DayZ: An open-world, perma-death zombie survival game

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Ricky_Spanish
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Re: DayZ: An open-world, perma-death zombie survival game

Post by Ricky_Spanish » Tue Aug 07, 2012 3:12 am

yeh, heh, is fun!

Whoa, found an AS50 TWS, but It's hacked apparently, so I got rid of it. To make up for it though, I found an L85A2 AWS. :4:

UK 8 [021 069] 3 tents if you want anything from it. The server resets every 3 hours so if you go look after 6 pm everything will be there again.

Actually feel a little deflated. I got everything I wanted in the last few days, the promise of discovery is gone... Oh well, I guess I'll just rip peoples heads open with massive bullets. :corndance:

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Re: DayZ: An open-world, perma-death zombie survival game

Post by deadly_habit » Tue Aug 07, 2012 3:15 am

damn it i don't feel like making a sprint from the south coast atm to raid it

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Re: DayZ: An open-world, perma-death zombie survival game

Post by deadly_habit » Tue Aug 07, 2012 9:16 pm

has anyone tried lingor island btw?
http://www.dayzwiki.com/wiki/Lingor_Island

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Re: DayZ: An open-world, perma-death zombie survival game

Post by Electric_Head » Wed Aug 08, 2012 6:30 am

That looks interesting Deadly.
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Re: DayZ: An open-world, perma-death zombie survival game

Post by Phigure » Wed Aug 08, 2012 6:35 am

Bringer wrote:yeh, heh, is fun!

Whoa, found an AS50 TWS, but It's hacked apparently, so I got rid of it. To make up for it though, I found an L85A2 AWS. :4:

UK 8 [021 069] 3 tents if you want anything from it. The server resets every 3 hours so if you go look after 6 pm everything will be there again.

Actually feel a little deflated. I got everything I wanted in the last few days, the promise of discovery is gone... Oh well, I guess I'll just rip peoples heads open with massive bullets. :corndance:
lol, made my way to the camp, cant stay on the server for more than 10 seconds cause i get kicked for ping :lol:
j_j wrote:^lol
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Re: DayZ: An open-world, perma-death zombie survival game

Post by deadly_habit » Wed Aug 08, 2012 11:27 am

Electric_Head wrote:That looks interesting Deadly.
it's a pretty damn fun map, lots more enterable buildings and loot, plus it's a separate hive than the main one

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Re: DayZ: An open-world, perma-death zombie survival game

Post by Electric_Head » Wed Aug 08, 2012 11:37 am

I'll definitely check it out later.
I just hope the ping won't be too low for me to enter the server.
Do you access the servers through Six launcher as well?
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Re: DayZ: An open-world, perma-death zombie survival game

Post by deadly_habit » Wed Aug 08, 2012 12:49 pm

i don't use six anyways so dunno i just filter mission lingor in the normal browser
the map dl is like 470mb though and the download is slow even for me

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Re: DayZ: An open-world, perma-death zombie survival game

Post by Electric_Head » Wed Aug 08, 2012 12:53 pm

You reckon six is a prob?
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Re: DayZ: An open-world, perma-death zombie survival game

Post by deadly_habit » Wed Aug 08, 2012 1:13 pm

dunno like i said i manually do everything


http://dayzlingor.com/ here's the map like the dayzmap of chernus

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Re: DayZ: An open-world, perma-death zombie survival game

Post by Electric_Head » Wed Aug 08, 2012 1:16 pm

I'm liking the idea of more enterable buildings.
Almost urban warfare like.
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Re: DayZ: An open-world, perma-death zombie survival game

Post by deadly_habit » Wed Aug 08, 2012 1:25 pm

well it's a tropical island, loads more zombies as well

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Re: DayZ: An open-world, perma-death zombie survival game

Post by Electric_Head » Wed Aug 08, 2012 1:31 pm

hmmm, zeds I don't like.
I get too impatient.
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Re: DayZ: An open-world, perma-death zombie survival game

Post by deadly_habit » Wed Aug 08, 2012 1:56 pm

it's just kinda because there is so much loot and building in areas that they spawn a bit
i tend to do the rush and loot method and lose em round corners or in buildings

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Re: DayZ: An open-world, perma-death zombie survival game

Post by Electric_Head » Wed Aug 08, 2012 1:58 pm

I have taken to hacking the fuckers with my trusty hatchet.
It's making it fun for me but I run out of blood not having friends in game.
I wish they'd allow singleplayer blood transfusions.
Too much effort eating all the meat to bring it back up so I normally just rampage around till I get killed and start again.
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Re: DayZ: An open-world, perma-death zombie survival game

Post by wobbles » Wed Aug 08, 2012 1:59 pm

I wanna try that new map

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Re: DayZ: An open-world, perma-death zombie survival game

Post by deadly_habit » Wed Aug 08, 2012 2:09 pm

yea i'm still getting oriented on it, but would be down to bro op

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Re: DayZ: An open-world, perma-death zombie survival game

Post by Electric_Head » Wed Aug 08, 2012 2:49 pm

On the DL as we speak.
Slow connection like you said deadly.
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Re: DayZ: An open-world, perma-death zombie survival game

Post by wobbles » Wed Aug 08, 2012 2:52 pm

Im down to play later if u guys are on

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Re: DayZ: An open-world, perma-death zombie survival game

Post by capo ultra » Wed Aug 08, 2012 2:57 pm

any more decent/funny videos about? I don't play this game but it looks well fun.
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