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Yet another zomboy sound design request (not Terror Squad!)
Posted: Sun Sep 21, 2014 5:59 pm
by SOURCECODE
It's probably a really basic massive patch but I don't know where to start in massive. It's the repeating bass sound at 1:12.
Soundcloud
Re: Yet another zomboy sound design request (not Terror Squa
Posted: Mon Sep 22, 2014 6:34 am
by obsologic
Do what you would normally do when making a growl then split your sound into lows, mids and highs.
Take the mids and branch it out to two more separate inserts (flstudio) or just double the mids in a rack. (ableton)
Lows and highs stay basically untouched. Replace the sub if you'd like... but for the important part..
Ok so we have mids 1 and mids 2.
Mids 1 put a delay with 0 feedback, 100% wetness and a delay time of about 10 ms (play with 5-15 ms)
Mids 2 put a delay with 0 feedback, 100% wetness and a delay time of about 30 ms (play with 25-35 ms)
Use a multiband compressor to compress everything together and I'll leave the rest up to you

Re: Yet another zomboy sound design request (not Terror Squa
Posted: Mon Sep 22, 2014 5:38 pm
by Ascenic
obsologic wrote:Do what you would normally do when making a growl then split your sound into lows, mids and highs.
Take the mids and branch it out to two more separate inserts (flstudio) or just double the mids in a rack. (ableton)
Lows and highs stay basically untouched. Replace the sub if you'd like... but for the important part..
Ok so we have mids 1 and mids 2.
Mids 1 put a delay with 0 feedback, 100% wetness and a delay time of about 10 ms (play with 5-15 ms)
Mids 2 put a delay with 0 feedback, 100% wetness and a delay time of about 30 ms (play with 25-35 ms)
Use a multiband compressor to compress everything together and I'll leave the rest up to you

Hey, aren't you on NHF? Your name looks
veerryy familiar.

Re: Yet another zomboy sound design request (not Terror Squa
Posted: Tue Sep 23, 2014 3:52 am
by obsologic
Ascenic wrote:obsologic wrote:Do what you would normally do when making a growl then split your sound into lows, mids and highs.
Take the mids and branch it out to two more separate inserts (flstudio) or just double the mids in a rack. (ableton)
Lows and highs stay basically untouched. Replace the sub if you'd like... but for the important part..
Ok so we have mids 1 and mids 2.
Mids 1 put a delay with 0 feedback, 100% wetness and a delay time of about 10 ms (play with 5-15 ms)
Mids 2 put a delay with 0 feedback, 100% wetness and a delay time of about 30 ms (play with 25-35 ms)
Use a multiband compressor to compress everything together and I'll leave the rest up to you

Hey, aren't you on NHF? Your name looks
veerryy familiar.

Not yet, I am submitting for the NHF sample pack this year and I might have to start browsing it!
Im friends with Spire though, are you Spire? haha
Re: Yet another zomboy sound design request (not Terror Squa
Posted: Tue Sep 23, 2014 7:00 pm
by R3b_Official
SOOO OFF TOPIC BUT NHF REPRESENT!
Re: Yet another zomboy sound design request (not Terror Squa
Posted: Tue Sep 23, 2014 7:07 pm
by Ascenic
obsologic wrote:Ascenic wrote:obsologic wrote:Do what you would normally do when making a growl then split your sound into lows, mids and highs.
Take the mids and branch it out to two more separate inserts (flstudio) or just double the mids in a rack. (ableton)
Lows and highs stay basically untouched. Replace the sub if you'd like... but for the important part..
Ok so we have mids 1 and mids 2.
Mids 1 put a delay with 0 feedback, 100% wetness and a delay time of about 10 ms (play with 5-15 ms)
Mids 2 put a delay with 0 feedback, 100% wetness and a delay time of about 30 ms (play with 25-35 ms)
Use a multiband compressor to compress everything together and I'll leave the rest up to you

Hey, aren't you on NHF? Your name looks
veerryy familiar.

Not yet, I am submitting for the NHF sample pack this year and I might have to start browsing it!
Im friends with Spire though, are you Spire? haha
I must have seen you on r/edmproduction then. Not Spire haha but he's a cool dude.
R3b_Official wrote:SOOO OFF TOPIC BUT NHF REPRESENT!

Re: Yet another zomboy sound design request (not Terror Squa
Posted: Sat Sep 27, 2014 5:09 am
by obsologic
yes edmprod
