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Re: The 'help me make that dungeon sound' thread
Posted: Thu May 12, 2011 6:40 am
by wub
Rekah wrote:anyone got any tips on creating pads
Try processing your pads as though you were freq. splitting a bassline.
Single input > split over three channels > effect to taste > bounce > resample
Re: The 'help me make that dungeon sound' thread
Posted: Sun May 15, 2011 9:28 pm
by Nickelwound
EDIT: My bad, didnt read the rules, but now I did and posted it in another thread
Re: The 'help me make that dungeon sound' thread
Posted: Mon May 16, 2011 4:30 pm
by Reamz
I really wanna make something similar to the resonate lead sounds that i hear all the time.
http://www.youtube.com/watch?v=taC7ZIGuhnc
the sound at 1:08. high pitched thing. So sick!
Re: The 'help me make that dungeon sound' thread
Posted: Tue May 17, 2011 8:42 am
by legend4ry
JFK wrote:Rekah wrote:does anyone have any tips on how to make your tracks sound alot fuller, like if you listen to spmc's tracks he has fuck all going on in his tracks but yet they seem so full
He is carefully choosing the few elements he uses to ensure they fill up the frquency spectrum. Coupled with careful eqing and long reverbs and delays to blend the atmospheric elements together.
If you post and audio example mate we can give you some mixdown advice if you like
Yeah, its mainly just about picking the right sounds for the tracks.
It was amazing when I realised that drum hits need to be right with everything else.
A lot of the big "dungeon" tracks has a very high levels of production - so it uses a lot of super clean samples and careful compression. So many you should have a look around for some professional sample packs.
Re: The 'help me make that dungeon sound' thread
Posted: Tue May 17, 2011 9:49 am
by Rekah
legend4ry wrote:JFK wrote:Rekah wrote:does anyone have any tips on how to make your tracks sound alot fuller, like if you listen to spmc's tracks he has fuck all going on in his tracks but yet they seem so full
He is carefully choosing the few elements he uses to ensure they fill up the frquency spectrum. Coupled with careful eqing and long reverbs and delays to blend the atmospheric elements together.
If you post and audio example mate we can give you some mixdown advice if you like
Yeah, its mainly just about picking the right sounds for the tracks.
It was amazing when I realised that drum hits need to be right with everything else.
A lot of the big "dungeon" tracks has a very high levels of production - so it uses a lot of super clean samples and careful compression. So many you should have a look around for some professional sample packs.
could you recommend any, because most the 1's i find are just loopmasters or vengeance packs?
Re: The 'help me make that dungeon sound' thread
Posted: Tue May 17, 2011 10:27 am
by legend4ry
Rekah wrote:legend4ry wrote:JFK wrote:Rekah wrote:does anyone have any tips on how to make your tracks sound alot fuller, like if you listen to spmc's tracks he has fuck all going on in his tracks but yet they seem so full
He is carefully choosing the few elements he uses to ensure they fill up the frquency spectrum. Coupled with careful eqing and long reverbs and delays to blend the atmospheric elements together.
If you post and audio example mate we can give you some mixdown advice if you like
Yeah, its mainly just about picking the right sounds for the tracks.
It was amazing when I realised that drum hits need to be right with everything else.
A lot of the big "dungeon" tracks has a very high levels of production - so it uses a lot of super clean samples and careful compression. So many you should have a look around for some professional sample packs.
could you recommend any, because most the 1's i find are just loopmasters or vengeance packs?
Fack loopmasters and vengeance - they're pony.. Get something with some real clout.
http://www.popmusic.dk/hitkit-us.html
Or any pop-orientated sample packs - they always have the strongest and cleanest hits (not covered in white noise or cheesy) as pop production has to be of such a high standard and relate to multiple sound systems.
Re: The 'help me make that dungeon sound' thread
Posted: Tue May 17, 2011 10:48 am
by Rekah
legend4ry wrote:Rekah wrote:legend4ry wrote:JFK wrote:Rekah wrote:does anyone have any tips on how to make your tracks sound alot fuller, like if you listen to spmc's tracks he has fuck all going on in his tracks but yet they seem so full
He is carefully choosing the few elements he uses to ensure they fill up the frquency spectrum. Coupled with careful eqing and long reverbs and delays to blend the atmospheric elements together.
If you post and audio example mate we can give you some mixdown advice if you like
Yeah, its mainly just about picking the right sounds for the tracks.
It was amazing when I realised that drum hits need to be right with everything else.
A lot of the big "dungeon" tracks has a very high levels of production - so it uses a lot of super clean samples and careful compression. So many you should have a look around for some professional sample packs.
could you recommend any, because most the 1's i find are just loopmasters or vengeance packs?
Fack loopmasters and vengeance - they're pony.. Get something with some real clout.
http://www.popmusic.dk/hitkit-us.html
Or any pop-orientated sample packs - they always have the strongest and cleanest hits (not covered in white noise or cheesy) as pop production has to be of such a high standard and relate to multiple sound systems.

