Zomboy Sound Design Cracked?
Posted: Wed Dec 31, 2014 7:33 pm
Maybe?
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Pretty awesome, can you lay out some tips?SyrantOfficial wrote:Maybe?
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The only thing I could tell you is to not try to achieve this sound purely through post-processing.. It can be achieved just in massive.counterparty wrote:Pretty awesome, can you lay out some tips?SyrantOfficial wrote:Maybe?
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Thanks man, I just gave it a shot and got somewhat close... it's still off though (excuse my laziness on the subbass), any ideas what I might be missing? I feel like I am missing a lot of the grittiness that you were able to achieve. I realize this kind of sound is hyper-sensitive to small changes here or there, and that my quickie sample has no context (and random notes) so it'll sound worseSyrantOfficial wrote:The only thing I could tell you is to not try to achieve this sound purely through post-processing.. It can be achieved just in massive.counterparty wrote:Pretty awesome, can you lay out some tips?SyrantOfficial wrote:Maybe?
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Use a saw wave, carbon or f-square. Any will do
Apply your trusty friend, Phase mod osc onto your 1st Oscillator. Pitch it up to desired amount
Profit.
You can basically achieve the sound I did by adding in a filter (any will do but I personally use bandpass) and adjust settings on that to desired sound...
Then you can give it more texture and make it sound as good by doing chorus, dimension expander etc etc and changing the voices for example and the rest is down to eq'ing the sound and getting it to sound crisp and clear.
To be honest, I would've used an lfo instead of an envelope to modulate the filters and such. Also, when you're using stuff like carbon and f-square, make sure to have the wavetable position all the way to the left doing slight modulations (very small) modulations or not modulating the table at all.counterparty wrote:Thanks man, I just gave it a shot and got somewhat close... it's still off though (excuse my laziness on the subbass), any ideas what I might be missing? I feel like I am missing a lot of the grittiness that you were able to achieve. I realize this kind of sound is hyper-sensitive to small changes here or there, and that my quickie sample has no context (and random notes) so it'll sound worseSyrantOfficial wrote:The only thing I could tell you is to not try to achieve this sound purely through post-processing.. It can be achieved just in massive.counterparty wrote:Pretty awesome, can you lay out some tips?SyrantOfficial wrote:Maybe?
Soundcloud
Use a saw wave, carbon or f-square. Any will do
Apply your trusty friend, Phase mod osc onto your 1st Oscillator. Pitch it up to desired amount
Profit.
You can basically achieve the sound I did by adding in a filter (any will do but I personally use bandpass) and adjust settings on that to desired sound...
Then you can give it more texture and make it sound as good by doing chorus, dimension expander etc etc and changing the voices for example and the rest is down to eq'ing the sound and getting it to sound crisp and clear.![]()
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(it's private, so you may need to click into it to hear)
Mine only sounds a lot heavier because of the post processing and the effects I did on the patch itself that includes two parabolic shapers a chorus and dimension expander and a little bit of a boost in my high end in the EQ. Also it's really all about where you're modulating the env or lfo to on the filters and mod osc (phase)counterparty wrote:Thanks mate I'll give it a shot -- fair point on Carbon, I actually wasn't aware that f-square was also a different wavetable at every point on the dial. I'll try raising the mod osc a full octave instead of a seventh.
On the LFO -- any tips as to how this should look? I generally feel like I get a lot more control from an envelope (as you can always modulate the sustain levels and get an effective lfo... not that I was doing that on my horrible draft copy ha). I think the main thing I'm struggling with is the 'meatyness' of it all... really not much going on in the mids and yours sounds a lot heavier.
Welcome to the "I Am Zomboy Too" world
I think it is a very ironic world...everyone claims to invent the same sound.GNova wrote:Welcome to the "I Am Zomboy Too" world