tlmesi wrote:Hello all, I have a question about how some of you make glitched basslines. I have the actual bass instruments that's not the problem. So far the only thing i really understand to do is use dblue or use gross beat, but that doesnt give me the hectic yet controlled feel. Personally, and i guess this is a touchy one here, i like skrillex. i was just wondering how to get something glitchy like the bass on Kill Everybody. I understand copycatting isnt the way to really get along, but i am just trying to have a bit of a learning experience reproducing some sounds, and building my style from diff experiences. And if you do post, could you please explain in some detail, there is still a few things that i dont understand. Thanks in advance.
If I had to guess, I'd say theres no easy way like Gross Beat, you're probably gonna have to chop up your resampled basses and place them accordingly manually
@timesi: Look into resampling. Like, render your entire bassline out (sample), then cut and splice into the original song creatively (re-sample). I warn you: this will quickly become fun, especially when you start reversing and mangling rhythmically. (Also, try rendering the entire track and then resample that. Fun for days.)
Re: Help Me Make That Sound - 2011.
Posted: Wed Jul 20, 2011 9:30 am
by hifi
CuriousKontrol wrote:Had a little crack at making the synth at 1.31, that saw lead that's detuned quite a bit and has a slide on it, and I got it sounding a bit like it but it was missing something. I used 2 saws with one of them being an octave higher, whacked the unisono up then the unisono pitch just abit. I then ran it through a scream filter with a high resonance and put the scream to about 2 oclock.
Can anyone help me out, i was just wondered how it sounds so "screamy"
i know for a fact that that sound is a preset but slightly modified (sylenth btw). can't tell you which one since I am not to sure i would have to check.
How could I re-create the bass in this track?
Posted: Wed Jul 20, 2011 12:26 pm
by MrAural
I am going to use NI Massive v1.0, as I do not use any other VST's other than Edirol Orchestral.
Re: Help Me Make That Sound - 2011.
Posted: Wed Jul 20, 2011 4:15 pm
by Mushroom Buttons
The intro. Some kinda bell-ish patch i assume. But I cant figure it out at all! Any idea?
How to get Glitchy vibe.
Posted: Wed Jul 20, 2011 4:57 pm
by Dooku
Hey everyone, I use ableton, and Ive been trying to figure out how to make a track that has the glitchy chopped up vibe to it in its synths, I really cant find a single f*cking post (pardon my language lol) but I really cant find at post about how to actually get my synths to sounds like this for ex: http://www.youtube.com/watch?v=OkvXO45XL-c
Please help, Ive been experimenting with Gate becasue i think thats how its done, but i feel like im missing something because my notes just hit at once pretty much instead of having a clean pause in between the different synths and stuff. Thanks !
Re: How to get Glitchy vibe.
Posted: Wed Jul 20, 2011 4:58 pm
by GothamHero
Vespers.
Tom Cosm.
Dubspot.
Search them up on YouTube.
Re: How to get Glitchy vibe.
Posted: Wed Jul 20, 2011 5:07 pm
by Heartless
1. Bounce tracks
2. Chop
3. ????
4. Profit
Re: Help Me Make That Sound - 2011.
Posted: Wed Jul 20, 2011 6:08 pm
by Captain Planet
Captain Planet wrote:Is anyone able to help me make these style wobbles? feels weird calling them wobbles because they dont seem very wobbly imo
0:35 from here
again, about 0:35 here
around 0:28-0:29ish here
about 0:30
finally, 0:30 here
anyone able to help me out? I'm pretty sure all of those artists are Reason users, or at least rewire Reason; I've been playing around in Reason but cant get anything
From 1.50 to 1.55, he makes the "tail" of his synth "rattle". How would you go about doing that?
Re: Help Me Make That Sound - 2011.
Posted: Wed Jul 20, 2011 6:27 pm
by D6K Dub
Captain Planet wrote:
tlmesi wrote:Hello all, I have a question about how some of you make glitched basslines. I have the actual bass instruments that's not the problem. So far the only thing i really understand to do is use dblue or use gross beat, but that doesnt give me the hectic yet controlled feel. Personally, and i guess this is a touchy one here, i like skrillex. i was just wondering how to get something glitchy like the bass on Kill Everybody. I understand copycatting isnt the way to really get along, but i am just trying to have a bit of a learning experience reproducing some sounds, and building my style from diff experiences. And if you do post, could you please explain in some detail, there is still a few things that i dont understand. Thanks in advance.
