Atmospheric Sounds

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neanderfool
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Atmospheric Sounds

Post by neanderfool » Wed Mar 14, 2007 2:59 pm

Out of all the tunes i've made (whic aint that many) i've always had the same problem with pads and effects. It's not that I don't know how to make them it's just how do you determine which sounds to use and where to put them in the tune?.

There's surely billions of different atmosphere sounds and that's probably the problem, but do any of you have any tips on how I can make the selection process a tad easier?
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forensix (mcr)
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Post by forensix (mcr) » Wed Mar 14, 2007 3:02 pm

It's normally best to select you atmospheric sounds after the main elements as pads etc normally tend to cover a large frequency range and can cause muddy mixes if they dont fit with the rest of the elements other than that its personal preferance

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marty
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Post by marty » Wed Mar 14, 2007 3:05 pm

when i do a track i have already an idea in my head in which direction the tune should get. just trust your ears which sounds fit well and pick the ones you like the best...

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decklyn
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Post by decklyn » Wed Mar 14, 2007 3:08 pm

marty wrote:when i do a track i have already an idea in my head in which direction the tune should get. just trust your ears which sounds fit well and pick the ones you like the best...
Tell yourself over the course of the next few tunes that you won't use any pads at all - that you'll create texture and atmosphere from manipulate samples.

That will teach you alot. Then you select textures that suit the atmosphere and vibe that you're trying to create. You can pick out pieces that suit.

If you're using FL Studio go to a multi-track environment like live or cubase. It will make the process MUCH MUCH easier.

forensix (mcr)
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Post by forensix (mcr) » Wed Mar 14, 2007 3:13 pm

decklyn wrote:Tell yourself over the course of the next few tunes that you won't use any pads at all - that you'll create texture and atmosphere from manipulate samples.
before anyone asks - use delays, reverb, filters etc

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