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2 step / garage breaks
Posted: Wed Aug 20, 2008 4:29 pm
by snugfelix
Recently I've been trying to make those kind of breaks that can be found on burials tracks and Pangaea's forthcoming Router..
Im using Reason and I use Re-Drum and route each channel seperately to EQ + Compression + Reverb..
Still though I cant get the drums anywhere near the way I want them to be..
does anyone have any advice, techniques or thoughts to take into consideration?
Posted: Wed Aug 20, 2008 4:57 pm
by theonelikepaul
Try adjusting envelope settings on each drum sound. Like, shorten the decay so you get that snappy 2step effect.
Posted: Wed Aug 20, 2008 6:36 pm
by xi
I could tell you but then I'd have to kill you.
Triplet grid, liberal use of gating on the drums.
Prepare to die

Posted: Wed Aug 20, 2008 8:08 pm
by jagle
also its about the quality of the samples
using built in reason samples arnt that great
get some decent ones online
Posted: Wed Aug 20, 2008 11:09 pm
by darkstep
Don't know re-drum, I'm sure with the right processing it's possible or you could try the kits here:
http://www.badboysounds.co.uk/
Posted: Thu Aug 21, 2008 12:06 am
by kwality
Also don't forget that a lot of those drums were put together using breaks, which aren't always chopped perfectly like one hits. Play around with the attack/decay and even a little offsetting when you're putting grooves together. But 16th triplets is almost half the battle.
Posted: Thu Aug 21, 2008 12:31 am
by sines
2 step REVIVAL!
viva la revolution!
Posted: Thu Aug 21, 2008 4:37 am
by Sharmaji
burial's said before, in early interviews, that he builds his tracks in soundforge (or was it cool edit pro?). anyway. all audio, no midi. so... there's that. plus his tones are all really, really specific-- no stock drum + distortion + compression.
all about the source material.
Posted: Thu Aug 21, 2008 8:47 am
by serox
Using redrum is not that good for anything tbh.
Use a sampler and you will have much more control with what you can do.
Posted: Thu Aug 21, 2008 8:49 am
by sunnyb
Serox wrote:Using redrum is not that good for anything tbh.
Use a sampler and you will have much more control with what you can do.
FL
Posted: Thu Aug 21, 2008 9:30 am
by snugfelix
I use the redrum partly out of laziness because I really like the step matrix on it.
I dont use Reason Factory Kits, I've downloaded loads of single hit packs but none seem to have much decent content.
XI Posted: Wed Aug 20, 2008 6:36 pm Post subject:
--------------------------------------------------------------------------------
I could tell you but then I'd have to kill you.
Triplet grid, liberal use of gating on the drums.
Prepare to die
-------------------------------------------------------------------------------
could you expand on Triplet grid? i dont know what that is..
Out to the geezer with the links to the garage kits...
Posted: Thu Aug 21, 2008 9:42 am
by serox
There is nothing wrong with the kits in Reason tbh. You can make any of them drums sound good with the tools that Reason comes with.
Make the drums your self using a standard kit and then play around with the triplet settings to get the groove you are after.
I wouldnt suggest using the matrix thing either. You will prob get better results using a controller and tapping out each hit while on record.
Posted: Thu Aug 21, 2008 10:46 am
by asusu
sunnyb wrote:FL
innit.

Posted: Thu Aug 21, 2008 10:55 am
by serox
asusu wrote:sunnyb wrote:FL
innit.

I dont understand how FL will help improve how som1 makes a groove.
Posted: Thu Aug 21, 2008 11:06 am
by pk-
it's all about fruity's shuffle slider
instant swing!
Posted: Thu Aug 21, 2008 11:08 am
by asusu
Serox wrote:I dont understand how FL will help improve how som1 makes a groove.
well obviously it won't, just biggin up my preferred platform. gotta be honest, i don't even use the shuffle slider, just stick it on triplets.
Posted: Thu Aug 21, 2008 11:10 am
by serox
asusu wrote:Serox wrote:I dont understand how FL will help improve how som1 makes a groove.
well obviously it won't, just biggin up my preferred platform. gotta be honest, i don't even use the shuffle slider, just stick it on triplets.
cool.
I dont even know where the shuffle button is in Reason/Cubase lol.
I write every hit myself on a keyboard. Only way to make music imo.
Filling in a grid with a mouse will sound exactly that.
Posted: Thu Aug 21, 2008 12:13 pm
by asusu
Serox wrote:
cool.
I dont even know where the shuffle button is in Reason/Cubase lol.
I write every hit myself on a keyboard. Only way to make music imo.
Filling in a grid with a mouse will sound exactly that.
not a bad thing necessarily? i don't see how it's any different if you still quantize your hits.
Posted: Thu Aug 21, 2008 12:19 pm
by serox
asusu wrote:
not a bad thing necessarily? i don't see how it's any different if you still quantize your hits.
some people have great results and can still get loads of feeling and a good groove by using a mouse thats true.
I would suggest to any1 tho they should use a controller. Listen to your music, nod your head and feel it. Tap each hit out as its playing and you will get things sounding much better.
I hear loads of tunes being released where shit just isnt in time. Its quantized, but not in time! They are just filling in a grid and cannot even hear that sounds are in the wrong place.
Posted: Thu Aug 21, 2008 1:23 pm
by FSTZ1
snugfelix wrote:could you expand on Triplet grid? i dont know what that is.
you dont know what triplets are?
I think people should have a basic understanding of music before they start producing