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Vidya game challenge

Posted: Wed Sep 12, 2012 8:36 pm
by ogunslinger
Hey whats up everyone,

I just came up with this idea yesterday *I'm sure it's been done* and I wanted to see if anyone would be down for this production challenge. Basically the challenge is, to construct a tune completely with samples only from a video game, so that means no synths etc...

We could all vote on which game to choose to pick the samples from, or we could choose our own games to sample from. I think it would be fun to only use consoles made on or before 1996, so basically N64 or Playstation 1 and anything made before them.

If anyone is down to do this lets set it up! But the deadline should be at least 2 weeks for the people that have work/school and or other obligations :)

Re: Vidya game challenge

Posted: Wed Sep 12, 2012 8:59 pm
by 1point5
Hah this sounds like a pretty fun idea. I think it might be quite good if each person used a different game and just sampled from that one and nowhere else for their tune.

What do you reckon the rules on effects/processing should be?

Re: Vidya game challenge

Posted: Wed Sep 12, 2012 9:10 pm
by ogunslinger
Sounds good to me, everyone just picks one game and samples only from that game.

As far as the rules go for processing & effects... I'm down for no rules :) I don't want to block anyones creative ideas :P
but seriously, we could even include granular synthesis *even though it's technically a synth*

I think the only sample that should/could be used outside of the video games is the kick drum. But seriously is anyone down for that?

Re: Vidya game challenge

Posted: Wed Sep 12, 2012 9:14 pm
by jrisreal
Sounds fun

Re: Vidya game challenge

Posted: Wed Sep 12, 2012 9:24 pm
by 1point5
I'm sure people can find plenty of kick drum replacements in video game sounds! Dont think extra kick samples should be allowed

Re: Vidya game challenge

Posted: Wed Sep 12, 2012 10:05 pm
by dickman69

Re: Vidya game challenge

Posted: Wed Sep 12, 2012 10:05 pm
by 1point5
I'm calling Crash Bandicoot btw :corndance:

Gonna start it now haha

Re: Vidya game challenge

Posted: Wed Sep 12, 2012 10:17 pm
by glottis5
Alpha Centauri would be a good one, its from 2000 and installs with a folder full of tuned samples (not much in the way of drums tho)

Re: Vidya game challenge

Posted: Wed Sep 12, 2012 10:45 pm
by ogunslinger
1point5 wrote:I'm sure people can find plenty of kick drum replacements in video game sounds! Dont think extra kick samples should be allowed
down!

I'm gonna sample FF8 off my psp :D

Re: Vidya game challenge

Posted: Wed Sep 12, 2012 10:53 pm
by jrisreal
Original Metroid

Re: Vidya game challenge

Posted: Wed Sep 12, 2012 11:40 pm
by ogunslinger
someone has to do starfox....

Do a barrel roll!!!! pacheww pachew pachew chew chew.... ahhhhh!

Re: Vidya game challenge

Posted: Wed Sep 12, 2012 11:52 pm
by 1point5
ogunslinger wrote:someone has to do starfox....

Do a barrel roll!!!! pacheww pachew pachew chew chew.... ahhhhh!
Haha definitely!

...I've been having some fun with Crash Bandicoot already, got a 4 minute track pretty much done haha

I'll upload it in the next couple of days so I can check the mix etc

Re: Vidya game challenge

Posted: Thu Sep 13, 2012 12:40 am
by Wrigzilla
Half life 1 or 2?

Re: Vidya game challenge

Posted: Thu Sep 13, 2012 1:16 am
by Gurnumsbug
MGS :3:
half life 1 or 2(technically all the same sounds anyway)
portal 1 or 2
poke'mon (how rad would it be for everyone to work with 8-16bit? :D )

I mean the games are limitless!

Re: Vidya game challenge

Posted: Thu Sep 13, 2012 1:35 am
by 1point5
Gurnumsbug wrote:MGS :3:
half life 1 or 2(technically all the same sounds anyway)
portal 1 or 2
poke'mon (how rad would it be for everyone to work with 8-16bit? :D )

I mean the games are limitless!
Portal could be pretty cool (on a related note the portal 2 soundtrack is a free download, some incredible music in it!)

But I definitely thing this challenge has more appeal when limited to using older games with lofi sounds or 8bit/16bit stuff, ie 1996 and earlier as mentioned in the first post :)

Re: Vidya game challenge

Posted: Thu Sep 13, 2012 4:15 am
by ogunslinger
Want to kick it back a few years so it's 8/16 bit only?

I haven't even started mine, probably wont be able to until friday or saturday :(

Re: Vidya game challenge

Posted: Thu Sep 13, 2012 11:19 am
by 1point5
ogunslinger wrote:Want to kick it back a few years so it's 8/16 bit only?
I guess that means mine won't count then :lol:

Here it is anyway!

Soundcloud

Entirely made with samples from this youtube video:



The sub bass was probably the hardest thing, still sounds a bit silly but I'm not exactly gonna take this production seriously haha

Re: Vidya game challenge

Posted: Thu Sep 13, 2012 9:07 pm
by ogunslinger
dude that is so awesome, dl'ed foshooo. We could do 8bit later, I kinda want to do ff8 anyways :P


edit: I lost my aux to rca cable..... -__- I think I might have to wait until monday to pull my samples :( unless my homie has a spare I can borrow this weekend :6:

Re: Vidya game challenge

Posted: Sat Oct 06, 2012 9:10 pm
by 1point5
Bump because I don't wanna be the only fucker that actually did anything for this haha :6:

Re: Vidya game challenge

Posted: Sat Oct 06, 2012 9:38 pm
by Hircine
1point5, get a melodic sample and bandpass it several times until you get a fundamental, then tune it and bam, you have sub bass. distort it and you have a saw wave.