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Granular Synthesis for Sound Design

Posted: Tue Feb 25, 2014 6:34 pm
by subaqueous
I'm always looking for new ways to manipulate sound and create unique effects. The last few weeks I have been using Granular Synthesis to add a whole new level to my production. In this article I wanted to walk though what it is and how to use it.

What is Granular Synthesis

Granular Synthesis is a method by which sounds are broken into tiny grains which are then redistributed and reorganised to form other sounds. This way you can take any original sample and put it into a device that cuts it up into grains. Those grains can then be effected in different ways to create a new sound. Once you have the grains you can change their attack, release, randomize them (jitter), and more.

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At low speeds of playback, the result is a kind of soundscape, often described as a cloud, that is manipulable in a manner unlike that for natural sound sampling or other synthesis techniques. At high speeds, the result is heard as a note or notes of a novel timbre. By varying the waveform, envelope, duration, spatial position, and density of the grains, many different sounds can be produced.

Think of taking any sound and being able to stretch it, repeat it, and add pitch changes on the fly. This is where Granular Synthesis Comes in.

What is a grain?

Just to make sure you get the building blocks of Granular Synthesis here is a definition of a grain.

A grain is a small piece of sonic data. In granular synthesis it will usually have a duration between 10 to 50 ms. The grain can be broken down into smaller components, the envelope and the contents. The envelope is used primarily so that there is no distortion and crunching noises at the beginning and end of the sample. The shape of the envelope though has a significant effect on the grain. The contents of the grain is audio. This can be derived from any source. Sine wave, square wave, audio sample, etc.

Granular Synthesis in Ableton Live

Since Granular Synthesis is just taking small section of a waveform and repeating it in unique ways you can use the Simpler in Ableton Live as a very simple and easy Granular Synthesizer.

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Granted this just scratches the surface of what you can do with granular synthesis. I used this technique in a recent Free Instrument Effect for Risers. The video below will give you a quick run through of the effect. You can see how using the simpler you can get a granular synthesis effect out of it.



More Advance Granular Synthesis In Live

If you want to truly dive into the full effect of granular synthesis I suggest this Max For Live Density and Pulsaret by Amazing Noises. The two Granular Synthesis devices for Ableton Live (Instrument and Fx), implements respectively a sound file granulator (wav,aiff or mp3) and live-buffer granulator. This device brings out the true and spectacular nature of Granular Synthesis.

This video will walk through what the device does and will also give you a good idea on the power of granular synthesis.



There is also a free granular synth for M4L made by the infamous Robert Henke. It's Called Granulator II and is free to download off the ableton site. I personally like the depth of control and effects I can get from the Density more, but to try out granular synthesis you can grab the Granulator II.

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Granular Effects

Now keep in mind the idea of granular synthesis can be seen in many effects. In a lot of ways a delay is similar. It takes a signal, or a certain grain, every so often and repeats it. You can take that basic idea and add some deep principles of Granular Synthesis to get even stranger effects. The guys at Amazing Noises do a lot with that.

They have a Granular Stereo Faker and the Granular Mirror Maze as an example. They can take the signal of a track and create grains of it and manipulate it to add some cool effects.

Overview of Granular Synthesis

This Article was a basic run through of what Granular Synthesis is and doing it in Ableton Live. Granular synthesis is an extremely powerful way to manipulation sounds and it makes it possible to adjust the speed, pitch, and character of that sound. This way you can take any original sound and manipulate it into endless new sound structures.

If there is a way you like using granular synthesis in your music then post a comment below, or link to some music you have made using the technique. .

Re: Granular Synthesis for Sound Design

Posted: Tue Feb 25, 2014 6:49 pm
by wub
Good article, thanks for sharing :Q:

Re: Granular Synthesis for Sound Design

Posted: Wed Feb 26, 2014 6:51 am
by nowaysj
Agreed. Anyone wanna post up an example of the most interesting granular sound? I like granular synthesis as an idea, and I manually do it by chopping audio really really finely (retardo, nosotros sabemos), but as far as synths go, I don't know, I'm always a little disappointed in granular synth sounds. Someone wanna win me over?

