The Official Growl Bass Thread

mthrfnk
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Re: The Official Growl Bass Thread

Post by mthrfnk » Mon Dec 17, 2012 7:43 pm

IamDroid wrote:"no screen shots.. thats fucking stupid lol. But i'll tell you the main stuff is simple fm modulation. I think on this one i did on carrier modulated by two operators. Then a vocoder. A HP filter. And amp distortion units. Also used a lotta multiband dynamic units to suck out the frequencies i did or didnot want. and finally cutting out 100hz below and layering it with a sub..That part is really important"

Are you fucking kind me. No screens and this bullshit ass explanation. Sooo specific man sooo specific. Gtfo bro. Whining about people not responding to your posts, and then you post this bullshit wow. What a scrub. Don't post WIP and Growls if your not going to fully explain your process. Might as well jus start a thread asking people if these growls sound good, fucking tool.
hahahah
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trypsyn_audio
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Re: The Official Growl Bass Thread

Post by trypsyn_audio » Tue Dec 18, 2012 12:17 am

Hello everyone,

I'm a software developer looking to develop a plugin to make this particular synthesis process easier. It seems like there are several different methods which have worked for people but what I want to know is which method do you all think is the most sustainable? That is, which method do you think is most capable of producing a wide and adjustable range of sounds as opposed to creating one particular noise or only sounding good over a very small frequency range?

Any feedback would be excellent and anyone interested in learning more about the project can email me at trypsyn.audio@gmail.com

Thanks!

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mromgwtf
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Re: The Official Growl Bass Thread

Post by mromgwtf » Tue Dec 18, 2012 4:21 pm

trypsyn_audio wrote:Hello everyone,

I'm a software developer looking to develop a plugin to make this particular synthesis process easier. It seems like there are several different methods which have worked for people but what I want to know is which method do you all think is the most sustainable? That is, which method do you think is most capable of producing a wide and adjustable range of sounds as opposed to creating one particular noise or only sounding good over a very small frequency range?

Any feedback would be excellent and anyone interested in learning more about the project can email me at trypsyn.audio@gmail.com

Thanks!
Have you made some growl basses before? Or are you just a developer? Because you know, I love making those crazy basses, plus I'm a developer too 8) I'd love to work with you. I've never made a vst itself, but I'm kinda into signal processing. I could give you some ideas about making those basses.
Exilium wrote:distorted square

Sechah
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Re: The Official Growl Bass Thread

Post by Sechah » Wed Dec 19, 2012 1:18 am

mromgwtf wrote:
trypsyn_audio wrote:Hello everyone,

I'm a software developer looking to develop a plugin to make this particular synthesis process easier. It seems like there are several different methods which have worked for people but what I want to know is which method do you all think is the most sustainable? That is, which method do you think is most capable of producing a wide and adjustable range of sounds as opposed to creating one particular noise or only sounding good over a very small frequency range?

Any feedback would be excellent and anyone interested in learning more about the project can email me at trypsyn.audio@gmail.com

Thanks!
Have you made some growl basses before? Or are you just a developer? Because you know, I love making those crazy basses, plus I'm a developer too 8) I'd love to work with you. I've never made a vst itself, but I'm kinda into signal processing. I could give you some ideas about making those basses.

This^.

He's your man for growl basses.

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Fbac
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Re: The Official Growl Bass Thread

Post by Fbac » Wed Dec 19, 2012 2:18 pm

mromgwtf is a developer too!!!!!
wow
be interested to see what you come up with trypsyn_audio.
What are you using? C-sound or an enviroment like PD or Reaktor?
hurlingdervish wrote:The true test of an overly specific, pretentious, genre name, is how many sycophants line up to defend its bullshit when the copy-cats arrive on the scene, imitating the styles of people who had no conscience for the styles they were innovating.