thanks legend4ry
Re: The 'help me make that dungeon sound' thread
Posted: Sat May 21, 2011 9:37 pm
by hxczach
Found a "z-plane emulator" some guy made for reaktor today. Haven't really gotten to fiddle with it yet, but heres a link so you all can check it out.
http://aureality.midiworld.org/products ... aktor.html
Just look for z-plane.
oh, and its free
Not sure how useful it will be.
Re: The 'help me make that dungeon sound' thread
Posted: Sat May 21, 2011 10:09 pm
by Dyssomnia
Seriously, I think I have to get into Reaktor, don't I?
I love to use Reason and Ableton, but all these extremely useful 'plug-ins' are Reaktor-only ):
Re: The 'help me make that dungeon sound' thread
Posted: Sat May 21, 2011 11:28 pm
by hxczach
I've altered it to accept and input (Should you want to place it in an effects channel in fl studio or something)
http://www.mediafire.com/?absdj1t5z0x8b42
Happy experimenting!
Re: The 'help me make that dungeon sound' thread
Posted: Sun May 22, 2011 10:49 am
by Dyssomnia
What do I need to do with the .ens file?
I'm feeling like a big noob right now

Re: The 'help me make that dungeon sound' thread
Posted: Sun May 22, 2011 10:59 am
by Steve_French
Dyssomnia wrote:
What do I need to do with the .ens file?
I'm feeling like a big noob right now

either double click it, or just drag it into reaktor
Re: The 'help me make that dungeon sound' thread
Posted: Tue May 24, 2011 5:22 pm
by frank grimes jr.
I actually do all my production work in a dungeon... plenty of dank, but no skanking per the shackles and whatnot.

Re: The 'help me make that dungeon sound' thread
Posted: Tue May 24, 2011 10:52 pm
by hxczach
By dungeon do you mean ya muthas basement?

Re: The 'help me make that dungeon sound' thread
Posted: Thu May 26, 2011 12:02 pm
by antipode
DEM SNAREZ
Re: The 'help me make that dungeon sound' thread
Posted: Thu May 26, 2011 12:10 pm
by Reamz
hxczach wrote:By dungeon do you mean ya muthas basement?

No...he meant an actual dungeon.
Face palm

Re: The 'help me make that dungeon sound' thread
Posted: Fri May 27, 2011 12:09 am
by hxczach
Reamz wrote:hxczach wrote:By dungeon do you mean ya muthas basement?

No...he meant an actual dungeon.
Face palm

ZOOMMMMM
right over your head.
Re: The 'help me make that dungeon sound' thread
Posted: Fri May 27, 2011 11:13 am
by Reamz
hxczach wrote:Reamz wrote:hxczach wrote:By dungeon do you mean ya muthas basement?

No...he meant an actual dungeon.
Face palm

ZOOMMMMM
right over your head.
Troll

Re: The 'help me make that dungeon sound' thread
Posted: Sun May 29, 2011 9:18 am
by Dyssomnia
Sooo waddup everyonee?
Exams are done, so I thought I might just make this topic useful again instead of letting the trolls take over.
I tried to recreate SP:MC's bass, you know the typical wombb wummbff bass in Trust Nobody, and I think I did succeed!
If anyone wants to know how I did that, I could explain it in Reason

