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OmegaMode/Barely Alive drum fills.
Posted: Mon Jul 28, 2014 2:09 am
by SOURCECODE
I hear this kind of drum fill a lot in OmegaMode's tunes and they're sick. I was wondering what techniques and samples you'd wanna use to achieve that fast drum fill sound.
Some examples:
https://soundcloud.com/destroid/wastela ... mix#t=1:03
https://soundcloud.com/omegamode/omegam ... ser#t=1:03
https://soundcloud.com/omegamode/evil-m ... -v2#t=0:48
Re: OmegaMode/Barely Alive drum fills.
Posted: Mon Jul 28, 2014 9:24 am
by vault
To be honest, I'd get real drum fills that I enjoy from song/tracks and copy the arrangement, then edit it to my preference using my drum (kick, toms, snares, rims, whatever)
Re: OmegaMode/Barely Alive drum fills.
Posted: Tue Jul 29, 2014 4:59 am
by SyrantOfficial
Omega achieves his through post-processing etc and fx on his mixer channels...
Re: OmegaMode/Barely Alive drum fills.
Posted: Tue Jul 29, 2014 6:13 pm
by Labco
Just program them yourseld and eq and compress,
I was doing it recently with the stock ableton tom samples because they're all tuned really well, with a bit of eq and compression they sound amazing!
Re: OmegaMode/Barely Alive drum fills.
Posted: Tue Jul 29, 2014 6:19 pm
by Ascenic
Labco wrote:Just program them yourseld and eq and compress,
I was doing it recently with the stock ableton tom samples because they're all tuned really well, with a bit of eq and compression they sound amazing!
The stock drum samples plus macros are the only thing I'm jealous of that Ableton has and FL doesn't.
I know that you can link multiple things to automation clips in FL but you can't set how high they're allowed to go. If you make a clip that goes 0% to 100% all things linked to it go... well 0% to 100%.
From what I've observed from tuts, you can manually tell individual things how far they can go in Ableton... Why FL whhhyyyyy.
Re: OmegaMode/Barely Alive drum fills.
Posted: Tue Jul 29, 2014 6:24 pm
by Labco
Ascenic wrote:
The stock drum samples plus macros are the only thing I'm jealous of that Ableton has and FL doesn't.
I know that you can link multiple things to automation clips in FL but you can't set how high they're allowed to go.
Yeh you can macro map stuff and then set lowest and highest values its allowed to go
Handy for vowel eq sweeps, you can map 4 eq points to 1 macro set them all to only move like 200 - 400 and one 600 - 800 etc etc and basically only have to automate one knob
In short,
ABLETON FTW haha
Re: OmegaMode/Barely Alive drum fills.
Posted: Wed Jul 30, 2014 1:34 am
by SOURCECODE
Don't turn this in to a flame war please. We both know Fl and Ableton have there strengths and weakness.
Re: OmegaMode/Barely Alive drum fills.
Posted: Wed Jul 30, 2014 1:50 am
by Ascenic
jakeman45 wrote:Don't turn this in to a flame war please. We both know Fl and Ableton have there strengths and weakness.
It really isn't though... I acknowledged something awesome that Ableton can do and an Ableton user confirmed it.
Labco wrote:Ascenic wrote:
The stock drum samples plus macros are the only thing I'm jealous of that Ableton has and FL doesn't.
I know that you can link multiple things to automation clips in FL but you can't set how high they're allowed to go.
Yeh you can macro map stuff and then set lowest and highest values its allowed to go
Handy for vowel eq sweeps, you can map 4 eq points to 1 macro set them all to only move like 200 - 400 and one 600 - 800 etc etc and basically only have to automate one knob
In short,
ABLETON FTW haha
I wish someone would do an EQ mod tutorial for FL, both Jaymayc (I HAVE NO IDEA HOW TO SPELL HIS NAME