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mromgwtf
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Re: The Official Growl Bass Thread

Post by mromgwtf » Wed Dec 19, 2012 5:54 pm

Got bored, made a quick thing
Soundcloud

It sounds kinda repeative because I'm using only F note and the same sound through the whole "song".
Wat do you think? :6: Wanna some info?
Exilium wrote:distorted square

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vault
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Re: The Official Growl Bass Thread

Post by vault » Wed Dec 19, 2012 6:00 pm

mromgwtf wrote:Got bored, made a quick thing
Soundcloud

It sounds kinda repeative because I'm using only F note and the same sound through the whole "song".
Wat do you think? :6: Wanna some info?
Sounds pretty cool lol. I did something similar in massive with a envelope on Scrap-Yard / DThroat / Grain with a Double Notch filter

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Re: The Official Growl Bass Thread

Post by mromgwtf » Wed Dec 19, 2012 7:20 pm

vault wrote:
mromgwtf wrote:Got bored, made a quick thing
Soundcloud

It sounds kinda repeative because I'm using only F note and the same sound through the whole "song".
Wat do you think? :6: Wanna some info?
Sounds pretty cool lol. I did something similar in massive with a envelope on Scrap-Yard / DThroat / Grain with a Double Notch filter
Wavetables like scrapyard or deep throat are the most overused wavetables in massive, you can get more orginal sounding results by using other, less used wavetables. For example, the main sound in the growl is e-bass pulse wavetable. It's rarely used.
Exilium wrote:distorted square

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Re: The Official Growl Bass Thread

Post by mthrfnk » Wed Dec 19, 2012 8:29 pm

I love how people are baiting to that trypsyn guy who has 1 post... developing a synth to make growls lmfao.
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Fbac
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Re: The Official Growl Bass Thread

Post by Fbac » Wed Dec 19, 2012 9:51 pm

^ a synth to make a the process easier.

Hey im interested in anything program wise. He didnt mean a "Growl synth" like a "dubstep synth" just a synth that perhaps had some of the post processing effects people normally use for making this sound, maybe an eq with parameters you can sync to lfo/env ? or maybe like in Cyclops a Vowel filter.

I understand where your coming from, any synth can make any sound, learn your sound design. But for "baited" me it seems an interesting topic to talk about.
hurlingdervish wrote:The true test of an overly specific, pretentious, genre name, is how many sycophants line up to defend its bullshit when the copy-cats arrive on the scene, imitating the styles of people who had no conscience for the styles they were innovating.

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Re: The Official Growl Bass Thread

Post by mthrfnk » Wed Dec 19, 2012 10:13 pm

By creating such a synth, with set things like EQ optimised for vowels or whatever, you're limiting creativity from the start meaning that sounds outputted will probably end up being very similar.

It's an interesting idea if it were done well but I doubt it would be at all.

In any case there's a reason things like Massive and other synths and filters such as WOW and BiFilter cost money... because they take incredible talents and large amounts of time to write the code... I just doubt some guy with 1 post who hasn't posted since is going to bang out an insane synth any time soon.

A better idea imo would be a customised channel strip, with a set order of VSTs, perhaps free, with presets that start the user off with basic vocal qualities, within each VST predecided parameters could be mapped then for modulation. Again it's obviously restricting creativity by providing the user with a predefined template to create a sound but it would technically be more realistic to achieve.
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Re: The Official Growl Bass Thread

Post by Fbac » Wed Dec 19, 2012 11:12 pm

^ damn you and your well worded sentences. I do agree with you, just hoping it will lead to some interesting discussion on what you would need and so on maybe even an interesting way of routing OSC's or maybe being able to turn on/off certain effects. I agree that it seems more like re-inventing the wheel when really what should be done is simply looking at how we can make a new-diffrent soft synth concept. After all Growls are old news now.
The Idea makes me think of Menace the ensamble for reaktor.. Not alot you can do with it other then a certain reesce sound and even then its very samey each time.
. In regards to who he is, a little google indicates an american college student, possibly in final year and more a producer then programmer. (going by Fb and twit feeds, not stating facts here, just online stalkerism) ,,