If I had to guess, I'd say theres no easy way like Gross Beat, you're probably gonna have to chop up your resampled basses and place them accordingly manually
wouldn't that just be some shit up in the performer? (assuming you use massive)
@Captain Planet: Make an envelope with a sharp attack, short sustain, and hard cutoff; then it's a matter of distortion and bitcrushing. Sometimes a softer attack and comb filtering/15-30ms slapback delay. Example soon.
@D6K Dub: Use a vibrato or tremolo with a steadily increasing depth, but constant rhythm.
Re: How could I re-create the bass in this track?
Posted: Wed Jul 20, 2011 10:10 pm
by MrAural
MrAural wrote:
I am going to use NI Massive v1.0, as I do not use any other VST's other than Edirol Orchestral.
I was talking about recreating the bass. By the way.
Re: Help Me Make That Sound - 2011.
Posted: Wed Jul 20, 2011 10:40 pm
by kikaruu
Autism wrote:
Autism wrote:Crowded thread, but I'll post anyway.
I have recently fallen in love with high pitched lead sounds, but I have no idea how to make them, I'm only good at making woobly filth.
If no one can help me with this I'm going to leave it for a while. Hope someone can get me on the right track though
Easiest way is dirty granular synthesis; clip a moment of pretty much anything and shorten it to a fraction of a section, then loop it and play at a high pitch. Otherwise, sounds like sine + saws + foldback distortion. Portamento + pitch-bending +vibrato to taste. Ringmod can help too.
Re: Help Me Make That Sound - 2011.
Posted: Wed Jul 20, 2011 11:07 pm
by Captain Planet
kikaruu wrote:EDIT: Here you are; hope I helped: Soundcloud
@Captain Planet: Make an envelope with a sharp attack, short sustain, and hard cutoff; then it's a matter of distortion and bitcrushing. Sometimes a softer attack and comb filtering/15-30ms slapback delay.
Kikaruu, you're the man, you help literally everyone! What synth was that patch made in?
Re: Help Me Make That Sound - 2011.
Posted: Wed Jul 20, 2011 11:56 pm
by kikaruu
@Captain Planet: Thanks! Not really a synth; sine/voice* waves + filter automation + distortion + reverb, etc. Take a look with Renoise: http://www.mediafire.com/?cymcasqf2ff5m2s
*I sample my own voice through ghetto granular synthesis.
Re: Help Me Make That Sound - 2011.
Posted: Thu Jul 21, 2011 2:06 am
by Mushroom Buttons
Mushroom Buttons wrote:
The intro. Some kinda bell-ish patch i assume. But I cant figure it out at all! Any idea?
Bumpity bump bump
Re: Help Me Make That Sound - 2011.
Posted: Thu Jul 21, 2011 3:24 am
by ephyks
That bassline at 0:55. It might be easier than I expect.
Re: Help Me Make That Sound - 2011.
Posted: Thu Jul 21, 2011 4:08 am
by ambinate
i'm looking for some help on making basic pads. for some reason i can't ever get mine to not sound awful. stuff like this is what i mean:
(this actually might be a string sample, i can't really tell...but its role in the mix is similar)
they sound pretty simple to make, but whenever i try, they just sound thick and muddy and don't have any of that airy-ness/lightness to them. i think i can do these types of sounds with a basic subtractive synth but somehow i haven't managed it yet, haha. i feel fairly stupid...
thanks!
Re: Help Me Make That Sound - 2011.
Posted: Thu Jul 21, 2011 4:43 am
by Mushroom Buttons
ambinate wrote:i'm looking for some help on making basic pads. for some reason i can't ever get mine to not sound awful. stuff like this is what i mean:
(this actually might be a string sample, i can't really tell...but its role in the mix is similar)
they sound pretty simple to make, but whenever i try, they just sound thick and muddy and don't have any of that airy-ness/lightness to them. i think i can do these types of sounds with a basic subtractive synth but somehow i haven't managed it yet, haha. i feel fairly stupid...
thanks!
reduce a bit of lower mid to avoid muddiness perhaps? lightly sidechain em with kicks might help too. saturate/light distortion or layer noise/crackle to make it dirty too.