FACE XD
Re: skrillex interview,computer music-Drums
and the 5% is always a posibility, not my fault skrillex cant write a decent paragraph i tried my best, I thought it was a good example and i added something which can also help alot, which he hasnt mentioned, which i would bet my mortgage on that he uses on his drums.jrisreal wrote:I am 95% positive that is not what he was trying to say.izaac c wrote:man some people..
hes basicaly saying try and make each samples fundamental harmonic be hard limited (flat waved) so that when it hits its fucking loud, something you can add to this is maybe make a really square version of a snare and layer it with the full dynamic version. so fucking simple to understand..
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Re: skrillex interview,computer music-Drums
When I hear dunk, I picture a hump going downwards not up
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Re: skrillex interview,computer music-Drums
Put a dunk on it!
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Re: skrillex interview,computer music-Drums
OMG LmaobenjaminC wrote:Going down on a fat girl?Towany wrote:someone tried to explain this to me before and I still didn't get it....what the fuck is a ''dunk''?!
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Re: skrillex interview,computer music-Drums
I am sure thats 'Gunk' not 'Dunk'............RightbenjaminC wrote:Going down on a fat girl?Towany wrote:someone tried to explain this to me before and I still didn't get it....what the fuck is a ''dunk''?!

Something like this................


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