@trypsyn_audio :: What was the Vst you made around 8th may?
hurlingdervish wrote:The true test of an overly specific, pretentious, genre name, is how many sycophants line up to defend its bullshit when the copy-cats arrive on the scene, imitating the styles of people who had no conscience for the styles they were innovating.

trypsyn_audio
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Re: The Official Growl Bass Thread

Post by trypsyn_audio » Thu Dec 20, 2012 12:18 am

Have you made some growl basses before? Or are you just a developer? Because you know, I love making those crazy basses, plus I'm a developer too 8) I'd love to work with you. I've never made a vst itself, but I'm kinda into signal processing. I could give you some ideas about making those basses.
I've tried, but never really got anything that sounded good. I know enough about DSP though that any ideas we had could be developed into an algorithm. If you can, send me an email. Thanks!

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Re: The Official Growl Bass Thread

Post by trypsyn_audio » Thu Dec 20, 2012 12:23 am

Fbac wrote:mromgwtf is a developer too!!!!!
wow
be interested to see what you come up with trypsyn_audio.
What are you using? C-sound or an enviroment like PD or Reaktor?
C++ using the development kit Steinberg distributes. http://www.steinberg.net/en/company/developer.html

mthrfnk
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Re: The Official Growl Bass Thread

Post by mthrfnk » Thu Dec 20, 2012 12:24 am

Fbac wrote:^ damn you and your well worded sentences. I do agree with you, just hoping it will lead to some interesting discussion on what you would need and so on maybe even an interesting way of routing OSC's or maybe being able to turn on/off certain effects. I agree that it seems more like re-inventing the wheel when really what should be done is simply looking at how we can make a new-diffrent soft synth concept. After all Growls are old news now.
The Idea makes me think of Menace the ensamble for reaktor.. Not alot you can do with it other then a certain reesce sound and even then its very samey each time.
. In regards to who he is, a little google indicates an american college student, possibly in final year and more a producer then programmer. (going by Fb and twit feeds, not stating facts here, just online stalkerism) ,,

@trypsyn_audio :: What was the Vst you made around 8th may?
Thinking again about this earlier, you could make a Kontakt instrument which is bundled with a few "starter basses"... just basic reeses and heavy midrange stuff then set up a template of FX, then map their modulation. So a user can play with the FX on the demo samples, then load in their own bass samples and process them in the same way. Really wouldn't be that hard considering Kontakt does pretty much all the work, you'd just need to configure the FX and map certain modulations such as EQ positions, phasing wet/dry and distortion wet/dry etc.

You can also set up Kontakt to change or switch parameters on the push of a certain key on the piano, so in theory you could say have C1 set to trigger an EQ in "O" mode, D1 as "A", E1 as "E" etc...

Also lol you stalked him hard...
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Re: The Official Growl Bass Thread

Post by trypsyn_audio » Thu Dec 20, 2012 12:32 am

Fbac wrote:^ damn you and your well worded sentences. I do agree with you, just hoping it will lead to some interesting discussion on what you would need and so on maybe even an interesting way of routing OSC's or maybe being able to turn on/off certain effects. I agree that it seems more like re-inventing the wheel when really what should be done is simply looking at how we can make a new-diffrent soft synth concept. After all Growls are old news now.
The Idea makes me think of Menace the ensamble for reaktor.. Not alot you can do with it other then a certain reesce sound and even then its very samey each time.
. In regards to who he is, a little google indicates an american college student, possibly in final year and more a producer then programmer. (going by Fb and twit feeds, not stating facts here, just online stalkerism) ,,

@trypsyn_audio :: What was the Vst you made around 8th may?
Actually I'm better at programming than producing, and I generally like to produce progressive house at that. I just think that growls are interesting. That VST you referred to was just a really basic monophonic synth with a 24db/octave lowpass filter. It was for a C++ class, and to be honest it was poorly designed and I don't distribute it or really even talk about it, but it was a good way to learn about the VST architecture.

