Just trying to achieve that stuttering kind of sweep sound i hear it now and then and really wana get hold of it
not the best example but just need to be guided in the right direction
its really subtle but starts on 8secs
Re: Stuttering sweep sound
Posted: Sun May 09, 2010 4:08 am
by Astral
Just sounds like an LFO on noise
Re: Stuttering sweep sound
Posted: Sun May 09, 2010 4:13 am
by broken
haha sorry new to this stuff and then you would just automate the rate i guess
thanks dude
Re: Stuttering sweep sound
Posted: Sun May 09, 2010 5:39 am
by green plan
another cool thing on sweeps is to side chain them to hats (or anything with a regular pattern). gives a rising but stuttered effect
Re: Stuttering sweep sound
Posted: Sun May 09, 2010 5:57 am
by JBE
Yea, just get yourself a white noise sample. Or make one with one of your synths. Most of them have an option on the oscilators for noise, some even have options for different colored noises like white, brown, pink. Slap a highpass filter on it and you can get a neat kind of a metallic sound out of it with the cutoff. Then you can just link that to an lfo and automate the rate either manually or with an envelope. You could also sidechain it with a hihat as mentioned before, which can give it kind of a groove which also sounds pretty cool.
I think sweeps are kind of like their own little form of art. Some people can do some amazing things with sweeps. I wish I had that kind of creativity for the more subtle things.
Re: Stuttering sweep sound
Posted: Sun May 09, 2010 6:20 am
by broken
yeah i really want to get good at sweeps like the pros. dont want to have a obvious white noise sound automated thing happening. but thanks for the replies will look into that sidechain technique
cheers
Re: Stuttering sweep sound
Posted: Sun May 09, 2010 10:40 am
by SesG
To add a little liveliness to noise sweeps if your soft synth has multi oscillators (I use albino 3) then set one to a noise of some description, set the remaining ones to complex waveforms at various octaves whilst having a pretty high midi input and some tonaility will merge in and out when you sweep. Got to play with volumes etc. so they dont jump out too much but adds a bit of variation