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Boosting the bpm after a track is done?

Posted: Thu Jun 20, 2013 11:05 am
by p12
Yo, how do you guys go about boosting the tempo after you finished a track? In this case its 110 to around 112, I just need that extra bit of speed.
Isn't generally better to boost the bpm, in wich you at least won't run out of information, than to lower the bpm?

I can't really fuck with the bpm in the project since i have shit loads of samples and time-based plugins.

Lastly, wich program would you recommend for this?

Re: Boosting the bpm after a track is done?

Posted: Thu Jun 20, 2013 11:17 am
by hutyluty
just use audacity

or you could just export the whole thing and then pitch it up in a sampler.

but yeah audacity is ur friend

Re: Boosting the bpm after a track is done?

Posted: Thu Jun 20, 2013 11:41 am
by Add9
It seems to me that audacity does an exceptionally good job at preserving audio quality when changing the tempo of an audio file, especially since it's a free program. I'm always amazed at how good my acapellas sound when I change the tempo on them

Re: Boosting the bpm after a track is done?

Posted: Thu Jun 20, 2013 12:04 pm
by syrup
get reaper, all the samples change their length with project tempo.
in fact is there not an option for that in your daw?

what you could do is bounce the project, reimport it and then change the tempo

Re: Boosting the bpm after a track is done?

Posted: Thu Jun 20, 2013 12:10 pm
by Brothulhu
johney wrote:get reaper, all the samples change their length with project tempo.
in fact is there not an option for that in your daw?

what you could do is bounce the project, reimport it and then change the tempo
Think the problem is he has things like delays set up with times which will sound different in another bpm and wont change

Re: Boosting the bpm after a track is done?

Posted: Thu Jun 20, 2013 1:34 pm
by p12
Brothulhu wrote:
johney wrote:get reaper, all the samples change their length with project tempo.
in fact is there not an option for that in your daw?

what you could do is bounce the project, reimport it and then change the tempo
Think the problem is he has things like delays set up with times which will sound different in another bpm and wont change
precisely!..

Well, a bit lazy of me to start a topic regarding this tbh, I could have just tried... Well nice to get your opinions and thanks for the fast rep!

ps. Logic's my drug of choice! Planning to try this reaper in the future though. -_-

Re: Boosting the bpm after a track is done?

Posted: Thu Jun 20, 2013 1:38 pm
by syrup
ah, yeah... then just reimport the whole thing into logic and change the bpm, it should (?) stretch the tune

Re: Boosting the bpm after a track is done?

Posted: Thu Jun 20, 2013 2:44 pm
by Add9
just bounce the entire thing, import it into audacity, and change tempo. In my experience with logic, you have to manually stretch the audio file if you want to change its tempo, it won't do it automatically when you change the bpm.

Re: Boosting the bpm after a track is done?

Posted: Thu Jun 20, 2013 7:29 pm
by p12
Add9 wrote:just bounce the entire thing, import it into audacity, and change tempo. In my experience with logic, you have to manually stretch the audio file if you want to change its tempo, it won't do it automatically when you change the bpm.
Well it could be done in the sample editor, will just have to come down to the program who sounds best. Imma try both and come back with the result (I will just have to finish the tune first).

Re: Boosting the bpm after a track is done?

Posted: Fri Jun 21, 2013 4:14 am
by Artie_Fufkin
If you change the tempo and the plug ins are synced to bpm, it shouldn't mess up the timing. You might want to change some other parameters, like feedback and level though... Unless you synced them manually yourself, then ya that would be problematic. Also, for anything else with time based parameters (compressor, reverb, anything) you'd have to change those to get the same feel. But I guess you're sure it has to be fixed after bouncing the original tempo.

then Audacity is pretty good for that.
you could also try out other softwares with timestretching(not stretching but contracting, really...) capabilities.
if you reallllllly wanted to explore the possibilities and/or are not satisfied with that, you could maaaaaybe try bouncing out individual tracks and using different algorithms that would work better for different instruments, especially with different dynamic ranges and transients and stuff. Although I'm not sure if it would matter as much since it probably works a lot differently than stretching.

or just pitch up the song like playing back analog stuff faster. it'll sound brighter ;) (I've read taht someones actually done that before for an album)