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Re: The Official Growl Bass Thread

Post by trypsyn_audio » Thu Dec 20, 2012 12:40 am

mthrfnk wrote:By creating such a synth, with set things like EQ optimised for vowels or whatever, you're limiting creativity from the start meaning that sounds outputted will probably end up being very similar.

It's an interesting idea if it were done well but I doubt it would be at all.

In any case there's a reason things like Massive and other synths and filters such as WOW and BiFilter cost money... because they take incredible talents and large amounts of time to write the code... I just doubt some guy with 1 post who hasn't posted since is going to bang out an insane synth any time soon.

A better idea imo would be a customised channel strip, with a set order of VSTs, perhaps free, with presets that start the user off with basic vocal qualities, within each VST predecided parameters could be mapped then for modulation. Again it's obviously restricting creativity by providing the user with a predefined template to create a sound but it would technically be more realistic to achieve.
You've got some good points here. True that I'm just some guy that popped up on this forum, but I'm really not looking to design something as powerful and modular as Massive or well-designed as any of the high-quality filters. You would be surprised though what can be accomplished by people who know how to write code to accomplish a specific task. Growls are just interesting to me and I want to test my hypothesis that they can be produced directly in high quality algorithmically. The beauty of designing a synth or effect from scratch is that it can literally do whatever you want it to do.

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Re: The Official Growl Bass Thread

Post by trypsyn_audio » Thu Dec 20, 2012 12:45 am

mthrfnk wrote: Thinking again about this earlier, you could make a Kontakt instrument which is bundled with a few "starter basses"... just basic reeses and heavy midrange stuff then set up a template of FX, then map their modulation. So a user can play with the FX on the demo samples, then load in their own bass samples and process them in the same way. Really wouldn't be that hard considering Kontakt does pretty much all the work, you'd just need to configure the FX and map certain modulations such as EQ positions, phasing wet/dry and distortion wet/dry etc.
Thanks for this suggestion, it never occurred to me and I will definitely look into it in addition to the discussions I'm having with people about other methods. I would love to hear any other ideas you have, email me if you get the chance.
You can also set up Kontakt to change or switch parameters on the push of a certain key on the piano, so in theory you could say have C1 set to trigger an EQ in "O" mode, D1 as "A", E1 as "E" etc...
This is especially interesting.
Also lol you stalked him hard...
LOL

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Re: The Official Growl Bass Thread

Post by mthrfnk » Thu Dec 20, 2012 1:06 am

trypsyn_audio wrote:Growls are just interesting to me and I want to test my hypothesis that they can be produced directly in high quality algorithmically.
What you're suggesting in priciple relies on some sort of formula for making growls, to which there is none. Even if you do define some sort of algorithm or formula based around say starting waveforms and EQ automation, therein lies the problem: most of the sounds you'll generate will surely become formulaic and consequently defeating the point, because synthesis is all about creating new and interesting sounds.
trypsyn_audio wrote: Thanks for this suggestion, it never occurred to me and I will definitely look into it in addition to the discussions I'm having with people about other methods. I would love to hear any other ideas you have, email me if you get the chance.
Np, don't want to sound like a dick but I'm not going to be emailing you - I'm just throwing ideas around on the forum... take from them what you will.
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Re: The Official Growl Bass Thread

Post by Fbac » Thu Dec 20, 2012 12:21 pm

hang on,, didnt someone already make a growl thing for kontact? you could choose vowels or something. il have a look



Think its pretty dire tho if i remember some reviews lol
hurlingdervish wrote:The true test of an overly specific, pretentious, genre name, is how many sycophants line up to defend its bullshit when the copy-cats arrive on the scene, imitating the styles of people who had no conscience for the styles they were innovating.

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