Getting into some 2-step..

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MrAural
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Getting into some 2-step..

Post by MrAural » Sun Nov 13, 2011 4:03 pm

Hi.. So I've been getting into some 2-step lately, namely..



I'd just like to know, how could I produce the main percussion beats for future usage?
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wub
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Re: Getting into some 2-step..

Post by wub » Sun Nov 13, 2011 4:35 pm

Off the top of my head...
  • Kick on the 1 & 6, snare on 3 & 7 (basic suggestion for beat programming, NOT to be taken as a hard rule)
  • Lots of swing
  • Use triplet programming on the hats/percussion hits
  • Adjust the end points of your samples to give shorter drum hits (apply a fade if this gives you an unwanted 'click' at the end of the sample)
  • Double up your snares with claps & again shorten them to give some snap
  • Use ghost snares (same or different snare sample at a lower velocity) in between hits to give extra movement
  • Shorten a snare down to a 16th and fade it out halfway. Program so you've got a double time ghost snare shuffle to provide counterpoint to the existing rhythm
  • Light compression on the beats bus (assuming you're using busses) to gel everything together

MrAural
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Re: Getting into some 2-step..

Post by MrAural » Sun Nov 13, 2011 4:39 pm

Cheers.
The wisdom within my afro is infinite.
particle-jim wrote:why on earth was there bits of red tinfoil in my poo?

coulda sworn I unwrapped that creme egg :corntard:

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skyh
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Re: Getting into some 2-step..

Post by skyh » Mon Nov 14, 2011 7:01 am

wub wrote:Off the top of my head...
  • Kick on the 1 & 6, snare on 3 & 7 (basic suggestion for beat programming, NOT to be taken as a hard rule)
  • Lots of swing
  • Use triplet programming on the hats/percussion hits
  • Adjust the end points of your samples to give shorter drum hits (apply a fade if this gives you an unwanted 'click' at the end of the sample)
  • Double up your snares with claps & again shorten them to give some snap
  • Use ghost snares (same or different snare sample at a lower velocity) in between hits to give extra movement
  • Shorten a snare down to a 16th and fade it out halfway. Program so you've got a double time ghost snare shuffle to provide counterpoint to the existing rhythm
  • Light compression on the beats bus (assuming you're using busses) to gel everything together

Nice tips!

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1point5
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Re: Getting into some 2-step..

Post by 1point5 » Mon Nov 14, 2011 9:57 am

wub wrote:
  • Lots of swing
^^ most important part imo, you really need it for the 'shuffle'. Make sure you're programming a 16th note swing and not an 8th note one
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.onelove.
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Re: Getting into some 2-step..

Post by .onelove. » Mon Nov 14, 2011 11:49 am

wub wrote: [*]Adjust the end points of your samples to give shorter drum hits (apply a fade if this gives you an unwanted 'click' at the end of the sample)]
How is this achieved in FL Studio? I noticed a lot of Ableton/Logic vids that show people altering the attack or release of a kick, but I don't think you have the same level of control over samples in FL. Is there an external VST out there that can do the job? I'm aware of Battery 3 and the like but would prefer keep to the FL sequencer.

Pitching hi-hats and snappy rimshots as ghost snares also.

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Re: Getting into some 2-step..

Post by wub » Mon Nov 14, 2011 11:59 am

You can adjust the outpoint via the sampler.

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Promise One
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Re: Getting into some 2-step..

Post by Promise One » Mon Nov 14, 2011 1:23 pm


tpc_uk
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Re: Getting into some 2-step..

Post by tpc_uk » Mon Nov 14, 2011 6:52 pm

^^^Nice link promise one

MrAural
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Re: Getting into some 2-step..

Post by MrAural » Mon Nov 14, 2011 7:11 pm

Cheers all. Much appreciated.
The wisdom within my afro is infinite.
particle-jim wrote:why on earth was there bits of red tinfoil in my poo?

coulda sworn I unwrapped that creme egg :corntard:

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Gurnumsbug
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Re: Getting into some 2-step..

Post by Gurnumsbug » Mon Nov 14, 2011 10:40 pm

The swing is the hardest part to grasp in 2-step.
But once you get it down, it's pie :3: goodluck mate

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Re: Getting into some 2-step..

Post by MikkiFunk » Mon Nov 14, 2011 10:50 pm

The swing is the hardest part to grasp in 2-step.
Its worth noting that you can't swing ALL of the drums, the main kicks and snares need to be bang on beat. Usually any high hats on the downbeat as well. But percussion, off beat ghost snares, and offbeat hi hats can be swung.
Light compression on the beats bus (assuming you're using busses) to gel everything together
Or just have the best of both worlds and use some parallel compression ;)

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skyh
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Re: Getting into some 2-step..

Post by skyh » Mon Nov 14, 2011 10:53 pm

How do I use swing properly in Reason? (I am on version 5).

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1point5
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Re: Getting into some 2-step..

Post by 1point5 » Mon Nov 14, 2011 11:03 pm

MikkiFunk wrote:
The swing is the hardest part to grasp in 2-step.
Its worth noting that you can't swing ALL of the drums, the main kicks and snares need to be bang on beat. Usually any high hats on the downbeat as well. But percussion, off beat ghost snares, and offbeat hi hats can be swung.
you don't really need to worry about that, swing quantize settings should keep your main beat and backbeat square. If every note was swung, then you'd just have the whole beat playing straight, but a bit late. All swing is is a short delay on every other 16th note (for the UKG syle stuff anyway, a more conventional swing is 8th note)
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Gurnumsbug
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Re: Getting into some 2-step..

Post by Gurnumsbug » Mon Nov 14, 2011 11:09 pm

The thing for me is that I used to try and replicate some 2-step beats, and all I could get on time is the kick and snare.
The hats were the hardest piece to get down.

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skyh
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Re: Getting into some 2-step..

Post by skyh » Mon Nov 14, 2011 11:36 pm

1point5 wrote:
you don't really need to worry about that, swing quantize settings should keep your main beat and backbeat square. If every note was swung, then you'd just have the whole beat playing straight, but a bit late. All swing is is a short delay on every other 16th note (for the UKG syle stuff anyway, a more conventional swing is 8th note)

So, here I drew up a little example of a 16step drum pattern. Is it true I would want to slightly delay either the red or the green dots but not both?

Image

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1point5
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Re: Getting into some 2-step..

Post by 1point5 » Tue Nov 15, 2011 12:11 am

skyhigh wrote:
1point5 wrote:
you don't really need to worry about that, swing quantize settings should keep your main beat and backbeat square. If every note was swung, then you'd just have the whole beat playing straight, but a bit late. All swing is is a short delay on every other 16th note (for the UKG syle stuff anyway, a more conventional swing is 8th note)

So, here I drew up a little example of a 16step drum pattern. Is it true I would want to slightly delay either the red or the green dots but not both?

Image
just the greens :)
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skyh
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Re: Getting into some 2-step..

Post by skyh » Tue Nov 15, 2011 12:20 am

okay, sweet. I'll give that a try.

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ehbes
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Re: Getting into some 2-step..

Post by ehbes » Tue Nov 15, 2011 12:54 am

skyhigh wrote:How do I use swing properly in Reason? (I am on version 5).

regroove down in the bottom right.. but now that i think about do you mean how to achieve it or like what value to use because that it is different for each track imo
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skyh
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Re: Getting into some 2-step..

Post by skyh » Tue Nov 15, 2011 2:44 am

I can apply swing with regroove but it always sounds like shit. So, I guess I technically know how to use it but just not correctly... at all.

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