Re: Granular Synthesis for Sound Design

Posted: Wed Feb 26, 2014 6:59 am
by wub
My granular attempts are like when you're a kid in art class and you have a vision of an AMAZING NEW COLOUR so you keep mixing and mixing and eventually you end up with a different shade of brown.

Re: Granular Synthesis for Sound Design

Posted: Wed Feb 26, 2014 7:05 am
by nowaysj
Yeah me too. I like fucked up muddy sounds, but I don't often come up with much usable sound. But I've only used fl's native granular synth, and the reaktor synths. Just never clicked. But honestly, I 'think' I need to move beyond subtractive for some new sounds.

Re: Granular Synthesis for Sound Design

Posted: Wed Feb 26, 2014 7:09 am
by wub
Image

Re: Granular Synthesis for Sound Design

Posted: Wed Feb 26, 2014 7:15 am
by ehbes
Dilbert <3

Re: Granular Synthesis for Sound Design

Posted: Wed Feb 26, 2014 7:17 am
by wub
ehbrums1 wrote:Dilbert <3
Desktop calender err'day.

Re: Granular Synthesis for Sound Design

Posted: Wed Feb 26, 2014 7:21 am
by ehbes
I remember when I first starting reading the funny's page in the Boston globe the first two were always Dilbert and Opus and always my favorites

Re: Granular Synthesis for Sound Design

Posted: Wed Feb 26, 2014 7:33 am
by nowaysj
Opus, yes.

Re: Granular Synthesis for Sound Design

Posted: Wed Feb 26, 2014 8:10 am
by test_recordings
Make a blog mate, that kind of info is top

Re: Granular Synthesis for Sound Design

Posted: Wed Feb 26, 2014 8:13 am
by nowaysj

Re: Granular Synthesis for Sound Design

Posted: Wed Feb 26, 2014 9:20 am
by outbound
Great post and very well explained!

Re: Granular Synthesis for Sound Design

Posted: Thu Feb 27, 2014 9:33 am
by Karoshi
I have made some mad noises using granulizer in FL studio.

Made a basic drum loop with basic noises (barely processed)
bounced loop, re loaded into granulizer
automated the G.sp (grain space) and W.sp (width space) and recorded the output

Had some absolutely mental sounds out of it, proper optimus prime noises and all kinds of other stuff. really is fun to use!

Re: Granular Synthesis for Sound Design

Posted: Thu Feb 27, 2014 9:38 am
by nowaysj
I've had a lot of fun with it, but never anything useful. That's not entirely true, but generally speaking.

Re: Granular Synthesis for Sound Design

Posted: Thu Feb 27, 2014 9:58 am
by Karoshi
yeah, usually tend to be one-shots and stuff if I do use them

Re: Granular Synthesis for Sound Design

Posted: Thu Feb 27, 2014 8:47 pm
by ehbes
nowaysj wrote:Opus, yes.

Re: Granular Synthesis for Sound Design

Posted: Fri Feb 28, 2014 6:01 pm
by wolf89
Nice clear intro article.

Also to anyone reading this who's interested Curtis Roads is someone to look up if you want to look at the ideas of granular synthesis in more depth. His book microsound covers a lot on the conceptual side of it but it's really pretty heavy going.

This video from Vice of all people (honestly I'm really surprised) has him talking about the ideas behind microsound composition before talking a little on granular synthesis and then his own compositions using it. http://www.vice.com/motherboard/curtis-roads--2?Article

Re: Granular Synthesis for Sound Design

Posted: Fri Feb 28, 2014 7:00 pm
by bouncingfish
Any logic users here? As far as I know logic doesn't offer granular stuff, which is a bummer.
Tried a free plugin that Bazone showed me called Argotlunar but all I got was really fucking wierd sounds, nothing like e.g fl's granulizer.
Anyone know any good granulizer au's?

Re: Granular Synthesis for Sound Design

Posted: Sat Mar 01, 2014 6:03 am
by test_recordings
nowaysj wrote:Are you kidding?

http://subaqueousmusic.com/
I've got sigs turned off so no