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Bouncing on Logic
Posted: Wed May 12, 2010 5:44 pm
by Melon78
Logic has just started playing the track every time I bounce it..
It never used to do this and I cant figure out how I made it do this or how to stop it from doing this..
Does anyone know?
Re: Bouncing on Logic
Posted: Wed May 12, 2010 5:57 pm
by marshy
Mine normally plays it back when i bounce, the problem arises when it doesn't for me so i'll ask my own question in this thread haha.
Like i said, usually the track plays back whilst im bouncing. Sometimes however, when i click bounce it doesn't play back and if i try to play a logic file after there'll be no sound either. The only way i've found out to fix this is turn off my monitors, unplug my interface, and plug it all back in again.
Any ideas? Is it Logic or my Interface?
Re: Bouncing on Logic
Posted: Wed May 12, 2010 6:03 pm
by Matt_Damage
Think you might have bounce in real time selected =) hit cmd b and under the bounce options select change it from realtime to offline.
Your better off bouncing everything in realtime though, it seems to sound a lot cleaner that way.
Re: Bouncing on Logic
Posted: Thu May 13, 2010 1:07 pm
by wirez
Matt_Damage wrote:Your better off bouncing everything in realtime though, it seems to sound a lot cleaner that way.
I always bounce in real time for a number of reasons. One being that massive isn't always consistent with its dynamics and you can play back the track once and it doesn't peak your designated mix level, then another time it will... Bouncing in real time helps you keep track of peaks.
Another reason is that offline is a sped up version of a bounce and might introduce errors in the bounce.
I'm sure I've heard plenty of other reasons to bounce in real time, but the top two are enough for me!
Re: Bouncing on Logic
Posted: Sat May 15, 2010 2:42 pm
by diagrams
wirez wrote:
I always bounce in real time for a number of reasons. One being that massive isn't always consistent with its dynamics and you can play back the track once and it doesn't peak your designated mix level, then another time it will... Bouncing in real time helps you keep track of peaks.!
In theory - Massive should be consistent with its dynamics as it's digital - modulation effects such as phasers would be the reason for any differences between playbacks
as far as i can remember Bouncing in realtime causes playback