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Techy Questions
Posted: Wed Dec 20, 2006 10:59 am
by narcossist
Few things that i've been wondering about, if anyone can help out that would be wicked.
Distortion Vsts:
Does anyone know of any that don't sound like a chaffed lip? Been using Antares Tube and Camelcrusher as high passed sends but both sound kind of brittle. If i turn em down its better but that defeats the object a bit.
The "Trentmoeller Sound":
Almost has flecks of delay that surround the main rythm in a madly convoluted way, obv its some kind of delay unit but i can't figure what or how. Any ideas?
Bass Harmonic Boosters:
Someone contacted me lately about some phase on the bass of a track when he went to get it cut. Reading the blurb on the cutting house website it said not to use bass boosters excessively in anyway, and that the weight would be added as part of the mastering process. However if yr giving people cdrs or mp3s they won't be mastered and could probably benefit from a kick up the low end. Any thoughts on that one?
Thanks, i normally try and research everything myself but these were pissing me off.
Re: Techy Questions
Posted: Wed Dec 20, 2006 11:15 am
by forensix (mcr)
A) try greasetube, or if you have PSP vintage warmer turn up the knee know and the drive but keep an eye on the volume,
try using an eq before and and eq after your distortion plug ins as well
B) pass
C) Make sure your sub is completely clean and never use bass harmonic boosters on em, i hate em, if your sub aint loud enough bring down the levels of the rest and bring up the level of your sub, also make sure its in mono
Posted: Wed Dec 20, 2006 11:20 am
by batfink
b)for the trentmoeller ting try smartelectronix free plugs
http://destroyfx.smartelectronix.com/
i like buffer override. you can either fuck beats into a cocked hat or just give a mild bitcrushery effect.
c) i dont think stereo bass matters at all. If youre gonna stick it on vinyl the mastering engineer mono's everything below about 400hz anyway afaik.

... i just reread your post and im prettty sure youre talking abut something else. was phase or lack of volume the issue?
Posted: Wed Dec 20, 2006 12:29 pm
by shonky
Don't know if it helps but regarding the high-end bass, use a bandpass instead of a hipass. Helps keep those more brittle top frequencies in check. You could also use a lowpass to take out the nastier harmonics. If you use a bit distortion plug that'll give it the growl without the fizz.
I think that the majority of bass boosters generally add in higher harmonics above your bassline to make it appear more full, so it would probably be better to add a touch of bass eq on the track and then roll off any excess on the master channel.
Posted: Wed Dec 20, 2006 1:23 pm
by narcossist
thanks. can't find the greasetube anywhere but i'll try the eq filtering things. dled the bit crusher thing too.
Batfink wrote:c) i dont think stereo bass matters at all. If youre gonna stick it on vinyl the mastering engineer mono's everything below about 400hz anyway afaik.

... i just reread your post and im prettty sure youre talking abut something else. was phase or lack of volume the issue?
yeah, i wasn't too clear when i wrote that one. the bit about phase was just background babble - the phase was caused by a stereo expander i put on the kick by mistake - i was more just wondering whether heads recommended using bass boosters.
Posted: Wed Dec 20, 2006 4:40 pm
by slow riot
that trentemoller sound is fucking brilliant.
i think it's definitely some kind of delay. though i don;t think it's any specific delay in particular, I think it's just the way he is using it. which I would guess is delaying little flecks of sound as you say... using a whole lot of detailed automation and also using the delay in non-synced mode so the bleeps and things are polyrhythmic with regard to the main rhythm, giving it that funky syncopated feel. i might be way off the mark though.
Posted: Wed Dec 20, 2006 7:07 pm
by subframe
not sure what this trent moeller is you speak of, but flecks of sound makes me think of granular synthesis, fwiw.
[edit] oh THAT sound. Yeah, I have no idea. Let me know when you find out, I love it lol [/edit]
Posted: Thu Dec 21, 2006 7:52 pm
by slow riot
ok i've been playing around a bit today trying to get that trentemoller sound. basically i think it's just really really clever use of spatial and positioning effects such as delay, reverb and panning on well chosen pieces of sound.
Posted: Fri Dec 22, 2006 1:13 am
by drift
slow riot wrote:ok i've been playing around a bit today trying to get that trentemoller sound. basically i think it's just really really clever use of spatial and positioning effects such as delay, reverb and panning on well chosen pieces of sound.
what riot said
