Yet another zomboy sound design request (not Terror Squad!)

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SOURCECODE
Posts: 14
Joined: Thu Aug 30, 2012 7:28 pm

Yet another zomboy sound design request (not Terror Squad!)

Post by SOURCECODE » Sun Sep 21, 2014 5:59 pm

It's probably a really basic massive patch but I don't know where to start in massive. It's the repeating bass sound at 1:12.

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obsologic
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Joined: Sat Feb 23, 2013 2:03 pm

Re: Yet another zomboy sound design request (not Terror Squa

Post by obsologic » Mon Sep 22, 2014 6:34 am

Do what you would normally do when making a growl then split your sound into lows, mids and highs.

Take the mids and branch it out to two more separate inserts (flstudio) or just double the mids in a rack. (ableton)

Lows and highs stay basically untouched. Replace the sub if you'd like... but for the important part..

Ok so we have mids 1 and mids 2.

Mids 1 put a delay with 0 feedback, 100% wetness and a delay time of about 10 ms (play with 5-15 ms)

Mids 2 put a delay with 0 feedback, 100% wetness and a delay time of about 30 ms (play with 25-35 ms)

Use a multiband compressor to compress everything together and I'll leave the rest up to you :)

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Ascenic
Posts: 98
Joined: Wed May 21, 2014 5:33 pm

Re: Yet another zomboy sound design request (not Terror Squa

Post by Ascenic » Mon Sep 22, 2014 5:38 pm

obsologic wrote:Do what you would normally do when making a growl then split your sound into lows, mids and highs.

Take the mids and branch it out to two more separate inserts (flstudio) or just double the mids in a rack. (ableton)

Lows and highs stay basically untouched. Replace the sub if you'd like... but for the important part..

Ok so we have mids 1 and mids 2.

Mids 1 put a delay with 0 feedback, 100% wetness and a delay time of about 10 ms (play with 5-15 ms)

Mids 2 put a delay with 0 feedback, 100% wetness and a delay time of about 30 ms (play with 25-35 ms)

Use a multiband compressor to compress everything together and I'll leave the rest up to you :)
Hey, aren't you on NHF? Your name looks veerryy familiar. :t:
bouncingfish wrote: AU like australia? I went to the site it uses paypal. They have paypal down under don't they? jhaha

obsologic
Posts: 6
Joined: Sat Feb 23, 2013 2:03 pm

Re: Yet another zomboy sound design request (not Terror Squa

Post by obsologic » Tue Sep 23, 2014 3:52 am

Ascenic wrote:
obsologic wrote:Do what you would normally do when making a growl then split your sound into lows, mids and highs.

Take the mids and branch it out to two more separate inserts (flstudio) or just double the mids in a rack. (ableton)

Lows and highs stay basically untouched. Replace the sub if you'd like... but for the important part..

Ok so we have mids 1 and mids 2.

Mids 1 put a delay with 0 feedback, 100% wetness and a delay time of about 10 ms (play with 5-15 ms)

Mids 2 put a delay with 0 feedback, 100% wetness and a delay time of about 30 ms (play with 25-35 ms)

Use a multiband compressor to compress everything together and I'll leave the rest up to you :)
Hey, aren't you on NHF? Your name looks veerryy familiar. :t:

Not yet, I am submitting for the NHF sample pack this year and I might have to start browsing it!

Im friends with Spire though, are you Spire? haha

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R3b_Official
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Joined: Tue Jun 11, 2013 9:45 pm

Re: Yet another zomboy sound design request (not Terror Squa

Post by R3b_Official » Tue Sep 23, 2014 7:00 pm

SOOO OFF TOPIC BUT NHF REPRESENT!
Check out my youtube videos and Soundcloud
https://r3b_official.toneden.io/#
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Ascenic
Posts: 98
Joined: Wed May 21, 2014 5:33 pm

Re: Yet another zomboy sound design request (not Terror Squa

Post by Ascenic » Tue Sep 23, 2014 7:07 pm

obsologic wrote:
Ascenic wrote:
obsologic wrote:Do what you would normally do when making a growl then split your sound into lows, mids and highs.

Take the mids and branch it out to two more separate inserts (flstudio) or just double the mids in a rack. (ableton)

Lows and highs stay basically untouched. Replace the sub if you'd like... but for the important part..

Ok so we have mids 1 and mids 2.

Mids 1 put a delay with 0 feedback, 100% wetness and a delay time of about 10 ms (play with 5-15 ms)

Mids 2 put a delay with 0 feedback, 100% wetness and a delay time of about 30 ms (play with 25-35 ms)

Use a multiband compressor to compress everything together and I'll leave the rest up to you :)
Hey, aren't you on NHF? Your name looks veerryy familiar. :t:

Not yet, I am submitting for the NHF sample pack this year and I might have to start browsing it!

Im friends with Spire though, are you Spire? haha
I must have seen you on r/edmproduction then. Not Spire haha but he's a cool dude. :corndance:
R3b_Official wrote:SOOO OFF TOPIC BUT NHF REPRESENT!
Image
bouncingfish wrote: AU like australia? I went to the site it uses paypal. They have paypal down under don't they? jhaha

obsologic
Posts: 6
Joined: Sat Feb 23, 2013 2:03 pm

Re: Yet another zomboy sound design request (not Terror Squa

Post by obsologic » Sat Sep 27, 2014 5:09 am

yes edmprod :)

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