Making white noise sweeps NOT suck1? :(

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amphibian
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Making white noise sweeps NOT suck1? :(

Post by amphibian » Thu Sep 01, 2011 4:13 am

Having a lot of problems creating really nice swooshes/sweeps.etc. to fit a tune. And tbh, I've never really gotten it right. Anyone have any good advice towards creating sweeps and making them fit nicely? I do all the usual stuff - white noise/band passed - reverbed, saturated.etc. but it never sounds so nice and ... I dunno "full".
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tylerblue
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Re: Making white noise sweeps NOT suck1? :(

Post by tylerblue » Thu Sep 01, 2011 4:46 am

Try widening it with chorus or some other stereo widening tool?

Edit: Have you tried a short, bright reverb as well? If not, shorten the room size/delay time and up your early reflections (if your reverb will allow it).
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Mortal
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Re: Making white noise sweeps NOT suck1? :(

Post by Mortal » Thu Sep 01, 2011 4:51 am

go nuts with different effects...flangers, chorus, reverb etc. its just something youve got to keep trying with.
but keep the whole thing quite subtle, otherwise it sounds like arse.
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Re: Making white noise sweeps NOT suck1? :(

Post by wub » Thu Sep 01, 2011 7:34 am

I usually use my sweeps to underpin a transition, as opposed to being the transition themselves. Switch up the percussion, run a white noise sweep underneath it sidechained with a slightly longer decay than usual so it breathes itself in and out around the hi hats or whatever?

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Re: Making white noise sweeps NOT suck1? :(

Post by sketchyderek » Thu Sep 01, 2011 7:51 am

Whitenoise always sounds cheesy when I use it, so I just use reverse reverb instead.

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amphibian
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Re: Making white noise sweeps NOT suck1? :(

Post by amphibian » Thu Sep 01, 2011 7:55 am

yeah that's my problem as well sketchy - good ideas though the rest of you, will give that a go. Flanger on white noise could actually sound rather interesting... hmmm :)
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erratech
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Re: Making white noise sweeps NOT suck1? :(

Post by erratech » Thu Sep 01, 2011 10:41 am

Modulating comb filters can work well. The beginning of this track uses it (from around 24 seconds). http://soundcloud.com/aneurythm/aneurythm-known
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mitchAUS
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Re: Making white noise sweeps NOT suck1? :(

Post by mitchAUS » Thu Sep 01, 2011 11:52 am

I've been high passing mine with bi-filters anolog hi-pass filter. Sounds gritty/semi aggressive and not cheesy at all. Any anolog style filter will do. or u could use like a analog modled eq. I've used psp noble with results. and instead of reverb I've used like amp modelling. i just throw guitar rig on it and find i nice cab and it gives it a earthier tone. Oh and telephone filter shapes can sound cool.

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Re: Making white noise sweeps NOT suck1? :(

Post by ComfiStile » Thu Sep 01, 2011 12:36 pm

I make the white noise with my mouth and use the filter on the sample. Like once.
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Manic Harmonic
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Re: Making white noise sweeps NOT suck1? :(

Post by Manic Harmonic » Thu Sep 01, 2011 8:00 pm

I usually just use reverse cymbals/snares/reverbs, but in the song in my signature I used a standard white noise sweep, and I threw a rotary speaker effect on it and it made this really tense sounding harmonic sweep. I also layered a reverse cymbal on top of it. Also, I haven't done it in literally years (hm thanks for reminding me), but I used to just recorded my breathing and get louder right before a transition.
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LordBid
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Re: Making white noise sweeps NOT suck1? :(

Post by LordBid » Thu Sep 01, 2011 9:32 pm

im all about white noise - band pass filter - delay/reverb maybe some flanger in there as well, seems to work well for me and as was said earlier I usually dont let it stand out too much its mostly a transitional aid in the background.

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Re: Making white noise sweeps NOT suck1? :(

Post by djake » Thu Sep 01, 2011 9:53 pm

stereo delay and a heap of reverb, always does it for me.

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the dub lemon
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Re: Making white noise sweeps NOT suck1? :(

Post by the dub lemon » Fri Sep 02, 2011 9:20 am

My 2 tips for risers/sweeps...

Synthesizing with Massive
Add a Massive track in your chosen DAW and draw in a note as long as you want your riser to run for.

Next add an automation lane for one of the Massive macros and make is sweep up from 0 to max during the length of you note.

Now open up Massive and assign that Macro to anything & everything. Some good suggestions would be oscillator pitches, filter cutoffs, lfo amounts & rates, oscillator & noise & phase amounts, distortion & effects amounts, etc.

Finally add some effects, chorus/flanger/phaser are good, along with reverb or delays.

Time stretching samples
Take a small sample, maybe a cymbal, or a piano note or anything you like.

Some where in you DAW you should be able to pitch bend a sample, apply this bending the pitch up or down as you require.

Now time stretch that sample to the length you want it to sweep over.

Add some effects for width & movement. You can also add layers with subtly different pitch bend curves panned to different places to add some nice width.

Bonus tip
Layer sweeps, take a few different sweeps made with different methods and layer them on top of each other.

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mitchAUS
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Re: Making white noise sweeps NOT suck1? :(

Post by mitchAUS » Fri Sep 02, 2011 10:00 am

the dub lemon wrote: Synthesizing with Massive
Add a Massive track in your chosen DAW and draw in a note as long as you want your riser to run for.

Next add an automation lane for one of the Massive macros and make is sweep up from 0 to max during the length of you note.

Now open up Massive and assign that Macro to anything & everything. Some good suggestions would be oscillator pitches, filter cutoffs, lfo amounts & rates, oscillator & noise & phase amounts, distortion & effects amounts, etc.

Finally add some effects, chorus/flanger/phaser are good, along with reverb or delays.
Thats a siiiik idea. I always do sound design for sweeps separate then like drop them into the track... this way u actually hear what ur making context. sweeeeeeet

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Re: Making white noise sweeps NOT suck1? :(

Post by FuzionDubstep » Fri Sep 02, 2011 1:19 pm

wub wrote:I usually use my sweeps to underpin a transition, as opposed to being the transition themselves. Switch up the percussion, run a white noise sweep underneath it sidechained with a slightly longer decay than usual so it breathes itself in and out around the hi hats or whatever?
Exactly what I do, usually to bring in something new every 8 bars I use a sidechained white noise patch to tie the sections together..

To get it sounding 'good' I just add some reverb and chorus try getting the dry/wet balance right or else it may end up sounding a little metallic.

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Re: Making white noise sweeps NOT suck1? :(

Post by bassinine » Fri Sep 02, 2011 3:32 pm

stereo delay, long + short reverb, band pass/reject sweeps.

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