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sampling
Posted: Thu Dec 17, 2009 5:03 pm
by Beatfreak919
trying to get some vocals out of a rap song, minimal drums so that will be easy to EQ out but i was just wondering what are some tips and some tricks for sick sampling. i like it glitchy and nasty what effects? oh yeah and i use ableton 8, probably just throw the mp3 into simpler and go from there....what you guys got? open to EVERYTHING
Re: sampling
Posted: Thu Dec 17, 2009 5:11 pm
by totalcult
You can get a lot of cool glitchy effects by getting in there with your scissors and chopping manually (like in the olden days). Chop, duplicate, halve the length, duplicate, halve again etc. Taking a single measure and timestretching it out to a bar also sounds pretty good.
Play around really.
Bitcrushing, ring modding, repeating sections, timestretching, re-pitching all sound good when done on a micro scale.
Or download DBlue Glitch.
Re: sampling
Posted: Thu Dec 17, 2009 5:12 pm
by hurlingdervish
sampling is an art in itself its all about putting your own spin on things.
if you are really going to be sampling a lot of tunes you should look into getting comfy with a wave editor as well (audition, audacity, cool edit, sound forge etc) that way if you click that "edit" button in ableton on the clip you are working on, the file pops up in the program you specify AND if you hit save it saves to the SAME LOCATION.
thus when you close the editor its back in ableton with the new edits you made and in the same project folder.
this is great for taking something you have already messed with and messing with it further...
very very handy.
of course theres plenty of ways to mangle samples in ableton, try messing with the transient options under beat warping. turn the "100" percent bar down and you get some weird effects. also change the loop on the transients from foward reverse to foward and you can get an easy gating effect.
also try loading up a techno song or something and making it unrecognizable....very fun and a great starting point
just dont be afraid to try out new things basically
Re: sampling
Posted: Thu Dec 17, 2009 5:15 pm
by louissmusic
theres a free vst called dblue glitch which is free, very cool
Re: sampling
Posted: Thu Dec 17, 2009 5:30 pm
by Beatfreak919
totalcult wrote:You can get a lot of cool glitchy effects by getting in there with your scissors and chopping manually (like in the olden days). Chop, duplicate, halve the length, duplicate, halve again etc. Taking a single measure and timestretching it out to a bar also sounds pretty good.
Play around really.
Bitcrushing, ring modding, repeating sections, timestretching, re-pitching all sound good when done on a micro scale.
Or download DBlue Glitch.
once i figure out where my start and end of loop will be how do i chop that out of the original mp3 into a clip? i keep duplicating but theyre all the entire song with the loop just on the part that i want played....i know this is definitely not the msot efficient or space saving way of doing it....thats why im asking hahaha
Re: sampling
Posted: Thu Dec 17, 2009 6:16 pm
by JFK
louissmusic wrote:theres a free vst called dblue glitch which is free, very cool
RINSED
Re: sampling
Posted: Thu Dec 17, 2009 6:37 pm
by step correct
Beatfreak919 wrote:totalcult wrote:You can get a lot of cool glitchy effects by getting in there with your scissors and chopping manually (like in the olden days). Chop, duplicate, halve the length, duplicate, halve again etc. Taking a single measure and timestretching it out to a bar also sounds pretty good.
Play around really.
Bitcrushing, ring modding, repeating sections, timestretching, re-pitching all sound good when done on a micro scale.
Or download DBlue Glitch.
once i figure out where my start and end of loop will be how do i chop that out of the original mp3 into a clip? i keep duplicating but theyre all the entire song with the loop just on the part that i want played....i know this is definitely not the msot efficient or space saving way of doing it....thats why im asking hahaha
Use something like Soundforge (my personal pref) and chop the loop up in there, figure out how many beats/bars you're working with in your loop.
solo the drum track on your tune and loop to the same amount of bars. Then expot that as a simple audio loop and load that into soundforge as well. At the bottom (on soundforge, not sure where it is on other programs) there will be a number value of how long your exported drum loop is. Highlight your hip hop loop or whatever and time stretch that to the same number value. Boom, now you can audition your loop over a beat and see if it works or whatever, and maybe even do some processing...chop it up to taste, save it and throw it bac in ableton and it should be right on beat with the rest of your track. This is an old jungle trick lol doing it but it works really good so long as you don't have to time stretch too much.
Re: sampling
Posted: Thu Dec 17, 2009 6:39 pm
by hurlingdervish
JFK wrote:louissmusic wrote:theres a free vst called dblue glitch which is free, very cool
RINSED
not to mention completely redundant with ableton
audio effect racks...
8 chains...
random effects on each one...
automate between them.
now you can have a custom dBlue glitch plugin without the random crashes and more control