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Slicing breaks
Posted: Tue Jul 21, 2009 12:33 pm
by daft cunt
What works best for you ?
1 - pitch the break 1st to make it same speed as the tune
2 - slice as it is and have little gaps between the elements if break is faster or missing bits if slower
Posted: Tue Jul 21, 2009 1:12 pm
by drift
Posted: Tue Jul 21, 2009 1:13 pm
by r
whatever works. Sometimes timestretch, sometimes pitch, sometimes proper cutting. I prefer cutting
Posted: Tue Jul 21, 2009 1:21 pm
by daft cunt
Does Recycle do clean timestretching, say from 180 to 140 BPM without audible artefacts?
Re: Slicing breaks
Posted: Tue Jul 21, 2009 1:35 pm
by 3za
Daft tnuc wrote:2 - slice as it is and have little gaps between the elements if break is faster or missing bits if slower
with SliceX (FL)
Posted: Tue Jul 21, 2009 1:46 pm
by crytek
Slice breaks first (always try to preserve the attacks of the hits) and then program my pattern. Then pitch/gate/vol envelope/etc.. if necessary.
Posted: Tue Jul 21, 2009 2:19 pm
by Sharmaji
recycle for sure, then load into an exs24-- negates the issues of timestretching.
Posted: Tue Jul 21, 2009 2:52 pm
by crytek
TeReKeTe wrote:recycle for sure, then load into an exs24-- negates the issues of timestretching.
Perhaps, but a lot of work goes into slicing. Recycle has a funny way of placing the markers on an waveform. Often find that I have to either setup them manually, or open up a wave editor, generate the markers where I want them on the wave file, save the file and then use the auto detect feature in recycle. The latter is a lot longer, but it make sure recycle places the markers where you actually want them.
Posted: Tue Jul 21, 2009 4:40 pm
by daft cunt
Recycle looks handy. I thought it was about 50 € or so but 230 for a goddamn beatslicer... Laziness is expensive these days!
Posted: Tue Jul 21, 2009 5:07 pm
by hurlingdervish
set warp points in ableton live and slice to midi
it doesn't warp the audio just acts as the start points like recycle without having to use a separate program
Posted: Tue Jul 21, 2009 5:08 pm
by hurlingdervish
Daft tnuc wrote:Recycle looks handy. I thought it was about 50 € or so but 230 for a goddamn beatslicer... Laziness is expensive these days!
230 for something that really should have been included in the program itself
wasteeee
Posted: Tue Jul 21, 2009 5:13 pm
by gravity
i slice in soundforge and then put the slices in kontakt.
normally only do minimal processing before slicing, eq and maybe some compression or limiting. for pitching and stuff i wait till its chopped and pitch/process in kontakt.
Posted: Tue Jul 21, 2009 5:35 pm
by contakt321
hurlingdervish wrote:set warp points in ableton live and slice to midi
it doesn't warp the audio just acts as the start points like recycle without having to use a separate program
Interesting, I didn't realize it didn't warp it. I have been doing it manually for all this time - this changes things.
Posted: Tue Jul 21, 2009 6:19 pm
by Sharmaji
crytek wrote:
Perhaps, but a lot of work goes into slicing. Recycle has a funny way of placing the markers on an waveform. Often find that I have to either setup them manually, or open up a wave editor, generate the markers where I want them on the wave file, save the file and then use the auto detect feature in recycle. The latter is a lot longer, but it make sure recycle places the markers where you actually want them.
who said slicing doesn't involve effort

? my guess is that if it was easy, we'd have a lot more chopped-jungle d&b out as opposed to meathead fistpump 2-step beats.
Recycle definitely beats loading into an s2000 and then finding the slice points by dialing in #'s.
Posted: Tue Jul 21, 2009 9:19 pm
by MidnightMassDubstep
Get the demo of FL I think fruity slicer is included. Works a fucking absolute dream.
Posted: Tue Jul 21, 2009 9:24 pm
by crytek
TeReKeTe wrote:crytek wrote:
Perhaps, but a lot of work goes into slicing. Recycle has a funny way of placing the markers on an waveform. Often find that I have to either setup them manually, or open up a wave editor, generate the markers where I want them on the wave file, save the file and then use the auto detect feature in recycle. The latter is a lot longer, but it make sure recycle places the markers where you actually want them.
who said slicing doesn't involve effort

? my guess is that if it was easy, we'd have a lot more chopped-jungle d&b out as opposed to meathead fistpump 2-step beats.
Recycle definitely beats loading into an s2000 and then finding the slice points by dialing in #'s.
My whole mini rant was really about how Recycle places the markers on any break other than the action break (or a break with well defined peaks in them). I agree, it does beats loading it in a hardware sampler, but I'd personally like doing it in hardware. That or either take the soundforge route and do it that way first.
Posted: Tue Jul 21, 2009 9:49 pm
by deadly_habit
yea i use an older version of recycle that still has scsi transfer to my s2000
easiest way of setting points though when sampling from a vinyl is to pitch it down to the max to make finding the points easier then pitch back to normal when you load it into a sampler
sometimes when quantizing a beat though you may need to add some air from a hit or reverse the initial sample and add it to the tail end or take that slice and find a suitable point to chop and extend
ahhh i love working with breaks
the initial choppage is half the fun
Posted: Tue Jul 21, 2009 11:29 pm
by dj instigate
recycle all the way 4 me
Posted: Wed Jul 22, 2009 7:30 am
by JFK
dj instigate wrote:recycle all the way 4 me
Yeah, Big up the recycle crew!
The soundforge method above looks interesting tho.....