) and the video he linked are in Ableton and I need to see someone using FL do it...
Re: OmegaMode/Barely Alive drum fills.
Posted: Wed Jul 30, 2014 8:53 am
by OmegaMode
Ascenic wrote:Labco wrote:Just program them yourseld and eq and compress,
I was doing it recently with the stock ableton tom samples because they're all tuned really well, with a bit of eq and compression they sound amazing!
The stock drum samples plus macros are the only thing I'm jealous of that Ableton has and FL doesn't.
I know that you can link multiple things to automation clips in FL but you can't set how high they're allowed to go. If you make a clip that goes 0% to 100% all things linked to it go... well 0% to 100%.
From what I've observed from tuts, you can manually tell individual things how far they can go in Ableton... Why FL whhhyyyyy.
uhm.... you know FL can right? its just not user friendly compared to Abletons version of macro mapping.
Re: OmegaMode/Barely Alive drum fills.
Posted: Wed Jul 30, 2014 6:34 pm
by mthrfnk
Ascenic wrote:Labco wrote:Just program them yourseld and eq and compress,
I was doing it recently with the stock ableton tom samples because they're all tuned really well, with a bit of eq and compression they sound amazing!
The stock drum samples plus macros are the only thing I'm jealous of that Ableton has and FL doesn't.
I know that you can link multiple things to automation clips in FL but you can't set how high they're allowed to go. If you make a clip that goes 0% to 100% all things linked to it go... well 0% to 100%.
From what I've observed from tuts, you can manually tell individual things how far they can go in Ableton... Why FL whhhyyyyy.
Labco wrote:Ascenic wrote:
The stock drum samples plus macros are the only thing I'm jealous of that Ableton has and FL doesn't.
I know that you can link multiple things to automation clips in FL but you can't set how high they're allowed to go.
Yeh you can macro map stuff and then set lowest and highest values its allowed to go
Handy for vowel eq sweeps, you can map 4 eq points to 1 macro set them all to only move like 200 - 400 and one 600 - 800 etc etc and basically only have to automate one knob
In short,
ABLETON FTW haha
easy to do in FL: double click automation clip > set min/max level.
Re: OmegaMode/Barely Alive drum fills.
Posted: Wed Jul 30, 2014 7:24 pm
by Ascenic
Why has no one said that at all? I've read FL's manual, watched Seamless' vids and scoured reddit yet no one at all has ever mentioned that you can set min max in automation clips.
Re: OmegaMode/Barely Alive drum fills.
Posted: Wed Jul 30, 2014 7:43 pm
by Augment
mthrfnk wrote:Ascenic wrote:Labco wrote:Just program them yourseld and eq and compress,
I was doing it recently with the stock ableton tom samples because they're all tuned really well, with a bit of eq and compression they sound amazing!
The stock drum samples plus macros are the only thing I'm jealous of that Ableton has and FL doesn't.
I know that you can link multiple things to automation clips in FL but you can't set how high they're allowed to go. If you make a clip that goes 0% to 100% all things linked to it go... well 0% to 100%.
From what I've observed from tuts, you can manually tell individual things how far they can go in Ableton... Why FL whhhyyyyy.
Labco wrote:Ascenic wrote:
The stock drum samples plus macros are the only thing I'm jealous of that Ableton has and FL doesn't.
I know that you can link multiple things to automation clips in FL but you can't set how high they're allowed to go.
Yeh you can macro map stuff and then set lowest and highest values its allowed to go
Handy for vowel eq sweeps, you can map 4 eq points to 1 macro set them all to only move like 200 - 400 and one 600 - 800 etc etc and basically only have to automate one knob
In short,
ABLETON FTW haha
easy to do in FL: double click automation clip > set min/max level.
How did I not know this??

Re: OmegaMode/Barely Alive drum fills.
Posted: Thu Jul 31, 2014 5:46 am
by OmegaMode
Awesome tool though, specially for growls!
Re: OmegaMode/Barely Alive drum fills.
Posted: Thu Jul 31, 2014 5:19 pm
by mthrfnk
Ascenic wrote:Why has no one said that at all? I've read FL's manual, watched Seamless' vids and scoured reddit yet no one at all has ever mentioned that you can set min max in automation clips.
blinkesko wrote:
How did I not know this??

haha FL is filled with amazing hidden features... I only discovered recently that you can "bridge out" entire VSTs so that they get their own RAM limit (outside of the 4gb limit imposed by 32bit)... awesome feature when you're using a shitload of samplers that hog RAM.