Zomboy - Vancouver Beatdown (Evinrude Remix)

unsigned forum members' tracks & place for feedback
Forum rules
By using this "Dubs" sub-forum, you acknowledge that you have read, understood and agreed with our terms of use for this site. Click HERE to read them. If you do not agree to our terms of use, you must exit this site immediately. We do not accept any responsibility for the content, submissions, information or links contained herein. Users posting content here, do so completely at their own risk.

Quick Link to Production Forum
Locked

wub
Posts: 34156
Joined: Tue Feb 26, 2008 3:11 pm
Location: Madrid
Contact:

Re: Zomboy - Vancouver Beatdown (Evinrude Remix)

Post by wub » Tue Oct 15, 2013 9:13 am

Fairly standard bit of brostep, mixdown is letting everything through and doesn't sound too muddy.


User avatar
Sure_Fire
Posts: 404
Joined: Wed Jun 06, 2012 4:57 am
Location: Australia

Re: Zomboy - Vancouver Beatdown (Evinrude Remix)

Post by Sure_Fire » Thu Oct 17, 2013 12:47 pm

Like what you did with the drop, making it triplets and what not. Stereo image is a bit funny, but that might just be a personal taste thing. Also I can't really hear the kick, probably needs some sidechaining to the synths imo.
Soundcloud
Video games are bad for you? That's what they said about rock n' roll - Shigeru Miyamoto
https://soundcloud.com/photonman

evinrude
Posts: 34
Joined: Sun May 05, 2013 7:00 pm
Location: Memphis, Tn
Contact:

Re: Zomboy - Vancouver Beatdown (Evinrude Remix)

Post by evinrude » Sat Oct 19, 2013 5:17 am

Sure_Fire wrote:Like what you did with the drop, making it triplets and what not. Stereo image is a bit funny, but that might just be a personal taste thing. Also I can't really hear the kick, probably needs some sidechaining to the synths imo.

Thank you Sure_Fire, good point about sidechaining, any tips you could share about fattening my kick without overwhelming/mudding up the mix? I seek the big punchy kick that hits you right in the face..but no matter how I EQ or mix it down it seems to slip back into the mix..

User avatar
Sure_Fire
Posts: 404
Joined: Wed Jun 06, 2012 4:57 am
Location: Australia

Re: Zomboy - Vancouver Beatdown (Evinrude Remix)

Post by Sure_Fire » Sat Oct 19, 2013 5:45 am

evinrude wrote:
Sure_Fire wrote:Like what you did with the drop, making it triplets and what not. Stereo image is a bit funny, but that might just be a personal taste thing. Also I can't really hear the kick, probably needs some sidechaining to the synths imo.

Thank you Sure_Fire, good point about sidechaining, any tips you could share about fattening my kick without overwhelming/mudding up the mix? I seek the big punchy kick that hits you right in the face..but no matter how I EQ or mix it down it seems to slip back into the mix..
Best way to do it is sidechain everything to the kick and snare (very lightly, like ratio's of around 1.4/1.5, the threshold high enough to cover most of the elements. Fast attack and short release) I always have a sidechain send that I run most synths through before going out the master. I don't send the sub through it though, I have a separate sidechain compressor on the Sub channel that gives it a substantial dip in volume everytime the kick hits, which really helps bringing out the low end of the kick during drops. The key is to have a short release time to make it unnoticeable.

Also, try to expand your sample collection, find the best parts of different samples and layer them together. If you keep expanding your collection and messing with different samples your kick samples (and all your other samples for that matter) will continue to improve over time. EDM studio has a couple of free sample packs via their facebook page that have awesome kicks in them, try those out for size.
Soundcloud
Video games are bad for you? That's what they said about rock n' roll - Shigeru Miyamoto
https://soundcloud.com/photonman

evinrude
Posts: 34
Joined: Sun May 05, 2013 7:00 pm
Location: Memphis, Tn
Contact:

Re: Zomboy - Vancouver Beatdown (Evinrude Remix)

Post by evinrude » Sat Oct 19, 2013 6:18 am

Sure_Fire wrote:
evinrude wrote:
Sure_Fire wrote:Like what you did with the drop, making it triplets and what not. Stereo image is a bit funny, but that might just be a personal taste thing. Also I can't really hear the kick, probably needs some sidechaining to the synths imo.

Thank you Sure_Fire, good point about sidechaining, any tips you could share about fattening my kick without overwhelming/mudding up the mix? I seek the big punchy kick that hits you right in the face..but no matter how I EQ or mix it down it seems to slip back into the mix..
Best way to do it is sidechain everything to the kick and snare (very lightly, like ratio's of around 1.4/1.5, the threshold high enough to cover most of the elements. Fast attack and short release) I always have a sidechain send that I run most synths through before going out the master. I don't send the sub through it though, I have a separate sidechain compressor on the Sub channel that gives it a substantial dip in volume everytime the kick hits, which really helps bringing out the low end of the kick during drops. The key is to have a short release time to make it unnoticeable.

Also, try to expand your sample collection, find the best parts of different samples and layer them together. If you keep expanding your collection and messing with different samples your kick samples (and all your other samples for that matter) will continue to improve over time. EDM studio has a couple of free sample packs via their facebook page that have awesome kicks in them, try those out for size.

Brilliant! I'm about to get to work on this right now ha.. Thanks again man!

Locked

Who is online

Users browsing this forum: No registered users and 0 guests