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Kurosive-Round and Around (trap/dubstep)

Posted: Thu Jul 10, 2014 12:34 am
by kurosive
just experimenting want feed back share and follow or follow


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Re: Kurosive-Round and Around (trap/dubstep)

Posted: Thu Jul 10, 2014 5:29 am
by bigbasha
the best thing you could do with this, imo, is either hp filter the bleep on the intro (0-50sec) and make it creep in or take it out and i'd try to find another sound to replace it with for the intro and let that be the lead synth when it drops. also try out eliminating some drums for the intro, try various ideas like taking the kicks and snares out completely or using just kicks and hats. just some ideas to take what you already have here utilize them better.

Re: Kurosive-Round and Around (trap/dubstep)

Posted: Thu Jul 10, 2014 2:35 pm
by Kongret
Bleep resonates a bit too much in the very beginning.
There is a bit too much going on in the intro, ends being a bit unfocused.
Btw, where is the sub? You know, it's supposed to go boom boom in trap :P Snare is too quiet and needs more punch.
Also drop is supposed to be louder compared to the build, you build it up until it feels like it's about to blow up and after that you hit with something even louder and mightier or smthn like that :D

Re: Kurosive-Round and Around (trap/dubstep)

Posted: Thu Jul 10, 2014 5:57 pm
by koncide
Those drums need serious work. The kick is almost inaudible and the snare sounds very tinny and weak.

Agree with the comment about the sub. Good trap pummels your ears and I'm not feeling that in this tune.

I like the idea with the horn samples towards the end of the tune. I'd like that to come in at the drop.

Re: Kurosive-Round and Around (trap/dubstep)

Posted: Fri Jul 11, 2014 4:51 am
by kurosive
awsome thank you for all the helpful information im going to apply alot of changes if there is anything else i really would like to learn more with everything structure ,automation and mixing its hard teaching my self at times i get stuck