The only problem is, it only works for the 'Trust Nobody' Octave.
When I try to play the sound up one octave, it's waaaaaaaay to bassy. (I killed my sub with it ): )
When I try to play the sound one octave lower, it just sound like some cracks.
I noticed some songs, Pistonsbeneath - Unspeakable & a song by Sleeper which I can't search for now because the GDTV website is down?!? well it has the same kinda bassy womb but with some triangular automation on the amp, having basically the same bass sounds, but a few notes higher.
Without further ado, I hope someone can explain me why my patch isn't working and if needed, I will explain how to make this SP:MC signature bass on here as well.
Re: The 'help me make that dungeon sound' thread
Posted: Sun May 29, 2011 2:52 pm
by Dyssomnia
Okay, so it seems someone's interested in how I make the sound, well here is my explanation.
I try to make it as 'open' as possible, so non-Reason users can follow it as well, but I'm afraid I can't explain all of it ):
Start off with a combinator (ofc)
Put a line mixer in the combinator and make a Thor instance, but press ctrl+shift whilst clicking on making a thor so it doesn't auto-connect to the mixer.
Route it to a MClass Stereo Imager instead. Let the Stereo Imager split the frequency at about 330 Hz and put Lo Band and Hi Band to Mono. Put Solo on 'Solo Lo band'.
So what you are going to do now is, connect all the frequency's ABOVE 330 Hz to a MClass Maximizer and all the frequency's BELOW 330Hz to the line-mixer. Then simply connect the output of the Maximizer to the Line mixer as well.
Now we're going to go a bit in depth on the settings. I like to use 2 wave-table oscillators with just the Basic Analog table on it. This is just the most simple option on this oscillator and you can easily play with the position knob to make it sound a lot different. Twisting the position knob will basically get a specific waveform modulated by another one. I found a nice piece of information on this position knob:
Position Value Waveform generated
0 – 36 Sine wave
37 – 72 Triangle wave
73 – 108 Square wave
109 – 127 Sawtooth wave
Basically, if your position value is 0, the note generated is just a simple sine wave etcetera.
Without further ado, let's load up 2 oscillators with the basic analog filter, with the Octave on 3, semi on 0, tune a small difference between the two osc's if you like and X-FADE on. For the first oscillator, set the position on 68ish. As for the second one, put it on zero. Now run them both through a 24Db type I filter, with Self OSC on. Put the Frequency cut-off at around 60Hz and the resonance up to 64 (watch out with high volumes and high resonance).
After the first filter, let it run to a Comb - filter. I find the Comb - filter working pretty good to recreate this sound, you could use the Comb + as well, but I think it sounds less exciting. Put the frequency on this filter at around 130 Hz and the resonance to 0. At last, route a LFO to the Filter 1 Frequency, but don't overdo this. I use a Key Synced, Tempo Synced sine wave filter with it's rate at 1/4. In the modulation matrix of the Thor instance, I use Source: LFO1, Amount: 78, Destination: Filter1 Freq. You can play with the amount, so you can make it sound the way you want to. Last thing we need to do in Thor, is putting a Chorus on it. My settings on the Chorus are like this: Delay: 2,8ms Feedback: 0 Rate: 0,66Hz Amount: 32 Dry/wet: 54. I have absolutely NO idea what a chorus does, so I'm really sorry I can't explain this more detailed, but I'm sure some of you can find out about that!
So, what you've got now, is a reaaaaaally bassy sound. We want to turn the mids/high up a bit, by setting up a maximizer. My Input Gain is set at 8,3 Db. I got a Limiter on it as well, with the 4ms Look Ahead so it knows what to limit, I guess. Attack is Fast, Release is et on Auto. My output gain is actually set on 10,3 Db, which is quite a lot. If you can hear some crackles on the sound, switch the Output Level Meter Mode to 'Peak' and make sure it isn't running in the reds. If it is, I think you should lower the output gain a bit and add a compressor to the Lo Band output of the Stereo Imager, so the bass will lower in volume and it will leave a bit 'space' for the mids/highs.
Of course, there are a lot of parameters you can adjust, Position, Comb filter frequency, LFO 1 Amount, just to mention a few, to make it sound a bit different/better. I hope this post was useful and I hope someone can help me with my aforementioned question about making this sound sound the way it does at different notes as well.